Pet names in old japanese credits..

EmSeta

Member
Can someone explain to me why the hell old (8-bit mostly) japanese games present the staff names as cheeky pet names, instead of their real names? Don't they wanna take credit for what they've done?
 
From what I know, it was mostly mandatory on the part of the company rules to prevent headhunting among the different houses.

Favorite Japanese fake name:
LLAOYLLAKCUF, Samurai Shodown 3
 
Actually it was more just because computer folks used handles. You can find games with real names, too.
 
Yukichan's Papa!
Saw that name in a few Megamans
 
prowrestler.jpg
 
Has anyone ever tracked down the real names of the people who had fake names? Be sad if no one ever knew years after the games were released.
 
MASB said:
Has anyone ever tracked down the real names of the people who had fake names? Be sad if no one ever knew years after the games were released.
I'm not sure who YUUKICHAN'S PAPA and RYUUTARO'S MAMA were, but I'm sure somebody knows. As was mentioned, Shimo-P, P, etc. was Yoko Fucking Shimomura.
 
keiji inafune is credited as "inafking" in the nes megaman games. i'm pretty sure this is pronounced "enough fucking."

and i think treasure still uses weird codenames in their credits. at least they did as recently as radiant silvergun. treasure rocks.
 
I always loved Fishman and Bamboo 7 from Megaman games. Incidentally, I seem to recall that Bamboo 7 was the default name in Adventures in the Magic Kingdom.
 
drohne said:
keiji inafune is credited as "inafking" in the nes megaman games. i'm pretty sure this is pronounced "enough fucking."

and i think treasure still uses weird codenames in their credits. at least they did as recently as radiant silvergun. treasure rocks.
I'm pretty sure many shooter/arcade devs still do it. Carrying on a tradition, I suppose.

Psyvariar -- only credits I have handy since they're in the PAL manual -- was made by ORE808", bymake2 and WASi303 (and Takato Yoshinari but he doesn't count, obviously).

I've always heard it was because back then, making games was sort of shameful, like being a huge nerd and most people didn't want a nerd stamp on their real names. I guess fennec and Kobun would know more than me though. :(
 
TEN TEN FOREVER!!

One of the most talented game creators alive. Miyamoto gets an awful lot of credit for this guy's genius.
 
fenekku-gitsune said:
Well, I didn't go around pirate BBSes as a teen under my real name either, yknow...
I think I used my real name backwards when I first registered on one...

Hey, I was like 11!
 
Aria of Sorrow is the most recent game I can think of that uses the nicknames, though they're interspersed with a few full names as well.

As proof to their power, Iga's instantly recognizable to this day, seemingly more so than Koji Igarashi.
 
aku:jiki said:
I'm pretty sure many shooter/arcade devs still do it. Carrying on a tradition, I suppose.

i wouldn't know - i haven't seen the credits of an arcade shooter since soukyugurentai. :(

ah, the travails of one credit play.
 
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