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Phantasy Star Universe - PS2 Exclusive... (EGM interview)

"EGM: Are you excited about the next gen consoles, or do you think it's too early?

YN:...Like Half-Life 2 -- it took five years to come out! What's next? Will gamers be willing want to wait 15 years for a game!? (laughs) The father will start programming a game, and he'll have to pass it on to his son to finish it after he dies...
That's bordering on hysterical, according to him, we won't be seeing any GOOD inhouse developed Sega games on next-gen 'till what 2010?
 
EGM: Did the PS2 HDD support dropping affect your plans?

YN: I'm not going to change my mind, and Sony will still support our network game, even without support for the HDD. Actually, I haven't even shown this game to Sony yet...you're the first people outside the company to see it. Nobody even knew what platform it was going to be on until today.

will PSU use the HDD or not?
 
Shard said:
Damn it, I wanted a Phantasy Star V, not a Phantasy Star Online V.


yeah, I wanted Phantasy Star V, and not Phantasy Star Online ver 5 or even PSO2

(although I expected a PSO2 since the teaser trailer had that in text along with PSV)



please still have a good offline RGP with great story and gameplay and music...please
 
Actually, I think PSU will do pretty well on PS2 in Japan (around 250k)... everywhere else though, it's going to bomb hard. Unless Sonic Team suddenly drops the Hunter's License, which doesn't sound likely with server side saving now...
 
xexex said:
yeah, I wanted Phantasy Star V, and not Phantasy Star Online ver 5 or even PSO2

(although I expected a PSO2 since the teaser trailer had that in text along with PSV)



please still have a good offline RGP with great story and gameplay and music...please


Aren't there enough games like that? I'd rather have a full blown MMORPG in the PSO universe.
I guess another traditional RPG would be ok but it seems like there's about 80 other PS2 RPGs that I haven't even had time to play yet.
 
You guys all realize that there's both an online portion and a completely seperate offline portion, right? And that because of server-side saving, you won't be able to use your online character offline, so the single-player quest will actually be more than just a single-player version of the online half? Because it seems like you guys aren't grasping that one.
 
Why isn't PSO accepted by PS fanatics o.o? I never got into them old PS games but I really like me some PSO. The only complaint about it I know of is that there is "no story" but that's just not true. There is a decent story in Ep.1,2,4,3 it's just that Sonic Team made it ummmm difficult track down.
 
Lindsay said:
Why isn't PSO accepted by PS fanatics o.o? I never got into them old PS games but I really like me some PSO. The only complaint about it I know of is that there is "no story" but that's just not true. There is a decent story in Ep.1,2,4,3 it's just that Sonic Team made it ummmm difficult track down.
For the same reason you don't like "them old PS games," others don't dig "some PSO." Different tastes for different folks, some wanted a turn-based story-oriented single player adventure instead of an online action RPG that can be very, very repetitive.
 
Gattsu25 said:
It would work is that 'crowd' shunned a PSO game in the past...to my knowledge...they haven't been given the opportunity
It's true, the PlayStation crowd is just as two faced as anyone else. Look at the huge reversal they did when VF4 came calling. Overnight VF replaced Tekken as the best fighter evar. Nevermind anyone with a Saturn had known that for years.

The deal breaker with PSU is going to be costs though. Really, I dunno what Sonic Team's thinking with launching a pay-to-play online console MMORPG in todays overcrowded, budget driven, mature PS2 software market. It's suicide. GC/Xbox wouldn't have been any better really though, PSU's one chance was to get in good on the next gen machines early and build a sustainable market for the next 5-6 years. But Naka thinks that too risky for some reason... nevermind that coming to the 3rd party game a year late was what crippled them this generation. Business as usual at Sega I guess. :/
 
Maybe it's just the SEGA fan in me, but shouldn't we wait for more details before casting this aside as just another foolish move by Sega? The decision to put it on PC, for example, is pretty smart, especially for the online portion of the game. That's the side that'll keep bringing in revenue for years to come. By having both single and online modes of play, both seperate, that'll appeal to both MMO fans, RPG fans, and hopefully, old PS fans. Seems like one of the smarter decisions they've made lately. And what system has the most potential for their game to sell? The same system that has the biggest user base. Even with PS3 and Xbox 360 out soon, it'll be a few years before their installed bases meet that of the current PS2 user base.

Oh lordy, look at me, running pre-emptive damage control for Sega. It's just like the good old days...
 
Lindsay said:
Why isn't PSO accepted by PS fanatics o.o? I never got into them old PS games but I really like me some PSO. The only complaint about it I know of is that there is "no story" but that's just not true. There is a decent story in Ep.1,2,4,3 it's just that Sonic Team made it ummmm difficult track down.

I've just never considered PSO to *really* be PS. It just...doesn't seem to fit with the original games. Being online is only a part of that. It strayed too far from the originals IMHO. That's why fans of the originals are still waiting for a true sequel to PS IV.
 
While the PS2 base is pretty massive (82+ million) I'm not sure the same can be said for it's online base (10 million?). Besides, using the massive PS2 base as justification certainly hasn't helped Astro Boy, Nightshade, Dororo or countless other Sega games. Usebase isn't nearly as important as successfully targeting a specific base.

Putting PSU on PC was a smart move, but there it'll be a rather niche (but dependable) product at best anyway. I dunno, this whole PSU mess just seems rether short sighted on Naka's part. It's seems like "classic" Sega in action.
 
jarrod said:
While the PS2 base is pretty massive (82+ million) I'm not sure the same can be said for it's online base (10 million?). Besides, using the massive PS2 base as justification certainly hasn't helped Astro Boy, Nightshade, Dororo or countless other Sega games. .

But as Buddy pointed out, there seems to be a dedicated offline mode, so the online won't really matter if people can go online or not, because there should be a single player mode to keep them playing.

Ofcourse the PS2 userbase isn't going to help everything. But Phantasy Star actually has a name for itself, and if its anything like the PSO's it'll be very high quality also. Those are 2 big pluses for it going into the PS2 fanbase.
 
BuddyC said:
For the same reason you don't like "them old PS games," others don't dig "some PSO." Different tastes for different folks, some wanted a turn-based story-oriented single player adventure instead of an online action RPG that can be very, very repetitive.

Oh no no I'm sure I could get into the PS's today it's just when they came out I was young and RPGs were a big ? to me so I got frustrated an confused easy an stuffs. I could probably pick up the PS Collection on GBA today an enjoy 'em but I'm full on games as it is at the moment ^_^;


By the way why why why is this not GC bound?

Phantasy Star Online - (DC)

JP: 185,043
US: 166,824

Phantasy Star Online Episode I & II - (GC)

JP: 138,277
US: 189,034

Total:

DC: 351,867
GC: 327,311


Source: Anihawk, SoD

In a way ya can say Ep.I & II sold better then PSO considering they're so close and the the GC didn't have a modem built-in. Sega actually managed to get more US sales outta the GC ver then the DC one if ya can believe it. It's fine if its on the PS2 as long as GC gets it to. And is PSU really broadband-only?
 
SolidSnakex said:
But as Buddy pointed out, there seems to be a dedicated offline mode, so the online won't really matter if people can go online or not, because there should be a single player mode to keep them playing.
Right. And Pokemon Coliseum was a "real" Pokemon RPG. ;)


SolidSnakex said:
Ofcourse the PS2 userbase isn't going to help everything. But Phantasy Star actually has a name for itself, and if its anything like the PSO's it'll be very high quality also. Those are 2 big pluses for it going into the PS2 fanbase.
Astro Boy, Kunochi and Dororo didn't have brand recognition? How about Virtual On? Samurai Jack? Was Rez lacking in quality? Was F355? And this is just Sega stuff... should we delve into Capcom, Namco or Konami's low ballers?

The bottom line is the massive PS2 only seems to ensure massive sales for massive RPG brands. If you're not Final Fantasy, Dragon Quest, Tales or something of similar caliber, you can probably expect sales in line with Shadow Hearts, Suikoden or Dragon Quarter. Guess where Phanatsy Star fits in?
 
jarrod said:
Right. And Pokemon Coliseum was a "real" Pokemon RPG. ;)



Astro Boy, Kunochi and Dororo didn't have brand recognition? How about Virtual On? Samurai Jack? Was Rez lacking in quality? Was F355? And this is just Sega stuff... should we delve into Capcom, Namco or Konami's low ballers?

I said PSU has a name, and if its like PSO it'll be high quality. Those games either have one or none of those, none have both.
 
Certainly not the game I was hoping for (a full blown PS5) but I guess it'll do if the battle system and job system is better than PSO.

On another note, has anyone seen or played Arc The Lad: Generation (End of Darkness for the US release I think) in person? From the videos I've seen, it seems like the game I wanted PSO to be like a long time ago.
 
jarrod said:
The bottom line is the massive PS2 only seems to ensure massive sales for massive RPG brands. If you're not Final Fantasy, Dragon Quest, Tales or something of similar caliber, you can probably expect sales in line with Shadow Hearts, Suikoden or Dragon Quarter. Guess where Phanatsy Star fits in?

I dunno, I'm of the opinion if they did an actual offline RPG of PS V, and did it right, sales could be massive.

Of course I can say this because I know they'll never do it. ;)
 
SolidSnakex said:
I said PSU has a name, and if its like PSO it'll be high quality. Those games either have one or none of those, none have both.
And that's the magic formula? Then why didn't it work for Capcom (Dragon Quarter, Rockman XCM), Namco (Xenosaga 2), Konami (Suikoden 3/4) or Atlus (SMT3, DDS 1/2)?
 
I'm just happy to finally be getting a sequel to a game I enjoyed a lot on the DC on a console that it should have been on for some time now.

I'm concerned with the cost of playing though. Sega seems to love bending it's fans over, and as much as I enjoy PSO I don't know if on-line hack n' slash fun can justify a monthly subscription. The old $15 for three months model was good with me.

It would also be nice to have hunting parties larger than four persons. Perhaps they could even design levels in which larger parties would be required and exploration and team work would be required to clear the level.

Or you could be the only person killing monsters, while the other seven folks in your party carry on about their trigonometry homework and high school life. Then be on the receiving end of pissing and moaning when you clear out the map - y'know, typical PSO. :lol
 
Has Rieko Kodama been involved with this game in any way, or is this all Naka's beast?
 
I think people should wait until the game's actually been revealed till they write it off. PSO has a very loyal fanbase, especially in Japan. They haven't minded jumping from one console to another in the past, and now it's coming to a platform which basically everyone owns anyway. Also I imagine it will interest people who loved it on DC, but skipped EpisodeI&II.

Plus if the game has a solid offline RPG mode they could pull in new fans to the series as well. If Sega do an initial month's free Hunters License again it would encourage people new to the series to go online just to see what it's like. Hopefully it won't require the HDD and just need the network adaptor which is built into the new PS2's anyway. It's not that clear from the interview, but looking at how much they achieved with PSO with just a dial-up modem connection and a memory card, I think they'd be able to pull it off without a HDD even if it has more MMORPG overtones. Broadband only + server-side saving should make that possible. PS2 was by far the most sensible platform to put it on in my opinion, even more so with PS3's backward compatibility.

Still have to wait for the EGM article, but nothing I've seen or heard so far has given me any reason to worry.
 
jarrod said:
While the PS2 base is pretty massive (82+ million) I'm not sure the same can be said for it's online base (10 million?). Besides, using the massive PS2 base as justification certainly hasn't helped Astro Boy, Nightshade, Dororo or countless other Sega games. Usebase isn't nearly as important as successfully targeting a specific base.

Putting PSU on PC was a smart move, but there it'll be a rather niche (but dependable) product at best anyway. I dunno, this whole PSU mess just seems rether short sighted on Naka's part. It's seems like "classic" Sega in action.

The difference between Phantasy Sar Universe selling and the other games you mentioned is Phantasy Star Universe is probaly a better game. Astro boy, Nightshade and Blood will Tell were all bad games. Just by the pictures I have seen Phantasy Star universe looks to be batter quality.
 
Seeing as it's probably been built from the ground-up for PS2, rather than being based on the old DC-code like EpisodesI-IV, it wouldn't surprise me if it looks quite a bit better. And the art for the PSO games has always been stunning.

When's the earliest we can expect someone to get EGM? I'm gagging for the first pics :D
 
Izzy said:
According to EGM, 'it's one of the best looking games, ever.' We'll see soon...

Sega?
Best Looking Games ever?
On PS2?

Does not Compute
 
How immersive is PSU going to be? Full blown MMORPG or just diablo plus? It will have z-axis at least right? Could be nice distract until Vanguard if so.
 
madara said:
How immersive is PSU going to be? Full blown MMORPG or just diablo plus? It will have z-axis at least right? Could be nice distract until Vanguard if so.

I think it's going to have more MMORPG overtones, but to what degree who knows. By z-axis do you mean height-changes? If so EpisodeI&II already began introducing that, so I expect PSU will build on it and we will have a more rolling landscape type of thing.

Hopefully someone with EGM will put us out of our misery soon and tell us ...
 
The End said:
VF4:EVO was purty.
Sure, AM2 are coding gods. Now take a look at Sonic Heroes, Puyo Puyo Fever or Astro Boy to get an idea of what Sonic Team's capable of on the platform. :/
 
Sonic Heroes and Puyo Puyo were multiplatform renderware crap, and Astro Boy was UGA who have always been more concerned with style than pushing the hardware.

So there isn't really much of a basis for writing off PSU yet. The PSO team have always been technically competent, if PSU has been built from the ground up and not based on the old DC code I think they could surprise everyone.

Now where's the screens and info!
 
Lindsay said:
Oh no no I'm sure I could get into the PS's today it's just when they came out I was young and RPGs were a big ? to me so I got frustrated an confused easy an stuffs. I could probably pick up the PS Collection on GBA today an enjoy 'em but I'm full on games as it is at the moment ^_^;


By the way why why why is this not GC bound?

Phantasy Star Online - (DC)

JP: 185,043
US: 166,824

Phantasy Star Online Episode I & II - (GC)

JP: 138,277
US: 189,034

Total:

DC: 351,867
GC: 327,311


Source: Anihawk, SoD

In a way ya can say Ep.I & II sold better then PSO considering they're so close and the the GC didn't have a modem built-in. Sega actually managed to get more US sales outta the GC ver then the DC one if ya can believe it. It's fine if its on the PS2 as long as GC gets it to. And is PSU really broadband-only?

There's also PSO X, v2, EIII, and EI&II+. With all of those combined, the series has hit over 1 million worldwide.
 
EGM: Sonic Team's GC games have done very well in the U.S. Will you continue to support GC?

YN: I want to continue to support GameCube, and I'm currently developing a title for it.

Culex said:
I hope he's not referring to the new Shadow the Hedgehog game.

john tv said:

http://www.1up.com/do/newsStory?cId=3139052

EE: What we can say is that this new title is one of a number of Sonic titles that you can anticipate in 2005.

Are you sure about that, John?
 
Found these on Teamxbox...

universe_00.jpg

universe_02.jpg

universe_01.jpg


Probably more at the psu website

Nm, that's all there is. Looks pretty damn impressive though, especially the character models.
 
PG2G said:
Found these on Teamxbox...

universe_00.jpg

universe_02.jpg

universe_01.jpg


Probably more at the psu website

Nm, that's all there is. Looks pretty damn impressive though, especially the character models.

Man that looks sick. It's not the best looking game on PS2 but it does look like a true sequel to PSO. Sweet!
 
BuddyC said:
It's on PC too.

It sounds really stubborn and sad but I need my PSO fix on a console, my fond memories are all from the Dreamcast originals, the fact that it was on a console made it seem a little more original and appealing. I get bored of PC MMO's too quick, I guess I want to be sat on a sofa for 1000 hours rather than slouched in front of a PC for 1000 hours.
 
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