Amir0x said:
Kaz also had an interview in the most recent OPM. But so did J. Allard. Dunno if you can consider that "major", though.
On a more direct note: You mention frustration over rarely hearing from Sony, do you think you've seen any improvement in that lately (with the new Worldwide group forming), or do you think it's a lost cause? 'Cause honestly, that's one of the biggest problems I've seen with how Sony deals with its worldwide business. Communication. But I'm not inside, so it's very much an outsiders view on the situation.
Just a note, the new SCEWWG isn't everything Sony Computer Entertainment, it's the game groups of SCEJ/SCEI, SCEE and SCEA (and SCEK, I guess). The corporate arms still exist. Which is an odd move. For one, it seems to make more sense for the corporate sides to all be one since they're merged under their console efforts, make many of the same business decisions or make global moves, and all have to report (constantly, constantly, constantly) to SCEI and Kuturagi. And what does SCEWWG give us? Technology sharing will hopefully help, as will having an overall guy looking at everything for global and regional viability, but if this means that everybody is the same and that some day Dave Jaffe's team gets assigned to make the next Dokodemo Issho game, I won't be super-happy. Even if it would be a kick-ass world-wandering cat-thing game.
SCE communication? That does feel missing. It does seem like maybe Sony is weighing heavier on SCE now that it's so big for them. I think editors have to work like hell to get anything but a PR statement out of SCE, and frankly, I think they've sort of given up trying unless there's a big story to it. I think maybe the regionals are also being more careful to not speak for Kuturagi (SCEE still blabs like it's shit smells like Ken K's does, but it seems they've toned it down some.) I'd say SCEA in particular has lost its edge in talking with the public now that it's so big and so corporate, it seems like virtually everything has to go through legal for them, and their chiefs are so used to it that they speak in ways that seem like it's already pre-approved. (SCEA got to where it is partly through grass-roots campaigns and net communication, if anybody remembers PSU's best days -- now, using the net to reach an audience is just another wasted drop in the ad budget since people are so tied up with crappy net hobbies, so I think they've let that slack ... the PSU gamer feedback thing where they sent betas and demos was awesome, but still seemed to not have a person behind the machines sending out discs.) As a PlayStation fan, I'd love to gave a warmer, closer SCE buddy, but I'm not sure how that would happen at this corporate level. The 2005 E3 and CES presenations were certainly moves in the right direction, at least.
CamHostage said:
Plus, I know that the kids are tuning in now, but it's supposed to be a trade show press conference, not fucking Circ de Soleil...
Amir0x said:
AGREE. Seriously, this should be the most obvious thing of all so I don't know why anyone would prefer someone representing part of a multi billion dollar industry to start fucking dancing to shitty non-games. Unless they're just waiting for a big thread to read at GAF. Which I guess is as good a reason as any!
Well, it does give the people in the room who don't give a crap about financials reason to stay awake while attending those shows. But it is frustrating how people were all up in arms over the 2004 E3 presentation at Nintendo's booth -- they had fanboy "Nintards" (as per your sig) in the audience crying on camera, Reggie came in and talked tough without anything to back him up but old history and promise (although to the credit, those promises largely delivered), and they showed one freaking game that mattered. As a show, it was awesome and a lot of fun, but at the same time, when all the kids laughed at Sony for being boring and fiscal, you felt like saying, "Hush now, the adults are talking. We're all going to the circus tomorrow, just drink your milk."