Phantom Dust/Panzer Dragoon developer blog at 1up

So Yukio Futatsugi -- who produced Panzer Dragoon 1, 2, and Saga on the Saturn and is now at Microsoft Game Studios doing Phantom Dust -- has a 1up blog now. Only one entry thus far, but looks like this will have some interesting insights in the weeks to come.

Molding a game with great action, emotion, romance, famous voice actors, shiny CG visuals, and a great story all into a nice package intended for every man, woman, and child on earth may turn out OK, but soon it will be forgotten when another game like this is released a few months later. I look at it like this: If you're making a game for everybody, you're really making a game for nobody.
 
that quote is so true, consensus bring nothing really tangible over time... it only give a stop gap.

Many developer do game that will be forgottent even if really popular the year they launched.

Game that have a fan base are a better investment. Take EA for exemple, their value is only with their revenue stream and their bully position with store shelf space.

I know for one that 99% of the time i HATE mainstream.
 
Great quote... I'm not a "niche" type of guy. I like lots of mainstream things, but when developers (EA, Nintendo) purposely try to make a game accessible to everyone it ultimately becomes a gaming experience that is soon forgotten. Yah, I enjoyed Burnout 3 and Wind Wanker, but Outrun 2 and KotOR are the ones that will last in my memories.

btw, I'm also not a pre-order type of guy, but I'm quite certain that retailers won't be ordering many copies of Phantom Dust. If you really want this game, then preordering is going to be your safest bet.
 
Quartet said:
that quote is so true, consensus bring nothing really tangible over time... it only give a stop gap.

Many developer do game that will be forgottent even if really popular the year they launched.

Game that have a fan base are a better investment. Take EA for exemple, their value is only with their revenue stream and their bully position with store shelf space.

I know for one that 99% of the time i HATE mainstream.

I wouldn't underestimate the power of PROFITS.

That said, I think ideally, game design should focus on what it wants to accomplish, rather than try to satiate a certain demographic. But realistically, what good is a game that really goes after what it wants to create, but has mechanics so idiosyncratic that only a handful of people will ever understand (or enjoy)?
 
Wow, what a humble guy. He doesn't even claim to be an expert with the games that he made..
 
If you have any questions for him, be sure to ask them in the "comments" section of his blog. I'll follow along two or three of the best questions for him to answer each week.

It'd be fun to try and set up a way where 1UP/Gaffers can battle him online in the first few weeks of the game's U.S. release.

-rp
 
jedimike said:
Great quote... I'm not a "niche" type of guy. I like lots of mainstream things, but when developers (EA, Nintendo) purposely try to make a game accessible to everyone it ultimately becomes a gaming experience that is soon forgotten. Yah, I enjoyed Burnout 3 and Wind Wanker, but Outrun 2 and KotOR are the ones that will last in my memories.

btw, I'm also not a pre-order type of guy, but I'm quite certain that retailers won't be ordering many copies of Phantom Dust. If you really want this game, then preordering is going to be your safest bet.


Well said.

I tried to pre-order this at GameStop today and they didn't have a sku for it. Kind of getting frustrated that the games that need the attention most are impossible for them to accomodate in the store on release day. I'll try elsewhere as I consider this a must have.
 
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