Playing at 40hz is garbage. Who started this shit?

Some people seem to be missing the point.

40fps is a great option for CONSOLE gamers.

For decades, TVs (which the vast majority of consoles are connected to and indeed designed for) maxed out at 60hz.

(I’m purposely ignoring PAL 50hz and 50/25fps for simplicity)

As a result, 60fps was as good as it got.

When games targeted higher fidelity visuals, devs would aim for and cap at 30fps as it divides perfectly into 60hz - anything else creates judder.

Now that more TVs are capable of 120hz, developers are able to target 40fps, because the numbers divide perfectly (no judder) and it means noticeably smoother gameplay and faster response times, often with minimal to no reduction in fidelity as it taps into the overhead remaining from having a 30fps cap.

Overall it’s a fantastic addition to modern console gaming.
 
I can see a big difference between 30 / 40 fps. At 30fps, the judder is very noticeable to my eyes and I would need to turn on motion blur filter to make this an acceptable experience. 30fps games with motion blur look amazing on a plasma TV. At 40fps however that judder is drastically reduced even on my LCD monitor and I can play games without motion blur filter. Motion will still look blurry though because on "sample and hold" display you need around 120fps to get acceptable motion clarity and 240fps if you want to get plasma TV like motion clarity.

But yes, DLSS FG is definitely better than 40fps. The very first version of DLSS FG wasnt as good as the latest version (transformer model FG), so 40fps was the absolute minimum for DLSS FG to work correctly (below 40fps base there were second long pauses), but now there's no such limit and games will run fine with DLSS FG regardless of your base framerate. I tried locking framerate in cuberpunk to 30fps (15fps base) and DLSS FG still worked correctly. The latest DLSS FG version also works correctly with Vsync (there's no longer additional input lag when using Vsync).

When using DLSS FG I recommend turning on Gsync, Vsync, and cap the framerate 3fps below your monitors max refreshrate. I use RTSS with "reflex" framerate limiter mode (default "async" adds input lag). With these settings I saw just 1-4ms latency difference in some games when using DLSS FG and I havent noticed any problems with aiming even on M+K. If games can run at 70fps with DLSS FG it's already very playable experience on gamepad. At 100fps even playing on M+K feels very good. At 160fps I cant even tell a difference between real framerate and generated. People are making jokes about DLSS FG but this technology works extremely well and it can turn barely playable game into perfectly playable experience.
 
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That's the kind of stuff DF likes to push, maybe they did not get the idea, but they certainly help spread it around for 120hz display.

I guess it's better than 30fps if you don't have VRR.
 
40fps should replace 30fps on newer TVs in terms of developer support. I still prefer 60fps smoothness and don't notice a major difference beyond that.
 
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