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Peter Moore haters, still hate him after he makes this statement?

bobbyconover said:
That's a sequel to a free pack-in game which itself was a blatant rip-off of / homage to Robotron 2084.

I think it's rad that people are bringing it up as an example of innovation, though. I'm totally in favor of classic arcade shoot-em-ups dominating the market again!

tell me... beyond having one directional movement and one directional fire control, what does Geometry Wars and robotron have in common? The games are almost nothing alike.
 
pilonv1 said:
Developers don't follow through with it because they end up with no money if they do. Just look at the number of small developers who've gone under in the last two years because of it.

Publishers are the ones continuing thivicious cycle of sequels and cash ins because people buy them.

QFT!
The reality is that gamers love sequels - the numbers speak for themselves. As far as publishers are concerned, there's really no reason to change things. The mainstream stuff pays the bills, and the 'art-house' games let the developers exercise their real creativity.
 
sky said:
QFT!
The reality is that gamers love sequels - the numbers speak for themselves. As far as publishers are concerned, there's really no reason to change things. The mainstream stuff pays the bills, and the 'art-house' games let the developers exercise their real creativity.
I don't aggree.

I think the reason why sequels are such a major part of gaming is because of it's a lot harder to tell if you'd like a game then you would a movie. If you don't read reviews you have no idea wich game is nice. You could pick a horrible game, walk to the counter and the clerk would wrap it up for you with a smile.

People will buy sequels because they know they like it. If you're not buying a sequel, and you have to make a choise between two games, you'd go for the one that has some mark of quality. You know you like the movie, or the rapper, or even the ringtone, so the game could be good as well. At least it's not called psychonauts, it almost sounds like homework.
 
emomoonbase said:
A lot of people say what's wrong with a particular industry but few ever actually change it.
QFT. He's just jumping on the bandwagon to look smart. He failed.
 
Peter Moore says what even Reirom knows.

The question is not about sequels (they will continue to exist, of course), is about the originality and quality of them.
 
I understand what he's saying but I also don't see him doing anything other than talk. The problem is that critics have such little effect on how a game does nowadays, if we had something like gamerankings become a big deal we could see some acclaimed obscure games do very well. Good reviews don't matter anymore, not much anyway.
 
Fatghost28 said:
Yes. Moore is still dead weight. He helped Sega collapse into nothing and now he's working his magic with the Xbox division.


IIRC, wasn't Moore brought in to bouy an already sinking Sega ship though? Feel free to give me a history lesson because I don't know.
 
Peter Moore is full of shit...does he actually do anything other than talk?

On the other hand, him talking is 100% pure comedy gold.
 
Wunderchu said:
"I am very concerned that we are too reliant on sequels, formulaic gameplay, and licenses from outside our medium," Moore said. "The stagnation we may be seeing...is that we are becoming like TV and film in that we are sticking to a formula, and publishing out number three, number four. We are a superior medium, and we should take the next step to rekindling originality."

- Peter Moore

[source: http://www.gamespot.com/news/6144116.html ]

"Including Square Enix, :D" Moore adds quickly with a winning smile. "Final Fantasy XI is on XBox 360's horizon and, though we anxiously await the "formulaic gameplay" Square Enix has bestowed upon us, we feel it contributes to the overall "stagnation" of the industry. That's why we didn't put the full weight of MS Japan behind our attempt to coup #'ed FFs and DQs. Because as a superior medium, we should take the next step to rekindling originality."

lol
 
"We will continue to invest, invest, and invest in Xbox Live Arcade," Moore said. "It will broaden the audience...We think of Xbox Live Arcade as a new platform for independent developers--it's the Sundance [Film Festival] of the game world." Peter Moore
 
DenogginizerOS said:
"We will continue to invest, invest, and invest in Xbox Live Arcade," Moore said. "It will broaden the audience...We think of Xbox Live Arcade as a new platform for independent developers--it's the Sundance [Film Festival] of the game world." Peter Moore

This is a good quote, and why the concept of arcade is so great. It will be great for independend games and creative new games. Screw the haters.
 
It's funny he'd say that after Microsoft basically ditched everyone in the company awhile back who were pushing for those kinds of games and bringing things like Psychonauts and Voodoo Vince to market.
 
DopeyFish said:
tell me... beyond having one directional movement and one directional fire control, what does Geometry Wars and robotron have in common?
They both use a single screen playfield (no scrolling) and have similar graphical styles. If you think Geometry Wars developed in a vacuum you're really joking yourself.
 
A little off topic but one of the things that I repeatedly heard mentioned by DICE speakers was Sony's commitment to making great/original games. The fact that they gave Jaffe basically unlimited resources to make God of War, the fact that ICO and SOTC each took 4 years to make, the fact that they let a CG movie guy direct ICO when he had no prior game experience etc.
 
jetjevons said:
A little off topic but one of the things that I repeatedly heard mentioned by DICE speakers was Sony's commitment to making great/original games. The fact that they gave Jaffe basically unlimited resources to make God of War, the fact that ICO and SOTC each took 4 years to make, the fact that they let a CG movie guy direct ICO when he had no prior game experience etc.

Ya, Sony has really been at the forefront in pushing their own developers to create original and unique content. It's something that I really really commend them for with the PS2, and hope to see it continue with the PS3. MS used to be pretty good with that as well with games like Crimson Skies and Kingdom Under Fire, but they got burned pretty badly especially by the early Rare days, and unfortunately that scared them from bringing out other niche content. Fortunately, they've made up for that somewhat with XBLA which is probably the single biggest asset that any indy developer could ask for. Both of these things are why Sony and MS are so exciting to have in the console industry, Sony for their awesome first party games, and MS for bringing out awesome services like XBL and XBLA.
 
NintendosBooger said:
Because Moore, Nintendo, and Sony just talk the talk.

I don't know. Of the announced Sony titles on PS3, for example, a very healthy proportion are totally original. A surprising proportion, in fact. (I make that there are least 10, and Sony has just announced about 20 titles thusfar, I think? So that's pretty much half and half there, something you expressed a desire to see). MS isn't doing too badly on this front either, although I'm not exactly sure how the proportions stack up there..but a lot of the "second party" tie-ups are for originals (Lost Odyssey, Blue Dragon, Too Human, Mass Effect etc.).
 
gofreak said:
I don't know. Of the announced Sony titles on PS3, for example, a very healthy proportion are totally original. A surprising proportion, in fact. (I make that there are least 10, and Sony has just announced about 20 titles thusfar, I think? So that's pretty much half and half there, something you expressed a desire to see). MS isn't doing too badly on this front either, although I'm not exactly sure how the proportions stack up there..but a lot of the "second party" tie-ups are for originals (Lost Odyssey, Blue Dragon, Too Human, Mass Effect etc.).

They've got 18 PS3's games announced so far and 10 of them are original games.
 
Barry Lightning said:
i'd offer to differ.

to me, nintendo doesn't give a shit. they're like loonies on the loose

sony are like sumarai business warriors that will slice you something proper

microsoft are trust fund kids, making all the mistakes, and making up for said mistakes by spending more money to make more mistakes, etc

we'll see how this pans out, however. especially now that the sony "sumarais" are lead by a gaijin.

mc brains "oochie coochie" just came on vh1 soul.

that's incredibly perceptive...however the "oochie coochie" was a complete non-sequitor that made me forget how I was going to respond to that :lol
 
SolidSnakex said:
They've got 18 PS3's games announced so far and 10 of them are original games.

Right. I mean I think that's pretty good going. The proportions may change as more titles are announced, but as things stand at the moment that's an encouraging ratio.
 
monchi-kun said:
it's one thing to say it, it's another to actually DO it.

Jason Rubin said the same thing...where the fuck is he now?

Jason Rubin said we need more originality, then proceeded to copy everything Rare did.
 
While I'm not saying this is necessarily the case ...



All those titles being listed by people ... while they may not be sequels, who's to say they aren't formulaic?


I'm sure some aren't - but you get my point.
 
Onix said:
All those titles being listed by people ... while they may not be sequels, who's to say they aren't formulaic?

It's a good point. I guess we'll have to wait and see..so little is known about many of these. I've hope for a couple of them, at least, to offer something genuinely different.
 
Why hate Peter Moore anyhow?

He's just a PR guy. He's paid to try to make MS look good and promote the Xbox 360.

That's his job. If you had his job, you'd be saying the same shit most likely - well, if you wanted to keep it that is.

Quit hating on Peter Moore. If you want to hate on something, hate on the Phantom and their creators because all they are doing is bilking investors out of millions of dollars.
 
Dr_Cogent said:
Quit hating on Peter Moore. If you want to hate on something, hate on the Phantom and their creators because all they are doing is bilking investors out of millions of dollars.

Gizmondo and the swedish Mafia FTW!
 
Dr_Cogent said:
Why hate Peter Moore anyhow?

He's just a PR guy. He's paid to try to make MS look good and promote the Xbox 360.

That's his job. If you had his job, you'd be saying the same shit most likely - well, if you wanted to keep it that is.

Quit hating on Peter Moore. If you want to hate on something, hate on the Phantom and their creators because all they are doing is bilking investors out of millions of dollars.

That is part of his job...as VP of Sales and Marketing he's also in charge of the market research division of the company and how what they find relates to the business decisions that MS finally decides to execute. Recent independent market research has pointed to trends that the industry has fallen into the trap of sequel-itis...a Hollywood-esque problem that is hard for game developers to break out of. They know that the branding associated with certain game franchises that are well established makes for a good ROI more times than not, especially because they've pumped so many marketing dollars into the franchises in the first place. For them, a sequel is a safe bet, a conservative business decision. But it seems that when the market is saturated with sequels, diminishing returns becomes a real problem for many of these franchises. There are only so many Need For Speeds a person is going to want to buy. But it is still many times more risky to make an original franchise because, aside from the game possibly being bad or people not understanding its concept, the marketing dollars which should be spent to market the game aren't there because, not so ironically, they are being spent on the developer's flagship franchises. Also, the time and development costs associated with creating new engines/technology are risky, as well. I would say this is why developers lean on franchises to keep them afloat in the first place and perpetuate this cycle of sequel-itis.

On the positive side of originality (and why developers should break this cycle), the long-term payoff for gamers, hardware makers, and developers alike is greater with higher consumer satisfaction leading to a higher platform-specific software attach rate and a consumer association with original, qualtiy content and better brand image for the game developer. This all then leads to greater sales of the paticular console platform the titles appear on.

Weighing all of these things I would think would fall under his job description. I'm sure he is aware of all the things I mentioned above but the fact he says them, but won't act on them to the degree most of us would like to see can be attributed to the conservative business decisions that megacorporations will likely continue to stick to because they are more concerned with turning short-term profits for their shareholders than long-term growth of the industry and customer satisfaction.

Also, this is a little off-topic but:

I know Nintendo has its fair share of franchises, but their willingness to innovate and come out with new content may have to do with the fact that they are indeed a smaller company than both Sony and MS and their goals are different. It's nice to see competitions within the mainstream console sector (MS vs Sony), but I think it would be pretty awesome if there were some competitors for Nintendo. Nintendo does very well for themselves. Their business may be smaller than the other 2, but it indeed is very profitable, and I don't see why no one has wanted a piece of that pie.
 
i came home once and Peter Moore was putting all my knifes in my fork draw. tha bastard must die.
 
HokieJoe said:
IIRC, wasn't Moore brought in to bouy an already sinking Sega ship though? Feel free to give me a history lesson because I don't know.


Sega's ship started sinking in 1994. Everyone they brought in after that point only managed to make the situation progressively worse.
 
Shit ain't going to change until casuals decide they are sick of sequels and licensed crap. But looking at the sales charts, that isn't happening. So it doesn't matter what GAF or Peter Moore says.
 
I think people are losing focus on something : it can be licensed, it can be a sequel, it can be part 145 of a series, i frankly couldn't give two steaming shits AS LONG AS ITS GOOD.

Originality and established franchises and series can coexist, along side totally new game ideas which (again) as long as they are good, i'm all for too.

As for the Moore hate? *shrug* - better things to do with my time.
 
>>>I am very concerned that we are too reliant on sequels, formulaic gameplay, and licenses from outside our medium


Ironic given that the 360 launched with a first person shooter sequel, another first person shooter sequel, another first person shooter sequel, and a licensed movie game first person shooter. I think there was a football game, two basketball games, and a soccer game.

Did I mention it launched with first person shooters?
 
Moore also apologized for the shortage of Xbox 360s. "We took a three-continent view of the Xbox 360," he said, referring to the console's near-simultaneous launch in the US, Japan, and Europe. "Controversial? Yes. Clearly it's caused some short-term shortages in all three territories."

Is he actually saying there is a shortage of 360s in Japan as well?
 
FitzOfRage said:
Is he actually saying there is a shortage of 360s in Japan as well?

peter_moore_xbox_360_050805.jpg

"Shortage of systems, shortage of buyers...you say tomato i say tomahto!"
 
yes

Will he say no to "Halo 3"? nope. He knows sequels or a series of sequels like Halo are money makers. :)
 
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