• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PGR3 informations from OXM

Blimblim said:
No cities from PGR2 AFAIK, and Chicago was my least favorite city in PGR2 so I won't complain if it disappears ;)


Oh man, I loved Chee-kago because most the tracks were pretty technical. Chicago was all about the rhythm- no blues pun intended. :)
 
djtiesto said:
For being the biggest city in Canada, I don't think I've played even one racer that has Toronto in it...

indy? :0

the indy track runs through the exhibition grounds and on part of lakeshore blvd W ;D
 
super-heated plasma said:
Can you please point out where they mention anything to do with frame rate and how its confirmed to be 30 fps? Just because you wish something to be true, (so you can mock it under a veil of "I want it too, no really," when all you really want is your fave console or rival game to look superior and try not to appear like a fanboy), does'nt make it so.

So you think you have me all figured out? I do want the game to be 60fps becuase it is SOOOO much easier on the eyes and makes it much easier to judge the movement of objects on the screen(approaching corners). 12 cars and 40k poly interiors sound great but if it comes at the cost of frame rate then its a terrible trade off. It would be like a game having 256 channel 7.1 souround sound but the sound is muffled and garbled. Some people may be to dense to notice or may just learn to put up with it but it would drive the audiophiles crazy. 60fps just makes games imensly more enjoyable imo.

The PGR series is in its own little racing genre that I can appreciate. Im not worried about it competing with GT4, Forza, Burnout, ect. I just want a solid racing game for next get that I can get excited about.
 
Fixed2BeBroken said:
I wish they would pick like a countryish/mountainish type area as one city.

just to diversify it from racing around all the cities.

im sick of tokyo in the PGRs and really dont care to race there.

Monaco and the surrounding countryside would work well.
 
"12 cars and 40k poly interiors sound great but if it comes at the cost of frame rate then its a terrible trade off"

And here's the problem: You don't know if it is or not. You're just naysaying for the sake of naysaying.
 
Teknopathetic said:
"12 cars and 40k poly interiors sound great but if it comes at the cost of frame rate then its a terrible trade off"

And here's the problem: You don't know if it is or not. You're just naysaying for the sake of naysaying.

Ill be happy to eat crow but considering MS also carries this BS mentality regarding framerate, 60fps doesnt seem likely.
 
Fixed2BeBroken said:
I wish they would pick like a countryish/mountainish type area as one city.

just to diversify it from racing around all the cities.

im sick of tokyo in the PGRs and really dont care to race there.

*ahem* If I may advance the cause of my hometown again...

Hong Kong has an excellent variety of terrain! From tight city blocks to the swooping highways the PGR team likes so much to steep mountain climbs and abundant countryside. Indeed, 60% of the HK's entire area is made up of country reserves and nature parks!

For an example of the exciting terrain you'll face, take a gander at this satellite map:

http://maps.google.com/maps?ll=22.324219,114.177818&spn=.212654,.217873&t=k&hl=en

Support Hong Kong In PGR3 -- you know it's the Right Thing To Do!



(please?)
 
The only thing that could scuttle my purchase of this game is hearing confirmation that the game is not locked at 60 fps.
 
Kleegamefan said:
40K Polys just for the INTERIORS???


:o

Yeah, its a nice PR number.

When you are looking at the interior view (1st person view), you aren't looking at the outside of the car. When you are in 3rd person view you can see the outside but not the inside. During a replay, you might catch a glimpse of the inside from the outside, but I'm guessing it'd be a cut down detail model.

So they can use 40k on the interiors, and 40k on the exteriors. Its still only 40k being drawn.

Still, nice though :)
 
One thing that always bugged me about Chicago in PGR2 was just how drab the city looked. Also all the 90 degree turns. Why couldn't they have tracks going by Buckingham fountain, The street on Museum Row that goes by Adler Planetarium would have made a good hairpin turn, and no Lake Shore Drive?

When they made the chicago level, did they just choose the area to model by throwing a dart at a map?
 
sportzhead said:
Fowler,
What is the spaceship looking building right on the water?

The Convention Centre, where the handover from China took place. It's been described as "swooping" and "birdlike", but to be honest it also rather resembles a cockroach. PGR2's HK tracks took place in and around it (while GT4 was set across the harbour; on a personal note I wrote and produced a story about it here).

One thing I really hope they do in PGR3 is LONGER TRACKS. I really hate the short ones. I much prefer decently-sized tracks that also give you a good run through the city, rather than what are basically ovals around a city block. It was the same in the others too; one of my favourite tracks in MSR/PGR is the Thames Tour (or something similarly named).

Still, no big deal -- I can just whip my own up with the track builder :-)
 
Fowler said:
The Convention Centre, where the handover from China took place. It's been described as "swooping" and "birdlike", but to be honest it also rather resembles a cockroach.

on a personal note I wrote and produced a story about it here).

Good job man on the story. And thanks for the little history lesson.
 
I've been playing PGR2 a lot lately again (I'm never going to get all plats :( ), and it's bizzarely eerie to play the Washington DC levels. I've always known that the MSR/PGR series has authentically modeled tracks, but I haven't spent any major time around those cities. Now that I'm in Washington DC though, I play the DC tracks and it's like "holy cow, I was just walking down that sidewalk last week!!!"
 
SnowWolf said:
I've been playing PGR2 a lot lately again (I'm never going to get all plats :( ), and it's bizzarely eerie to play the Washington DC levels. I've always known that the MSR/PGR series has authentically modeled tracks, but I haven't spent any major time around those cities. Now that I'm in Washington DC though, I play the DC tracks and it's like "holy cow, I was just walking down that sidewalk last week!!!"

Same goes for Stockholm. You can really recognize the places. Helsinki better be in PGR3, bitches.
 
mrklaw said:
Yeah, its a nice PR number.

When you are looking at the interior view (1st person view), you aren't looking at the outside of the car. When you are in 3rd person view you can see the outside but not the inside. During a replay, you might catch a glimpse of the inside from the outside, but I'm guessing it'd be a cut down detail model.

So they can use 40k on the interiors, and 40k on the exteriors. Its still only 40k being drawn.

Still, nice though :)


Good point. I didn't think of it like that.
 
SnowWolf said:
I've been playing PGR2 a lot lately again (I'm never going to get all plats :( ), and it's bizzarely eerie to play the Washington DC levels. I've always known that the MSR/PGR series has authentically modeled tracks, but I haven't spent any major time around those cities. Now that I'm in Washington DC though, I play the DC tracks and it's like "holy cow, I was just walking down that sidewalk last week!!!"

If you can get all gold you can get all platinum, it just takes some work. Took me about a month, but I did it.

But yea...the accuracy is quite staggering at times. It'll be great to see comparison pics with PGR3 to their real life locations.
 
mrklaw said:
Yeah, its a nice PR number.

When you are looking at the interior view (1st person view), you aren't looking at the outside of the car. When you are in 3rd person view you can see the outside but not the inside. During a replay, you might catch a glimpse of the inside from the outside, but I'm guessing it'd be a cut down detail model.

So they can use 40k on the interiors, and 40k on the exteriors. Its still only 40k being drawn.

Still, nice though :)

Unless it's a convertible..
 
pj325is said:
Unless it's a convertible..

well, even so, obviously in a 3rd person chase cam, that interior will not be 40,000 polys. the level of detail i'm sure will change if the camera is placed inside the cockpit.
 
I don't see any reason why it shouldn't be 60fps really, bizarre knows about the importance of 60fps, pgr2 at 60fps was just not techinically possible. PGR was 60fps though. AFAIK they tested 3 builds, one with high details 30fps locked, low details 60fps and high detail varying fps and decided go with the 30fps one since probably the 60fps one didn't have AA/didn't look much better than PGR. They will want to beat Burnout 3 when it comes to sense of speed, and that game was 60fps..

With xbox 360 they're getting free AA, which will help a lot when it comes to framerate. On Xbox AA was a major performance hit for many games.

Hopefully I'm right..
 
Blimblim said:
- Force Feedback wheel is planned for near launch time


tom-oprah-exalting.jpg


tom-oprah-knee.jpg


tom-oprah-jump.jpg


tom-oprah-fistsoffury.jpg


godisreal.jpg



GOTY....seriously....game of the fucking YEAR
 
I would wait untill they confim that it is TRUE force feedback before getting too excited.

Was anyone able to confrim XBOX 360 version of NFS would use DFP drivers. I know someone mentioned that an EA employee said it would at E3.
 
You could almost make a super long track with that...

But I also hope that there are Point A to Point B type races, and not just circuit races.
 
Top Bottom