To clarify, are you saying it's currently a significant issue right now that the average person is actively cognizant about the fact they can switch and that somehow eventually leads itself to being a flaw in the experience? Or are you looking at it in a vacuum purely from a design perspective without any actual affect its having on players?
The flipside to saying cutting it would have no affect is saying that keeping it has no affect. I'm not even sure where you draw the line in ensuring "everyone is completely on the same footing" by way of feature removal, should they remove swapping shoulders in third person as well? That actually has a heavy gameplay implication, but is almost entirely dictated by the arbitrary nature of the predetermined shoulder that was chosen. Is the in-elegance of ideally swapping shoulders during combat but many players not actually doing it more or less of an issue because its likewise unintuitive and not elegant?
No, I never said it's a significant issue to the average person. I think it's a consideration, which has certainly impacted my experience, but probably not for most people. (And "cognizant" – you and I have spoken about this before and you used the exact same obtuse word!)
Shoulder swapping is awkward but OK. I'd prefer it be gone too but it is a lot more useful than FPS.
I think I put it pretty clearly: this is about elegance, not 'redefining' the gameplay. The game's in Early Access – I'm suggesting a way they could make the design even more lean before release. It's an Occam's razor issue: trim everything that can be trimmed - make the fewest assumptions. In the standard game mode as it is right now, the assumption is that people can be in TPS or in FPS. But FPS is redundant, it is useless in 99% of a standard game's gameplay. Cut it. It is a redundant assumption.
IMO what I'm describing is just elegant game design. I'm not saying it would completely overhaul the 'average player's experience. I'm saying good game design would dictate you trim that option away to keep everything tight and focused. Everyone is in third-person. End of. (Unless you're in an FPS match.)
As I mentioned, it legitimately bothers me but probably doesn't impact most people. It would save players
ever having to dedicate any headspace to even considering the V button at all, or which perspective to use, but yes that is probably a (very) rare issue. Ideally and theoretically, it would keep everyone focused on playing the game with its tighter rule set (people can see around corners). Again, single-right-clicking is fine to give you scope/ironsights.
Like many of the weird controls and game systems (rubbish jumping, rubbish falling, loads of aiming options, etc) it feels like a hangover from the full-milsim that is ArmA. It's not appropriate to a game with a tight and focused gameplay loop like PUBG.