fastest finger
Member
Some people seem to be missing the point.
40fps is a great option for CONSOLE gamers.
For decades, TVs (which the vast majority of consoles are connected to and indeed designed for) maxed out at 60hz.
(I’m purposely ignoring PAL 50hz and 50/25fps for simplicity)
As a result, 60fps was as good as it got.
When games targeted higher fidelity visuals, devs would aim for and cap at 30fps as it divides perfectly into 60hz - anything else creates judder.
Now that more TVs are capable of 120hz, developers are able to target 40fps, because the numbers divide perfectly (no judder) and it means noticeably smoother gameplay and faster response times, often with minimal to no reduction in fidelity as it taps into the overhead remaining from having a 30fps cap.
Overall it’s a fantastic addition to modern console gaming.
40fps is a great option for CONSOLE gamers.
For decades, TVs (which the vast majority of consoles are connected to and indeed designed for) maxed out at 60hz.
(I’m purposely ignoring PAL 50hz and 50/25fps for simplicity)
As a result, 60fps was as good as it got.
When games targeted higher fidelity visuals, devs would aim for and cap at 30fps as it divides perfectly into 60hz - anything else creates judder.
Now that more TVs are capable of 120hz, developers are able to target 40fps, because the numbers divide perfectly (no judder) and it means noticeably smoother gameplay and faster response times, often with minimal to no reduction in fidelity as it taps into the overhead remaining from having a 30fps cap.
Overall it’s a fantastic addition to modern console gaming.