Tizoc
Member
He's objectively considered the worst playable character. I don't know how you could misunderstand that
Come now he can't be worse than certain other Low/Bottom tier characters in other FGs!
He's objectively considered the worst playable character. I don't know how you could misunderstand that
Come now he can't be worse than certain other Low/Bottom tier characters in other FGs!
Gonna be hard for me to play this without spoiling parts of P4 for myself. Damn you, P4G, for coming out after P4A. Anywho, Schadenfreude - PS3 - Xeref - ?/?
Does it have a command list? I want to support it but.. NO COMMAND LIST NO BUY!
Does it have a command list? I want to support it but.. NO COMMAND LIST NO BUY!
weirdest thing in the world to not buy a game for
Does it have a command list? I want to support it but.. NO COMMAND LIST NO BUY!
Impressions from the other thread:
-Still not too sure what to make of the game play just yet. It almost feels too simplistic at times, especially compared to BlazBlue. It's fun, but it also feels too "easy" when you can just press the light attack button and watch your character do an auto-combo-into-super automatically if you have the meter available. But there's plenty of game play features and obviously if this game didn't have real depth, it wouldn't be so popular in J-arcades.
-That said, I think this game is going to be much, much easier for people to get into than some of the other Arc fighting games. Most of the characters' moves are also just quarter-circle motions and charge moves...nothing really more complex than that.
Can't wait to play this in September.
Shoutouts to Europe
Yeah I agree with your notions about how you talk about the fighting system being simplistic. Really was hoping for something more "orthodox" since yeah the auto combo shit, dont dig that at all. I can see the game losing interest for the exact reasons.
But at the same time it is a good game, though whats odd is how complex the whole counter system and other features are I dont get why they tried to make it more casual.
So we got a date?
Nah, getting the Hsien-Ko treatment would require the character to fall from some higher position to utter shit.Hsein-Ko'd.
I think it's going to have the opposite effect- it will bring people in, and the game with its other features should have enough strategic depth to keep people around.
I think this game could be the SF4 of anime fighters for this reason- with it drawing a ton of people in , but getting a small crowd of haters who will stick to GG when that comes out.
Nah, getting the Hsien-Ko treatment would require the character to fall from some higher position to utter shit.
He's objectively considered the worst playable character. I don't know how you could misunderstand that
I wouldnt mind it as much as if they had an option to turn off the auto combo system, but unfortunately it does not exist. Since it doesnt feel as skill based when there is such a system in place, which takes away the feeling of an accomplishment with a victory.
People actually said stuff like that. For realz.weirdest thing in the world to not buy a game for, but yes it does I believe. It has full on trail modes for characters and such. Arksys games have had Command list in game since ggxx
Im jokin' about the folks that went berserk on Skullgirls for not having a command list. :3
And yeah this is gonna be my first anime fighter!
People actually said stuff like that. For realz.
Never bought skullgirls and bluerei convinced me of buying this one.Skullgirls is an animu fighter It's a guilty gear/ marvel hybrid
Never bought skullgirls and bluerei convinced me of buying this one.
YO ANIME! (I know nothing about the franchise or the arcade release though)
Guess this whole easy combo/learning thing might be why its so popular in Japan right now, iirc its really popular among female players as well.
Can't see anything wrong with that, it shouldn't always be about execution.
Making the genre more accessible is a great thing, just gotta make sure it doesn't feel dumbed down in the process.
Guess this whole easy combo/learning thing might be why its so popular in Japan right now, iirc its really popular among female players as well.
Can't see anything wrong with that, it shouldn't always be about execution.
Making the genre more accessible is a great thing, just gotta make sure it doesn't feel dumbed down in the process.
Skullgirls is an animu fighter It's a guilty gear/ marvel hybrid
Well what it feels like on occasion to me at times is "monkey combat" is what a friend and I would call it, where button bashing is a way to victory.
I had just wished for the console version there was an option to have the auto combo feature turned off for those who want to have a more "pure" type of fighting game experience.
http://www.eventhubs.com/news/2012/jul/25/persona-4-arena-xbox-360-reported-be-extremely-laggy/
Word of warning for those planning to get the 360 version of this game.
Meh, Skullgirls is pretty overrated IMO. Great ideas, mediocre execution and conclusion.
Not sure why people keep dragging that into these kinds of topics online.
How much JP arcade footage have you watched? You're way too fixed on the auto combos being an easy win, apparently. You spend 50 meter and gain blue health for a sub-optimal combo where someone else could make the 50 meter go much further. You're not going to lose to someone mashing auto combo if you're better than that person.
I dont need to watch footage since takes 10 mins to get to an arcade and watch people play, which is a waste of time considering I have had the game since yesterday anyways and been playing it. Its always easy to watch high level players and think a game is deep, but at the same time one must realize that high tier players are not the common stock.
I want the option to turn it off, since its an irritation for me having it on.
The term Ive used "Monkey Combat" is being used broadly and to basically describe the auto-combo system, which is exactly what it is. Press button to feel like a badass. Great and fine, but give me an option to turn that shit off if I dont want it on my character. I really could care less if someone else is using it. But having played the game for hours yesterday and some today the constant irritation of it being stuck with it on bugs me.
I... don't get it? Just don't use them then. Are you somehow mashing and activating them?
They're also unlockable in-game, just in case anybody didn't know.
But it's not like the crutch in this game affects your playstyle even if you don't want to use it like say, SF4's input shortcuts. I don't get it.Im the type of person that hates "crutches" in games and will turn all that shit literally off if there is the opportunity to do so. Thats also where a lot of this disdain for the auto combo system comes from. Its more of a personal thing, from a design standpoint it makes perfect sense why its in the game as I had mentioned before.
I was fighting with myself over which version of the game I'd get, but I guess this settles it. I'll play it safe and get the PS3 version.
But it's not like the crutch in this game affects your playstyle even if you don't want to use it like say, SF4's input shortcuts. I don't get it.
I don't like the idea of the auto combo either but I can deal with it since it's pretty weak in comparison to the other options I have, the single time I could see myself using it is when it's going to kill and they're going to have to be next to dead anyway for it to kill them so at that point it doesn't matter what combo I use.
I don't even disagree with having an option to turn it off, like auto super jump in UMVC3, but I don't understand why you keep saying it "takes away part of the sense of accomplishment" when you can choose not to use it and if someone who uses it constantly beats you then you didn't deserve to win in the first place.
I'm not trying to insult you in anyway with what I'm saying, this is just coming from someone that does play fighting game competitively and is just how I would think. I could also be misunderstanding what you're saying so correct me if I am. If your point is that you just don't like it then I can see that and agree with you in some regards.
The issue is you can turn off shortcuts, which I do in the keyconfig. You cant turn off Auto Combo hence my massive irritation with it.
The issue is you can turn off shortcuts, which I do in the keyconfig. You cant turn off Auto Combo hence my massive irritation with it. Again Im not saying I want it off for everyone. But Id like the option to turn it off for myself.
Navigator Voice
Fuuka - 500 Yen
Nanako - 500 Yen