Mister Wolf
Member
What the game should have been in the first place. Nobody likes Real Time with Pause.
Nobody likes Real Time with Pause.
that's nice. I like they are still supporting the game this long into it's life.
Owlcat really showed the way with after-launch updates.
Nobody likes Real Time with Pause.
Never understood why they did that.Owlcat also doesn't do stupid shit like not having controller support on PC. Even with you have console versions of the game.
Never understood why they did that.
Never understood why they did that.
Could swear it was gifted on the Epic Store.I think I own or it's free on PSN?
Yeah, as long as I can pause...i am fine. Real time with pause I play usually nearly the same as turn based games, pausing every second...which usually feels than like turn based...just a bit more micromanaging this way. But than I am usually asking myself why not make it turn based than from the beginning. Its hard for me to see a good point of having rtwp over turn based.![]()
I like it!
What's up with all the hate towards RTWP?
Yeah, as long as I can pause...i am fine. Real time with pause I play usually nearly the same as turn based games, pausing every second...which usually feels than like turn based...just a bit more micromanaging this way. But than I am usually asking myself why not make it turn based than from the beginning. Its hard for me to see a good point of having rtwp over turn based.
For me it's basically the faster pace.Its hard for me to see a good point of having rtwp over turn based.
I've said it already many times but this text heavy game made me read books again back in 2015 till now. i love the narrative.Could swear it was gifted on the Epic Store.
Game's fine but imo a bit too text heavy, and not very interesting. It's a very polished game tho, and beautiful at times.
Didn't Deadfire have turn base for a while now? I recall that news. Never got to try if the implementation was good? Changing a game fundamentally made for RTwP to turn based, I have no idea if they pulled it off with deadfire?
Always preferred turn based over RTwP. At higher difficulties it just becomes a pause spam anyway, or you let AI control the rest of the party. If you remove AI control then its just chaos.
In the video he admits they messed up with the turn based version of Deadfire.
Yeah, you can speed up a fight and just let everyone "auto fight"....but most of the times I dont even want to do that. You are just not using all yr awesome skills/combos whatever and just hope for the best....never felt good this way.For me it's basically the faster pace.
Mister Wolf was right, you already switched sides...Yeah, you can speed up a fight and just let everyone "auto fight"....but most of the times I dont even want to do that. You are just not using all yr awesome skills/combos whatever and just hope for the best....never felt good this way.
I like to sit and watch the characters dancing to the combat soundtrack while i ponder my next moves.![]()
I like it!
What's up with all the hate towards RTWP?
Yeah, IIRC the best Star Wars game ever made, KOTOR used real time with pause. Tis legend. In fact, I'm surprised it didn't become the default for rpgs after that. Mass Effect 2's systems certainly suck much worse than KOTOR for an RPG and 3 is just basically an action game.![]()
I like it!
What's up with all the hate towards RTWP?
I like to sit and watch the characters dancing to the combat soundtrack while i ponder my next moves.
RTWP feels like it was designed for people who just want to get the fight over with rather than soak in all the planning and skills in action.
I think it can really depend of how's the encounter design in the game.Yeah, IIRC the best Star Wars game ever made, KOTOR used real time with pause. Tis legend. In fact, I'm surprised it didn't become the default for rpgs after that. Mass Effect 2's systems certainly suck much worse than KOTOR for an RPG and 3 is just basically an action game.
Looking across all battle systems, for turn based, real time with pause is perfectly valid and very enjoyable in the right setting!
That said, I'll sure af take any free upgrades for PoE, I assume/hope this is coming to console versions...../sigh
True true, i suppose the best way to deal with it (besides having every encounter be unique) is to just add and auto mode or insta-kill mode for lower level enemies.I don't mind turn-based if each and every fight is unique and there aren't fights every two steps. But if my exploration gets interrupted at every turn by a turn-based combat then I know I'll end up being mad at the game. Meanwhile the transition between combat and exploration isn't as jarring if the combat is RTWP, plus it allows for faster clearing of weak mobs.
The expansion is fantastic. Well worth playing through!I never actually got to play the expansion.
Been going through a bunch of oldies lately and every time they devs give me a auto-battle for the gazzilion random battles I sigh in relief. I agree with you, it's so much more interesting when turn-based games design combat encounters and rewards through challenging/strategic combats.I think it can really depend of how's the encounter design in the game.
I don't mind turn-based if each and every fight is unique and there aren't fights every two steps. But if my exploration gets interrupted at every turn by a turn-based combat then I know I'll end up being mad at the game. Meanwhile the transition between combat and exploration isn't as jarring if the combat is RTWP, plus it allows for faster clearing of weak mobs.
This interests me more than Outer worlds 2 and Awoved
I skipped PoE 1 because i do not enjoy realtime with pause
PoE 2 turn based mode felt really slow though - seems like something they are fixing here. I always felt like PoE2 felt more like a smaller spin off also?
I can't imagine the slog playing through this game in turn based mode.
RTwP is where it's at.
RTwP works fine in squad-tac games. In fact, I'd say it's equal in terms of enjoyment. The lack of options (shoot gun/rocket launcher, throw grenade, use medkit) actually improves the flow.RTWP is horrible, like it has all the bad parts of RT and TB with none of the good parts. I have no idea why it ever caught on.

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What the game should have been in the first place. Nobody likes Real Time with Pause.
- Mister Wolf
- Replies: 59
- Forum: Gaming Discussion