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Playstation 3 article From US PSM (different from other one)

Teddman said:
Reggie is entertaining and has stage presence, of no little importance during an E3 press conference. Eyes tend to glaze over at Sony's pressers, that's why they held people hostage with the PS3 footage until the very last minutes.

You want to talk embarassing, let's think back to Kaz's 2003 onstage Eyetoy demo. A mannequin would have looked less stiff.

I thought Sony's conference this year was a huge improvement over past attempts. Partly because they surprised everyone with the level of content they unveiled, but also because it was a lot flashier and slightly less power-pointy. SLIGHTLY. More videos, more good.

All I want is info, not a ugly embarrasing Nintendo associate dancing to a glorified piece of new age art. But that's just me.

To clarify: NEITHER of these strategies are entertaining to me, but at least one isn't embarrasing. I prefer the less embarrasing way.
 
Amir0x said:
I think Kaz could stand to be a little more charismatic. I mean, he doesn't have to dance around the stage like a dumbass (thank God), but he could be a little more energetic and into the future of PlayStation. And he COULD reveal a bit more, and not be so Kaplan-esque.

He's just a more from the books type of guy. You'll get some tidbits but it he knows what he needs to say and says it. Sony's charismatic execs are Kutaragi and Phil, and they both rock.
 
SolidSnakex said:
He's just a more from the books type of guy. You'll get some tidbits but it he knows what he needs to say and says it. Sony's charismatic execs are Kutaragi and Phil, and they both rock.

Phil is a stand up guy, and I chuckle when he speaks, but I can't tell if that's just cause he's british.

British dudes rock.
 
Amir0x said:
But to be fair, my opinion is every single launch ever since gaming began was trash.
Then I guess I'm confused as to why you seem to single it out as a particular issue for the PS3 meeting a Spring launch date.

Rhindle said:
I'd like to give every poster in this thread still saying the word "Spring" a good hard kick in the nuts, because boy do you need it.
And I'd like to give every poster who infers that Spring 2006 for the PS3 is impossible without supporting it in any way a good hard kick in the nuts. Do you actually know something contrary to what Sony has been saying all along? If so, could you at least say that much without simply suggesting a bunch of people are delusional because they don't happen to have your inside track on things.

Teddman said:
Great... Real encouraging for folks looking for something hot to play on their PSP. He could've cited some examples of exciting original games coming to PSP. And the one he does mention isn't even available in the U.S.!
Err...seeing that question put to him was whether we can expect original titles for the PSP in 2006 and seeing as how us.playstation.com has Pursuit Force listed as coming in Spring 2006, I'd say the example was apt.

But yeah, in general, I think Kaz is a bore too.
 
kaching said:
Then I guess I'm confused as to why you seem to single it out as a particular issue for the PS3 meeting a Spring launch date.

Singling it out, nah. I do think Sony is generally worse at getting together a compelling launch [than the competition], but I'm not "singling" it out. It's just that I don't know if they'll be ready with a competent launch for Spring 2006 when we haven't seen a single game playable yet. I mean, we saw playable 360 games 6 1/2 months before its launch. So unless PS3 is launching in June in a territory, and has playable games at CES... it's gonna be really late showing for them. Which just makes me uneasy about the level of content they can provide early on.
 
And I'd like to give every poster who infers that Spring 2006 for the PS3 is impossible without supporting it in any way a good hard kick in the nuts.


Releasing the PS3 in Spring would be a case of remarkably poor planning. Not only that, there's nothing but tech demos to get excited about. No hands-on media coverage.

It's not impossible, just unprecedented.

And seeing as how Sony controls 70% of the market, why would the company want to throw out a console without the proper amount of buildup and a launch lineup that people have seen, anticipated, and will buy based on months of impressions and/or franchise quality?

If Sony is going to kill the other two companies, the company will do so regardless of whether the PS3 launches first in Spring or Fall, and regardless of whether there are shortages. Same thing with the 360. If the 360 is destined for a distant second, it's not going to matter whether it sells 1.5 million this year in the US or 800,000. There's such a huge disparity between the projected userbases of these companies.
 
"And I'd like to give every poster who infers that Spring 2006 for the PS3 is impossible without supporting it in any way a good hard kick in the nuts."

Well, it wasn't directed at me - but i can see there are supporting arguments for why it'll be delayed ... and not all of them bad actually.

*puts on cricket box*

So, here goes :

1) Kaz himself mentions a global launch as a possibility and no firm date

2) a global launch would be hard for anyone, but sony do seem to have inventory control issues

3) Cell still hasn't begun full production - i believe its scheduled to start in january, so they need that to go smoothly

4) Rumours about spec change (1 rumour says spec upgrade, 1 rumour says spec downgrade) might change manufacturing plans (?)

5) Other reports of "flakey" dev kits + early kits at some development studios not running anywhere near full capacity

6) Would most likely like to coincide with some HD content launch

7) might cannabalise PSP and PS2 sales just as the PSP is taking off and at a time when PS2 has a lot of killer titles (granted , PS3 is backwards compatible)

8) quite frankly : there is no rush at the moment. If the quality of launch titles is enough to kill what ever the X360 has, then i don't envisage Sony trying to get things out when they can just concentrate on building PSP momentum.

I'd say no. 8 is the most compelling reason TBH, although issues like no. 3 might be things that bite sony.
 
Amir0x said:
Singling it out, nah. I do think Sony is generally worse at getting together a compelling launch [than the competition], but I'm not "singling" it out. It's just that I don't know if they'll be ready with a competent launch for Spring 2006 when we haven't seen a single game playable yet. I mean, we saw playable 360 games 6 1/2 months before its launch. So unless PS3 is launching in June in a territory, and has playable games at CES... it's gonna be really late showing for them. Which just makes me uneasy about the level of content they can provide early on.
If you're suggesting that a Spring 2006 launch is in jeopardy because of their track record in producing quality software for launch, that's singling them out.

Sony has been pursuing a different timeline from the start. Comparing to how MS handled the X360 unveiling and subsequent launch lead-in doesn't say anything about what Sony is capable of. We didn't get *anything* official on the X360 until 6 months before launch, not even official specs. Meanwhile, Sony gave out official hardware specs and put a stake in the ground as to what to expect from PS3 software at least 9-12 before the console will be on shelves.

Launch games are very much a work in progress up until the very last minute they ship. Its been true of previous launches and it should certainly be fresh in everyone's mind thanks to the X360 launch. About the only value we get out of seeing launch software 6 months out from its release is the humor value to be had from seeing how many people you can get to say "Alpha dev kits". Sony wanting to skip past what I'll call the "Wallguy Milestone" doesn't sound like a particularly irrational way of handling things.

DCharlie,

No need to don protective gear. Thanks for taking the time to respond with something more insightful than "no way in hell" as is typical from others. Points 1-7 are perfectly valid but I'd just point out they were also largely applicable to the X360 as well and yet some of the same people who seem so vocal about ruling out a Spring 2006 launch for PS3 never batted an eye at MS declaring they'd launch no more than 6 months from first unveiling, worldwide. I think that applies to you and Rhindle, among others.

As for #8, bear in mind that PS3 is synchronizing with Blu-ray launch as well to some extent. All indications are that Blu-ray launch is on for Spring 2006. So its not so much a matter of rushing to keep up with X360 as it is to stick to plans already laid. Also, I'd expect that, for PSP, the sooner the PS3 can launch, the better, because I'd expect the PS3 to complement and legitimize the PSP more than the PS2 can. I'd expect the PS3 to become the de facto media converter and organizer for the PSP as well as allowing for generally tighter interaction all around.

Speevy, see above - should address most of your comments as well.
 
I mean, we saw playable 360 games 6 1/2 months before its launch.

And they looked complete ass (Wall Guy), and did nothing to sell the system. Mostly they were derisable and were treated as such.

Sony are probably waiting until they have something that at least looks ok and is playable rather than pre-alpha software which did nothing for the system.


And Rhindle since you are THE font of all knowledge, are you willing to take multi kicks in the nuts if sony launch before june 20?
 
"All indications are that Blu-ray launch is on for Spring 2006. So its not so much a matter of rushing to keep up with X360 as it is to stick to plans already laid"

this is a very strong argument for keeping to April schedule. I've mentioned before that i thought that Sony wouldn't be concerned by MS's plan, but perhaps if the wheels fall off the X360, then they'd maybe push back into the year... But , as you say, i'd suspect that as long as HD content is there and as long as they have a few games to get people started, they'll certainly get the machine out ASAP in Japan.

If they can pull it all off (strong launch + HD + :O price) then all the better!
 
Stinkles said:
That's encouraging.


But I hope those Blu Ray fucks blink on the component/HDMI issue. If they don't blink, the whole thing is screwed (Blu Ray HD movie playback).

Unfortunately (for the early adopter), I'm not sure mandating HDMI is going to screw anything.

By the time the HDTV userbase is sufficient to really push BluRay or HD-DVD into high gear, probably 90+% of HDTV's being used will have HDMI (or DVI w/HDCP).
 
Teddman said:
OK, I will say that Kaz Hirai is probably the most boring and bland exec/spokesman of any at the three big hardware players, does this guy ever say anything interesting? His entire act at the press conferences is to brag about sales figures and show powerpoint charts about how much the Playstation brand is kicking ass. You won't see him getting down with beats like Reggie did in the Electroplankton or coming up with snappy one-liners. Zero charisma.

In the past, Kaz has had the least power of the big three. I'd say he still does. NOA is a strong entity even though it's a puppet for NCL, and MS's heads in America are running the show, obviously. SCEA has to service not only the masters at SCEI, but also the head honchos at Sony. The company has only recently become the biggest arm of the SCE outfit, and it's begun to have some power over policy and direction because of that. Still, Kaz is presenting Kuturagi's work and vision, and there's only so much of that he can personalize before he looks like a jackass.

Kaz has certainly gotten better (English isn't his first language), but it has been frustrating that SCE feels like it doesn't have a face because there aren't charismatic leads (we rarely even get to hear from Sony, this is the first major SCEA interview I can recall since E3, while Reggie might as well save time and start a blog.) If you look at the PSP unveiling at CES (does anybody have that up?), where Kaz dropped that famous line about the system bringing us out of the handheld gaming ghetto (and saying it with conviction, I might add, without turning the whole event into a cock-wag), you see hope there.

Plus, I know that the kids are tuning in now, but it's supposed to be a trade show press conference, not fucking Circ de Soleil...
 
SolidSnakex said:
SCEE is looking like they're going to be awesome like they were in the PSone generation.

There's also LA Noir from Team Bondi in the works. I guess they'd be considered SCEE anyway, although they're based in Australia from what I understand. Supposedly this is Sony's biggest budget project, 100+ man team and whatnot.

Is Fatal Inertia considered first/second party? I think KOEI's Canada group is working on it but they also have some guys from SCE collaborating or something.
 
CamHostage said:
In the past, Kaz has had the least power of the big three. I'd say he still does. NOA is a strong entity even though it's a puppet for NCL, and MS's heads in America are running the show, obviously. SCEA has to service not only the masters at SCEI, but also the head honchos at Sony. The company has only recently become the biggest arm of the SCE outfit, and it's begun to have some power over policy and direction because of that. Still, Kaz is presenting Kuturagi's work and vision, and there's only so much of that he can personalize before he looks like a jackass.

Kaz has certainly gotten better (English isn't his first language), but it has been frustrating that SCE feels like it doesn't have a face because there aren't charismatic leads (we rarely even get to hear from Sony, this is the first major SCEA interview I can recall since E3, while Reggie might as well save time and start a blog.) If you look at the PSP unveiling at CES (does anybody have that up?), where Kaz dropped that famous line about the system bringing us out of the handheld gaming ghetto (and saying it with conviction, I might add, without turning the whole event into a cock-wag), you see hope there.

Kaz also had an interview in the most recent OPM. But so did J. Allard. Dunno if you can consider that "major", though.

On a more direct note: You mention frustration over rarely hearing from Sony, do you think you've seen any improvement in that lately (with the new Worldwide group forming), or do you think it's a lost cause? 'Cause honestly, that's one of the biggest problems I've seen with how Sony deals with its worldwide business. Communication. But I'm not inside, so it's very much an outsiders view on the situation.

CamHostage said:
Plus, I know that the kids are tuning in now, but it's supposed to be a trade show press conference, not fucking Circ de Soleil...

AGREE. Seriously, this should be the most obvious thing of all so I don't know why anyone would prefer someone representing part of a multi billion dollar industry to start fucking dancing to shitty non-games. Unless they're just waiting for a big thread to read at GAF. Which I guess is as good a reason as any!
 
hukasmokincaterpillar said:
There's also LA Noir from Team Bondi in the works. I guess they'd be considered SCEE anyway, although they're based in Australia from what I understand. Supposedly this is Sony's biggest budget project, 100+ man team and whatnot.

no, team bondi doing this game for SCEA. sony america was more intrested in this project, than scee. and if you look closly, you can see why. scee has already the getaway and they will push this franchise more than before with games for psp and ps3.
 
hukasmokincaterpillar said:
There's also LA Noir from Team Bondi in the works. I guess they'd be considered SCEE anyway, although they're based in Australia from what I understand. Supposedly this is Sony's biggest budget project, 100+ man team and whatnot.

Is Fatal Inertia considered first/second party? I think KOEI's Canada group is working on it but they also have some guys from SCE collaborating or something.

I think Team Bondi is developing LA Noir for SCEA (or SCE Worldwide now).
 
One of the big reasons why we are not hearing anything from sony beside what eveyone else has stated is that, if they try to out do the xbox360 now they cast themselves in line as the 360 and jus thtat they are launching late and the arguement that next gen is here now works to Ms advantage, but if they market later at their own time, they cast themselves as new, better etc and MS as old right off the bat, basically the same thing they did to the Dreamcast. This didnt work for ms cause the came in way too late and marketed like how i said before, agaisnt the ps2 basiacally after acknowledging that they are late, "comparable" and expensive so to the consumer why bother.
 
hukasmokincaterpillar said:
There's also LA Noir from Team Bondi in the works. I guess they'd be considered SCEE anyway, although they're based in Australia from what I understand. Supposedly this is Sony's biggest budget project, 100+ man team and whatnot.

That's one i'm looking forward to seeing. The Getaway gets some hate but it did alot of cool things (specifically not having a HUD which worked pretty well once you got the hang of it). The animation and voice acting was also great. Brendan left Soho after the original which explains why the sequel didn't turn out as well. I've only seen one interview with him since forming Team Bondi and he said he thinks the development time for LA Noir will be the same as The Getaway. He also said it'll have twice as many people working on it as The Getaway did. The idea behind the game has to be pretty damn good if Sony's putting that much money into it.
 
I've put aside 530 for it. $500 for the price and $30 for the 6% sales tax. I going to do the same thing I did for the Xbox 360 launch.
 
Agent Icebeezy said:
I've put aside 530 for it. $500 for the price and $30 for the 6% sales tax. I going to do the same thing I did for the Xbox 360 launch.
I'm going to try and put aside $1000 for PS3 and Rev. 3 Console nextgen ftw.
 
Prediction:

$399 Pricepoint for PS3. (hard-drive not included)
Memory cards will be 256MB+ and act like mini-HD's
Will launch in Japan by the end of Summer '06
Will launch in North America by end of November '06
Will hit Europe by March '07
Will surpass Xbox 360 worldwide install base by Holiday '08
Will have good online interface with several good online games
Competition will be like SNES-Genesis days with Rev as a *strong* niche competitor
Market size will increase like it never has before
 
Prediction:

US and Japanese launch before June 06. If only one territory launches in this time period, I expect US.
399$ for 1x Console, 1x 512mb Memory stick(pro duo), 1x Blu-Ray demo disc, 1x HDMI cable + rest.
Europe launch is in September.

I-8 and Warhawk will the bigshots at launch(in US and Europe at least).
 
SolidSnakex said:
That's one i'm looking forward to seeing. The Getaway gets some hate but it did alot of cool things (specifically not having a HUD which worked pretty well once you got the hang of it). The animation and voice acting was also great. Brendan left Soho after the original which explains why the sequel didn't turn out as well. I've only seen one interview with him since forming Team Bondi and he said he thinks the development time for LA Noir will be the same as The Getaway. He also said it'll have twice as many people working on it as The Getaway did. The idea behind the game has to be pretty damn good if Sony's putting that much money into it.

:lol

Animation was pretty bad and the controls were teh suck, especially the camera. You'll notice this in the mission where you have to sneak past the laser beams in Jolson's(?) house. When I finally brought the mission to a good end I good a lot of satisfaction, though.

The only thing I really really hated about the game was the 2nd ending, when you get to play with the cop. It was awesome to see the event from another point of view, but when you finally get to the ending and you're expecting it to go out with a bang, all that happens is that he
jumps into the water and this a very short cutscene <10secs
and that's it. You should've seen my face.

After that there isn't alot to good back too. As an extra you get the credits!!! :lol
 
Bud said:
:lol

Animation was pretty bad and the controls were teh suck, especially the camera. You'll notice this in the mission where you have to sneak past the laser beams in Jolson's(?) house. When I finally brought the mission to a good end I good a lot of satisfaction, though.

That mission was just a bitch in general. It came out of nowhere.
 
open_mouth_ said:
Memory cards will be 256MB+ and act like mini-HD's

Unless Sony change their plans, there won't be memory cards as such. Just mem sticks, and possibly the other removeable media will also be useable for game data. It would be interesting if Sony mandated, or bundled a minimum size of memory stick with PS3 though. It'd be easier to understand in that case, perhaps, why someone like NCSoft would be so vocally pissed at MS's HD decision, and not at Sony (potential money-hats aside, which I doubt is the case here). It could be pretty easy for devs to assume the presence of a fairly sizeable amount of storage (>256MB, say - even 512MB, which can be had pretty readily for ~$40 now. Next year they'll be cheaper still, and 1GB might be occupying the same position in the chain as 512MB is now).
 
I know developers once said there may not be much power difference between the PS3 and X360, but this was before they had dev kits and had to only had raw specs available.

Rumblings I've heard put the PS3 on a signifcant power curve ahead of the X360. As in greater than Xbox to PS2.

MS better get that install base going up quickly or they may be in a world of hurt. I still think 360 will be great and I bought one knowing this info, but come CES and/or Playstation Festival in Feb it'll all be made clear.

People wondering why I would be considered to be flip flopping in the past? Well now you know. :P I can get Live on 360 or I can get pure power on PS3. I want them both but it looks like I can't have them both on one console.
 
open_mouth_ said:
Prediction:

$399 Pricepoint for PS3. (hard-drive not included)
Memory cards will be 256MB+ and act like mini-HD's
Will launch in Japan by the end of Summer '06
Will launch in North America by end of November '06
Will hit Europe by March '07
Will surpass Xbox 360 worldwide install base by Holiday '08
Will have good online interface with several good online games
Competition will be like SNES-Genesis days with Rev as a *strong* niche competitor
Market size will increase like it never has before

Nice set of estimates. I wouldn't split the Euro and NA plans so much, personally, as they seemed to be committed to that Spring concept, and though nobody believes that, it still feels to me that they are seriously looking at 2006 for the system overall. MS also got good marks for coming out worldwide, and with Blu-Ray needing a hard push to be a hit, they may try hard to get it out there in time. Then again, the PSP was announced the same way, then it didn't ship here until after Christmas and didn't hit Europe until it was almost too late (not sure if there is a "too late" for a handheld like PSP.)

Also, don't doubt Sony's love for the number $299. They LOOOOOOOVE that number. When the PS1 was announced, the Saturn had just been released (literally), and they came up and kicked its ass with a hundred bucks off. Then, while DVD players were still selling for $300+ and everybody thought the PS2 would be billions with everything that they stuck in there, Sony shocked everybody by sticking to that favorite price point. This time, the XBox 360 is out and already has hit the magic mark (by ugly means), and the gauntlet has been thrown down. If there's ANY way that PS3 could hit $299, I'm sure they'll try like hell.

gofreak said:
Unless Sony change their plans, there won't be memory cards as such. Just mem sticks, and possibly the other removeable media will also be useable for game data.

Considering how much cash Sony makes on peripherals like Memory Card, it's a surprising turn for them, but very welcome. The company as a whole will make it back on Memory Stick anyhow. And pack-in, don't bet on it (unless they break the target $X99 price point like they did with PSP and have to figure out a way to make sure it still feels like a value.
 
Mrbob said:
I know developers once said there may not be much power difference between the PS3 and X360, but this was before they had dev kits and had to only had raw specs available.

It just depends on who you believe. SOme said that there was a big difference other say there isn't. In the long run the games will speak for themself and will reveal which developers were wrong.
 
I think there's gonna be a fairly big difference. I guess it depends on what big is. I'd say PS2 to Xbox difference.
 
SolidSnakex said:
It just depends on who you believe. SOme said that there was a big difference other say there isn't. In the long run the games will speak for themself and will reveal which developers were wrong.

I'm extremely interested to see how a certain huge sports franchise turns out next year on the two platforms.

I think people are mistaken when they say the only times you'll see big differences in exclusive games.
 
The problem with sports games is that they're often made to look very similar across all platforms. Especially when they're built multiplatform frlom the start. Ofcourse you have the NFL2K's ect of the world where the dev will specifically built a game for a stronger hardware. But I think it took them a couple of games before they went and did that with their games. I'm not sure what EA will do. According to that old PSM article Sony made sure that they were one of the first to get PS3 dev kits. It'd be nice if they did build seperate engines but I don't see it happening really. Possibly an upgrade though (60fps :P).
 
Amir0x said:
Kaz also had an interview in the most recent OPM. But so did J. Allard. Dunno if you can consider that "major", though.

On a more direct note: You mention frustration over rarely hearing from Sony, do you think you've seen any improvement in that lately (with the new Worldwide group forming), or do you think it's a lost cause? 'Cause honestly, that's one of the biggest problems I've seen with how Sony deals with its worldwide business. Communication. But I'm not inside, so it's very much an outsiders view on the situation.

Just a note, the new SCEWWG isn't everything Sony Computer Entertainment, it's the game groups of SCEJ/SCEI, SCEE and SCEA (and SCEK, I guess). The corporate arms still exist. Which is an odd move. For one, it seems to make more sense for the corporate sides to all be one since they're merged under their console efforts, make many of the same business decisions or make global moves, and all have to report (constantly, constantly, constantly) to SCEI and Kuturagi. And what does SCEWWG give us? Technology sharing will hopefully help, as will having an overall guy looking at everything for global and regional viability, but if this means that everybody is the same and that some day Dave Jaffe's team gets assigned to make the next Dokodemo Issho game, I won't be super-happy. Even if it would be a kick-ass world-wandering cat-thing game.

SCE communication? That does feel missing. It does seem like maybe Sony is weighing heavier on SCE now that it's so big for them. I think editors have to work like hell to get anything but a PR statement out of SCE, and frankly, I think they've sort of given up trying unless there's a big story to it. I think maybe the regionals are also being more careful to not speak for Kuturagi (SCEE still blabs like it's shit smells like Ken K's does, but it seems they've toned it down some.) I'd say SCEA in particular has lost its edge in talking with the public now that it's so big and so corporate, it seems like virtually everything has to go through legal for them, and their chiefs are so used to it that they speak in ways that seem like it's already pre-approved. (SCEA got to where it is partly through grass-roots campaigns and net communication, if anybody remembers PSU's best days -- now, using the net to reach an audience is just another wasted drop in the ad budget since people are so tied up with crappy net hobbies, so I think they've let that slack ... the PSU gamer feedback thing where they sent betas and demos was awesome, but still seemed to not have a person behind the machines sending out discs.) As a PlayStation fan, I'd love to gave a warmer, closer SCE buddy, but I'm not sure how that would happen at this corporate level. The 2005 E3 and CES presenations were certainly moves in the right direction, at least.

CamHostage said:
Plus, I know that the kids are tuning in now, but it's supposed to be a trade show press conference, not fucking Circ de Soleil...
Amir0x said:
AGREE. Seriously, this should be the most obvious thing of all so I don't know why anyone would prefer someone representing part of a multi billion dollar industry to start fucking dancing to shitty non-games. Unless they're just waiting for a big thread to read at GAF. Which I guess is as good a reason as any!

Well, it does give the people in the room who don't give a crap about financials reason to stay awake while attending those shows. But it is frustrating how people were all up in arms over the 2004 E3 presentation at Nintendo's booth -- they had fanboy "Nintards" (as per your sig) in the audience crying on camera, Reggie came in and talked tough without anything to back him up but old history and promise (although to the credit, those promises largely delivered), and they showed one freaking game that mattered. As a show, it was awesome and a lot of fun, but at the same time, when all the kids laughed at Sony for being boring and fiscal, you felt like saying, "Hush now, the adults are talking. We're all going to the circus tomorrow, just drink your milk."
 
kaching said:
And I'd like to give every poster who infers that Spring 2006 for the PS3 is impossible without supporting it in any way a good hard kick in the nuts.


thank you.

Not because I think it'll be out in the spring. But because I don't know either way. And baseless speculation is annoying - especially when its stated like its a fact.
 
CamHostage said:
And what does SCEWWG give us? Technology sharing will hopefully help, as will having an overall guy looking at everything for global and regional viability, but if this means that everybody is the same and that some day Dave Jaffe's team gets assigned to make the next Dokodemo Issho game, I won't be super-happy. Even if it would be a kick-ass world-wandering cat-thing game.

It could be something really amazing if they do share technology. As great of a game Ape Escape 3 is (I say its the best PS2 platformer, and that includes a certain 2.5d platformer) I did wonder what it'd be like had they used Naughty Dogs engine for it. Now with this formation there's a possiblity that they can use that engine for the PS3 AE games.

CamHostage said:
As a PlayStation fan, I'd love to gave a warmer, closer SCE buddy, but I'm not sure how that would happen at this corporate level. The 2005 E3 and CES presenations were certainly moves in the right direction, at least.

I think it was because they let Phil talk most of the time. Kaz is more of someone that'll give you the numbers that'll interest retailers, Phil says what interests gamers. He's now the president of SCEWW so its possible that'll be doing alot more of the interviews and conferences.
 
SolidSnakex said:
{on E3 2005 being good} I think it was because they let Phil talk most of the time. Kaz is more of someone that'll give you the numbers that'll interest retailers, Phil says what interests gamers. He's now the president of SCEWW so its possible that'll be doing alot more of the interviews and conferences.

Excellent point.
 
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