Obsidian's Pillars of Eternity is getting a turn-based mode

You can tweak individual party member's combat behavior to tailor it more to your liking.
You can also set up the game to auto-pause on a billion different things.
I'm convinced that half the people that hate rtwp have never really messed around with the systems there.
It makes battles so much faster, I don't want to spend like half an hour plus on combat encounters. The first time I triggered the goblin fight at the fortress in BG3 and it was my 4 man squad versus like 30 enemies I thought that shit would never end.
Rtwp battles last as long as you want them to, you can set it up to auto-pause to stop after every action, or let things rip. Makes replaying tough battles less taxing and less time consuming.
I'm reminded of FFXII's gambit system, is this anything like that in that you can automate basic "If party member needs it, cast cure" type things?

You might be moving PoE1 up my list by quite a lot.
 
You can tweak individual party member's combat behavior to tailor it more to your liking.
You can also set up the game to auto-pause on a billion different things.
Sing Icing On The Cake GIF by Travis
 
I'm reminded of FFXII's gambit system, is this anything like that in that you can automate basic "If party member needs it, cast cure" type things?

You might be moving PoE1 up my list by quite a lot.

It's pretty similar to gambits. A base knowledge of Pathfinder and/or D&D combat/spell mechanics helps A LOT.
 
I'm reminded of FFXII's gambit system, is this anything like that in that you can automate basic "If party member needs it, cast cure" type things?

You might be moving PoE1 up my list by quite a lot.
Yeah, it's the same thing. Basically a very simplified form of scripting. Like what was in Dragon Age Origins.

Not sure what's so exciting about it, incidentally.
Never liked it in FFXII, never liked in DAO and never liked in POE. Last thing I'd want from a party-based RPG is to have all the characters doing shit on their own based on pre-programming and my input being basically accessory.
 
Yeah, it's the same thing. Basically a very simplified form of scripting. Like what was in Dragon Age Origins.

Not sure what's so exciting about it, incidentally.
Never liked it in FFXII, never liked in DAO and never liked in POE. Last thing I'd want from a party-based RPG is to have all the characters doing shit on their own based on pre-programming and my input being basically accessory.

That's the beauty of the system. You can completely ignore it and manually handle each characters actions per round, or you can automate as much as you want.
 
Yeah, it's the same thing. Basically a very simplified form of scripting. Like what was in Dragon Age Origins.

Not sure what's so exciting about it, incidentally.
Never liked it in FFXII, never liked in DAO and never liked in POE. Last thing I'd want from a party-based RPG is to have all the characters doing shit on their own based on pre-programming and my input being basically accessory.
I like it in FF12 because I use it to take care of the 99% guaranteed actions that become mindless busy-work, like healing. Barring rare exceptions there's no reason not to heal, so I'd rather focus on the choices I actually need to make in a battle.

They're also really good for grindy stuff. Want to steal from enemies? Set auto-steal at 100% health, then attack once when you're finished stealing to stop that.

Each to their own though, options benefit everyone.
 
Would you mind elaborating? They're both on my to-do list and it sounds like your insight would be useful
Both games include a behavioral editor that you can tweak to pre-program some automatic actions when certain conditions are met.
You can disable it at anytime to manually deal with some tricky situations, but it's satisfying to watch your "AI" at work, so you can focus more on one character or just let it flow if it's a trivial battle, rather than micromanaging every single action all the time.

POE2-4.jpg
7B3061FD12870D50F078824BA72F8EF13D8EE097
 
Both games include a behavioral editor that you can tweak to pre-program some automatic actions when certain conditions are met.
You can disable it at anytime to manually deal with some tricky situations, but it's satisfying to watch your "AI" at work, so you can focus more on one character or just let it flow if it's a trivial battle, rather than micromanaging every single action all the time.

POE2-4.jpg
7B3061FD12870D50F078824BA72F8EF13D8EE097
Oh I'm definitely going to have fun with that. Thank you!
 
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