Pillars of Eternity – Turn-Based Mode Beta Announcement Trailer

that's nice. I like they are still supporting the game this long into it's life.

Owlcat really showed the way with after-launch updates.
 
Nobody likes Real Time with Pause.
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I like it! :goog_relieved:

What's up with all the hate towards RTWP?
 
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that's nice. I like they are still supporting the game this long into it's life.

Owlcat really showed the way with after-launch updates.

Owlcat also doesn't do stupid shit like not having controller support on PC. Even when you have console versions of the game.
 
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The first game always felt more focused and easier to digest.

I think I own or it's free on PSN?

I'll have to give it a whirl this holiday season to see if it hooks me this time. This could be the ticket.
 
I have about 50 hours in Pillars of Eternity since i played it twice but never finished it. I really loved it but at this point i'd rather play PoE 2 again.
 
I'm a console peasant and suck at the micromanaging real time with pause needs. Which is why I played the OG Baldur's Gate games on story. I do wish companies would get their shit together with CRPG console ports. Pillars crashed on my every two hours on the ps4.
 
I think I own or it's free on PSN?
Could swear it was gifted on the Epic Store.

Game's fine but imo a bit too text heavy, and not very interesting. It's a very polished game tho, and beautiful at times.
 
Still so weird to me that they're adding this all this time later. I can't say I'd really want to play POE without real time with pausing, but it's cool that they're giving it a shot.

I do really want to give it another playthrough - it's a personal favorite RPG for me, and I never actually got to play the expansion.
 
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I like it! :goog_relieved:

What's up with all the hate towards RTWP?
Yeah, as long as I can pause...i am fine. Real time with pause I play usually nearly the same as turn based games, pausing every second...which usually feels than like turn based...just a bit more micromanaging this way. But than I am usually asking myself why not make it turn based than from the beginning. Its hard for me to see a good point of having rtwp over turn based.
 
Yeah, as long as I can pause...i am fine. Real time with pause I play usually nearly the same as turn based games, pausing every second...which usually feels than like turn based...just a bit more micromanaging this way. But than I am usually asking myself why not make it turn based than from the beginning. Its hard for me to see a good point of having rtwp over turn based.

You are one little step away from saying rtwp is some bullshit. Search your feelings, you know its true.
 
Could swear it was gifted on the Epic Store.

Game's fine but imo a bit too text heavy, and not very interesting. It's a very polished game tho, and beautiful at times.
I've said it already many times but this text heavy game made me read books again back in 2015 till now. i love the narrative.
 
Didn't Deadfire have turn base for a while now? I recall that news. Never got to try if the implementation was good? Changing a game fundamentally made for RTwP to turn based, I have no idea if they pulled it off with deadfire?

Always preferred turn based over RTwP. At higher difficulties it just becomes a pause spam anyway, or you let AI control the rest of the party. If you remove AI control then its just chaos.
 
Didn't Deadfire have turn base for a while now? I recall that news. Never got to try if the implementation was good? Changing a game fundamentally made for RTwP to turn based, I have no idea if they pulled it off with deadfire?

Always preferred turn based over RTwP. At higher difficulties it just becomes a pause spam anyway, or you let AI control the rest of the party. If you remove AI control then its just chaos.

In the video he admits they messed up with the turn based version of Deadfire.
 
For me it's basically the faster pace.
Yeah, you can speed up a fight and just let everyone "auto fight"....but most of the times I dont even want to do that. You are just not using all yr awesome skills/combos whatever and just hope for the best....never felt good this way.
 
Yeah, you can speed up a fight and just let everyone "auto fight"....but most of the times I dont even want to do that. You are just not using all yr awesome skills/combos whatever and just hope for the best....never felt good this way.
Mister Wolf was right, you already switched sides...

Obi Wan GIF by Star Wars
 
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I like it! :goog_relieved:

What's up with all the hate towards RTWP?
I like to sit and watch the characters dancing to the combat soundtrack while i ponder my next moves.

RTWP feels like it was designed for people who just want to get the fight over with rather than soak in all the planning and skills in action.
 
tpA4sqE9H7kLAelC.gif


I like it! :goog_relieved:

What's up with all the hate towards RTWP?
Yeah, IIRC the best Star Wars game ever made, KOTOR used real time with pause. Tis legend. In fact, I'm surprised it didn't become the default for rpgs after that. Mass Effect 2's systems certainly suck much worse than KOTOR for an RPG and 3 is just basically an action game.

Looking across all battle systems, for turn based, real time with pause is perfectly valid and very enjoyable in the right setting!

That said, I'll sure af take any free upgrades for PoE, I assume/hope this is coming to console versions...../sigh
 
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I like to sit and watch the characters dancing to the combat soundtrack while i ponder my next moves.

RTWP feels like it was designed for people who just want to get the fight over with rather than soak in all the planning and skills in action.
Yeah, IIRC the best Star Wars game ever made, KOTOR used real time with pause. Tis legend. In fact, I'm surprised it didn't become the default for rpgs after that. Mass Effect 2's systems certainly suck much worse than KOTOR for an RPG and 3 is just basically an action game.

Looking across all battle systems, for turn based, real time with pause is perfectly valid and very enjoyable in the right setting!

That said, I'll sure af take any free upgrades for PoE, I assume/hope this is coming to console versions...../sigh
I think it can really depend of how's the encounter design in the game.

I don't mind turn-based if each and every fight is unique and there aren't fights every two steps. But if my exploration gets interrupted at every turn by a turn-based combat then I know I'll end up being mad at the game. Meanwhile the transition between combat and exploration isn't as jarring if the combat is RTWP, plus it allows for faster clearing of weak mobs.
 
I don't mind turn-based if each and every fight is unique and there aren't fights every two steps. But if my exploration gets interrupted at every turn by a turn-based combat then I know I'll end up being mad at the game. Meanwhile the transition between combat and exploration isn't as jarring if the combat is RTWP, plus it allows for faster clearing of weak mobs.
True true, i suppose the best way to deal with it (besides having every encounter be unique) is to just add and auto mode or insta-kill mode for lower level enemies.
 
Playing Pathfinder: Kingmaker right now and wonderful that I can swap RtwP with TB and vice-versa with a click in combat, without the need to go to settings. All CRPGs should have this option.
The tough encounters I go TB while the trash fights i'll go RtwP.
 
TB was 'fine' in Deadfire, but it was a slog because the game wasn't designed for it.

As with the Owlcat games, I think it's straight-forward enough to have combat which works both as TB or rtwp, the problem is with the sequence of encounters. 'Now do this fight five times over' might be fine for rtwp, but it's bad for TB.

I think the only way to really overcome this satisfactorily is to have the player choose between TB & rtwp at the start and have a TB version of the campaign (in terms of combat encounters) and a rtwp version. This is a lot of actual work though.

It's also more important for balance to be tight in TB than in rtwp (because if you are OP in rtwp at least it's over fast), which can be a problem if you're trying to retroactively add TB.
 
I think it can really depend of how's the encounter design in the game.

I don't mind turn-based if each and every fight is unique and there aren't fights every two steps. But if my exploration gets interrupted at every turn by a turn-based combat then I know I'll end up being mad at the game. Meanwhile the transition between combat and exploration isn't as jarring if the combat is RTWP, plus it allows for faster clearing of weak mobs.
Been going through a bunch of oldies lately and every time they devs give me a auto-battle for the gazzilion random battles I sigh in relief. I agree with you, it's so much more interesting when turn-based games design combat encounters and rewards through challenging/strategic combats.

Some of the most rewarding things in RTWP rpgs is too build your team to be able to take on bosses ....and to wreck random/smaller encounters without having to micromanage. Just enjoy watching the battlefield get soaked in blood and gibles.
 
This interests me more than Outer worlds 2 and Awoved

I skipped PoE 1 because i do not enjoy realtime with pause

PoE 2 turn based mode felt really slow though - seems like something they are fixing here. I always felt like PoE2 felt more like a smaller spin off also?
 
This interests me more than Outer worlds 2 and Awoved

I skipped PoE 1 because i do not enjoy realtime with pause

PoE 2 turn based mode felt really slow though - seems like something they are fixing here. I always felt like PoE2 felt more like a smaller spin off also?

POE2 is bigger than the first game, especially with the DLC.
 
RTWP is horrible, like it has all the bad parts of RT and TB with none of the good parts. I have no idea why it ever caught on.

I think I would give POE another try with this mode provided it's not shitty like POE2
 
This is so awesome. I loved this game, but would love to be able to enjoy the battle animations better in turnbased mode. Definitely keen for another playthrough.
 
RTWP is horrible, like it has all the bad parts of RT and TB with none of the good parts. I have no idea why it ever caught on.
RTwP works fine in squad-tac games. In fact, I'd say it's equal in terms of enjoyment. The lack of options (shoot gun/rocket launcher, throw grenade, use medkit) actually improves the flow.

TB is better when you have a lot of action choices.
 
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