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Phoenix Wright credits

fresquito

Member
So last night saw the credits and I was in for a surprise. Just 12 people are responsible for this amazing game. Being two of them in charge of publicity and one more the designed the manual. Plus the producer (Inaba) and the Exec. Producer (Mikami). There you´ve got what you can get from the DS with 7 talented people, plus two outstanding producers (although I don´t think Mikami has anything to do with the game itself).

My fave DS game so far (although I´m yet to play intensively many of its great games such as Ouedan, Castlevania or Meteos for istance). You better go and try this one.
 
norinrad21 said:
one word...........REVOLUTION

An online version of this game would make Drinky eat crow
Care to explain how that could possibly work? I've tried to think up multiplayer Pheonix Wright ideas too, but I always run into walls with the cases.
 
norinrad21 said:
one word...........REVOLUTION

An online version of this game would make Drinky eat crow
I fail to see how this game would benefit from online play, not to say the revolution itself. Besides, if you only ask for online play, the DS is perfect home for this feature :)
 
I don't see why that staff size is a surprise?

Phoenix Wright/GS is a graphical text adventure. Something people around the world have been making for years with teams even smaller. Now if you put the exact same game in 3d with a free camera, suddenly you're going to need a staff 3-5x the size of that. :\

So yeah, long live 2d and it's low development cost (assuming you use mainly stills [aka. not fighting games])
 
Yea, it was a great game.
My only complaint was that sometimes I would solve a mystery or realise a contradiction before you were "meant" to and even though it would make perfect sense I kept on getting penalised for trying to point it out or show evidence for it. :\
 
Bebpo said:
I don't see why that staff size is a surprise?

Phoenix Wright/GS is a graphical text adventure. Something people around the world have been making for years with teams even smaller. Now if you put the exact same game in 3d with a free camera, suddenly you're going to need a staff 3-5x the size of that. :\

So yeah, long live 2d and it's low development cost (assuming you use mainly stills [aka. not fighting games])
Well, thinking it that way, yeah, it´s not that surprising. But you know, we are in a time where credits last more than games themselves, so, it was a bit of a shock.

However, what I meant with my post is "see what little people and little budget can do when there is talent and good idea in there". The console is perfectly suited for this game, and even when it´s far from being groundbreaking, it clearly shows off how good a game can get when you adapt the game to the console and not the other way round.
 
I like Phoenix as much as the next guy, but do not try to pin it as an example of why the DS is some kind of superior system. It is a GBA port.
 
fennec fox said:
I like Phoenix as much as the next guy, but do not try to pin it as an example of why the DS is some kind of superior system. It is a GBA port.
I´m not trying to say this. I just said that the game works perfectly with the touch input. It´s not ground-breaking or revolutionary, it just makes it play more seamless. I know it´s a port, so no need to put words in my mouth.
 
Well yeah Capcom should be real happy about it as this GBA port alone in Japan outsold all their PSP games combined.

Funny thing is that PSP is their focus system. Good business they're doing there.
 
It really is a great, great game. I still need to beat Chapter 5, but it's one of the best adventure games I've played in years.
 
nine words said:
So last night saw the credits and I was in for a surprise. Just 12 people are responsible for this amazing game. Being two of them in charge of publicity and one more the designed the manual. Plus the producer (Inaba) and the Exec. Producer (Mikami). There you´ve got what you can get from the DS with 7 talented people, plus two outstanding producers (although I don´t think Mikami has anything to do with the game itself).

My fave DS game so far (although I´m yet to play intensively many of its great games such as Ouedan, Castlevania or Meteos for istance). You better go and try this one.

Capcom probably recoupled the cost of making this game ten folds by now, hence the sequel getting announced right away.
 
Bebpo said:
Now if you put the exact same game in 3d with a free camera, suddenly you're going to need a staff 3-5x the size of that. :\
Not necessarily. Remember, Drakengard, which while not the greatest game is still extremely competent and at times quite well produced, was crafted by a team of merely 17.
 
A little easter egg at the credits. You can brush on fingerprint powder and blow it off to reveal portraits of the characters talking on the top screen :)

Only 12 people to make this? I guess it makes sense sense there wasn't too much work to do on the first 4 cases. All they had to do was work on the new 5th case with DS features. This is one series I want Capcom to fully milk! :D
 
BorkBork said:
A little easter egg at the credits. You can brush on fingerprint powder and blow it off to reveal portraits of the characters talking on the top screen :)

Only 12 people to make this? I guess it makes sense sense there wasn't too much work to do on the first 4 cases. All they had to do was work on the new 5th case with DS features. This is one series I want Capcom to fully milk! :D

You have an awesome avatar.
 
nine words said:
I´m not trying to say this. I just said that the game works perfectly with the touch input. It´s not ground-breaking or revolutionary, it just makes it play more seamless. I know it´s a port, so no need to put words in my mouth.


I hardly even use the touch feature for this game, because i find it rather annoying to hold the stylus for a long time.
 
Gee said:
I hardly even use the touch feature for this game, because i find it rather annoying to hold the stylus for a long time.
I think it´s very natural. However, you can always use your own finger. It´s faster and easer than navigating the menus with the D-pad.
 
Oh I definitely used the touch screen. With my finger too.
It's much easier to examine using the touch screen and also quicker to select evidence with it.
Even for skipping to the next text I tapped the touchscreen rather than pressing A.
 
The Experiment said:
I thought Phoenix Wright was terrible.

AMIWRIGHT.jpg
 
Wyzdom said:
:lol oh shit you made me laugh here! :lol


I just tried the game tonight. Great game. I only did the first 2 cases so far.
Is there many new gameplay mechanics i didn't see?

Third (I'd say lengthwise around 2 to 3 hours) and Fourth Cases (4 to 5 hours) get progressively longer with more evidence, twists, and investigation. Fifth case (6 to 8 hours) is made for the DS and is the longest, with
blood testing, a 3D puzzle, video evidence, and fingerprinting using the stylus and the microphone. And like four pages of evidence.
:D
 
I just started the 5th and last case. So far so good.
Can't wait to see what Capcom make of Phoenix Wright 2. :)
 
BorkBork said:
Third (I'd say lengthwise around 2 to 3 hours) and Fourth Cases (4 to 5 hours) get progressively longer with more evidence, twists, and investigation. Fifth case (6 to 8 hours) is made for the DS and is the longest, with
blood testing, a 3D puzzle, video evidence, and fingerprinting using the stylus and the microphone. And like four pages of evidence.
:D

Oh my GOD, I just started the fifth case. I was expecting just a small 30 minute-long extra thing. 6 - 8 hours?! Yes!!
 
Aurora said:
Can't wait to see what Capcom make of Phoenix Wright 2. :)

Let me assure you that it is excellent, IMO even better than the first. Lots of characters from 1 will make a come back too, which is extra nice.
 
mutsu said:
Let me assure you that it is excellent, IMO even better than the first. Lots of characters from 1 will make a come back too, which is extra nice.

depends if the DS version is really PW2 or their new game slated for 2006
 
I liked the game. I've played a lot of adventure/text titles so it didn't exactly blow me away like some, but I thought it was pretty solid. One thing that really, really annoyed me about it....sort of trivial but was anyone else bothered by the strange flash that would accompany any transition of a screen visual? It wasn't super bright or anything, but once I noticed it it grated on me.
 
mutsu said:
Let me assure you that it is excellent, IMO even better than the first. Lots of characters from 1 will make a come back too, which is extra nice.
the only question is if it'll come state-side




man I hope it does.
 
Blackace said:
depends if the DS version is really PW2 or their new game slated for 2006

Doesn't make much sense to have Gyakuten Saiban 4 as PW2, there are still many hidden storylines in PW1 that will be talked about in PW2 and PW3 like
what happened to Misty Fey, Maya and Mia's mother, after she disappears. Maya's little cousin also plays a very big role in latter games. von Karma's daughter is also a big big character in these two games.
Too many things will be neglected if Gyakuten 4 ended up being PW2.
 
mutsu said:
Doesn't make much sense to have Gyakuten Saiban 4 as PW2, there are still many hidden storylines in PW1 that will be talked about in PW2 and PW3 like
what happened to Misty Fey, Maya and Mia's mother, after she disappears. Maya's little cousin also plays a very big role in latter games. von Karma's daughter is also a big big character in these two games.
Too many things will be neglected if Gyakuten 4 ended up being PW2.

If true, I wonder how they're going to incorporate the ports with the DS. Maybe they'll just add another bonus case that uses the DS features like they did in this one.
 
BorkBork said:
If true, I wonder how they're going to incorporate the ports with the DS. Maybe they'll just add another bonus case that uses the DS features like they did in this one.

Wouldn't be surprised if they do much of the same really, considering the game is selling pretty well in Japan (for a port + 1 new story release).

Capcom is the king of milking afterall :D
 
I really really hope that Capcom brings over more of these games. I was so let down when I finished PW (no, not because it had a bad ending, but because it was all over :()
 
Ark-AMN said:
I really really hope that Capcom brings over more of these games. I was so let down when I finished PW (no, not because it had a bad ending, but because it was all over :()


Yes, and believe it or not, I have had the exact same feeling when I finished each of 1, 2, and 3 on the GBA. The story continues to be amazing, and this is one of those rare games that the sequel is even better than the first (definitely more challenging).
 
mutsu said:
Yes, and believe it or not, I have had the exact same feeling when I finished each of 1, 2, and 3 on the GBA. The story continues to be amazing, and this is one of those rare games that the sequel is even better than the first (definitely more challenging).

Question: For 2 and 3, is there a similar tutorial case like in PW? It would be cool to get into the main cases right off the bat, but I can understand if they have a short case to ease people in.
 
BorkBork said:
Question: For 2 and 3, is there a similar tutorial case like in PW? It would be cool to get into the main cases right off the bat, but I can understand if they have a short case to ease people in.

Yes, both of them has a really simple tutorial case as the first case. IMHO they are slightly less trivial than the one in PW1 though, which is a good thing for fans of the series.
 
Holy crap, I just looked up the sales for the Gyakuten Saiban series, and they're pretty damn popular on the GBA!

Gyakuten Saiban - 177K
Gyakuten Saiban 2 - 251K
Gyakuten Saiban 3 - 206K
Gyakuten Saiban DS remake of GS1 > 100k (?)

Capcom must be really happy with this franchise. Second to Rockman EXE, with low production costs and fantastic sales to boot.
 
BorkBork said:
Holy crap, I just looked up the sales for the Gyakuten Saiban series, and they're pretty damn popular on the GBA!

Gyakuten Saiban - 177K
Gyakuten Saiban 2 - 251K
Gyakuten Saiban 3 - 206K
Gyakuten Saiban DS remake of GS1 > 100k (?)

Capcom must be really happy with this franchise. Second to Rockman EXE, with low production costs and fantastic sales to boot.
when will we get october NPDs for north america?
 
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