They sure do, we ended up playing more PB than KOF 13 there lol.
LoL, not THAT fu- no, kidding, lol. Some of the best fun I had with Samurai Shodown Sen was VS people at an Anime Con. Such games can work wonders in the right atmosphere.
grabbing the demo, have no knowledge of the series but really enjoyed scott pilgrim & this seems like it may be a better game, functionality-wise.
After playing some more (to stage 7 now) I have to say it really is. I'm kinda sad the demo doesn't let one run through a screen of a later stage; Fighting screen-killing behemoths with all that power is just fantastic.
I've been looking forward to this since it was announced but I'm going to hold out for a PSN release since I refuse to subscribe to XBL Gold and wouldn't mind playing it online. I'll pick it up for the single player and local coop later though if it never happens though. Sadly this reminds me that Phantom Breaker still hasn't been released here yet, and likely won't with the silent treatment 7Sixty is giving fans lately. *cry*
5pb is releasing the new Stein's Gate game on PS3, but PB fighter hasn't made a step there; it's getting an arcade release, though?
7Sixty said some small message of "It's not cancelled yet!" a few weeks back, but... yeah. Hopefully, the fact that this game, plus the Stein's Gate tie-in, should raise some awareness, should help them finally push the game out.
Finished Story Mode some quick impressions so far:
+Awesome sprites and backgrounds (Stage 0 looks AMAZING)
+Stages have a nice length to them, not too short.
+Cool chiptune music.
+Nice enemy variation.
+Nice amount of characters for a beat em' up.
+Tons of mechanics that give it the depth of a fighter. And as SAB CA has said you'd best learn them, otherwise prepare to get owned in boss battles.
-You can't change your buttons.
-Skill trees being needed for regular special attacks (I hate skill trees in beat em' ups in general)
-Online seems to go to shit when you have more then two players.
-No Practice Mode or CPU battles for Battlegrounds :<
Overall I am very pleased with this game so far. Gonna try some more online and see if I can actually get some decent 4p going.
Surprised at no bots. Practice would be nice, but I never think about it in these games. I love the combat system; it pretty much lets me do almost everything I want in a BEU, and I have multiple characters to do this with, that all play fairly differently! WOHOO!
Yes. I'm interested in this game now. Also love the Okabe cameo .
Nice Avatar, so fast, lol. Kurisu seems full of mini-cameos throughout all her moves, which is pretty nice.
Yeah, I love the music and the sprite/polygonal mix that the backgrounds have going on.
I got to Stage 3 when I played earlier. I was beginning to think that the grunts were too easy until they ping-ponged me to death. Maybe I shouldn't have glazed over the defensive mechanics in How to Play...
The grunts get a lot more annoying as time goes on, but you also get stronger, and have more variety. It's a lot better than the first 2 or 3 stages, and they throw great numbers at you. I love seeing all this chaos, running so smoothly... like a BEU dream, lol.
After playing through this game with a random I have to say this:
Bosses are cheap as hell.
Yeah, ain't it great? lol. I do love the fact you can jump and AIR THROW the big bosses, when they're standing on the ground. You can toss and throw the biggest, most powerful enemies, which I always hated NOT being able to do in many old BEUs.
I loved watching Mitoko actually emergency evade and slo-mo mode me at the same time, only to then proceed to combo my healbar into the depths of death and despair. CPU's aren't suppose to DO things like that!
I'd love to be able to fight the CPU's in Battleground mode, would be like a mini-boss rush.
I'm quite impressed with the overall quality of this game. It actually feels like an evolution of the 90's BEU times, rather than a tribute that meanders about, not knowing how to complete the basics first. It's the closest to Castle-Crashers lvl original BEU we've seen in a long while, so I hope it's accepted by that apparently infinitely-growing fanbase.