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PlayStation VR Thread 2: Reloaded

Loudninja

Member
yikes, not a good game to showcase VR, user reviews of that portion have been poor. All they needed to include was a time trial mode...
Seems good to me,it may be limited right now but what they have sound good.
Some 12 months later, we've finally got to try out the final product with PlayStation VR, and it's excellent – but totally underutilised. Firstly, the presentation: it's definitely a step down in terms of image quality purely because of the resolution inside the headset and the technical limitations of the PlayStation 4 – but it's much better than its immediate peers.

While environments can look a little ”cardboard", the lighting – as is also the case on a standard display – is extremely impressive, and Polyphony Digital's meticulously detailed cockpits really come to life in virtual reality. Being able to physically sit inside an array of obsessively accurate vehicle interiors is an incredible experience, and PlayStation VR enhances gameplay, too.

It's the simple things that stand out, like being able to physically glance at your rear and side mirrors to get a view of the field behind you – or the way you can ”look" into corners and judge the position of your car. Virtual reality seems like an ideal fit for driving games, and while DriveClub VR hinted at what the technology can offer, Gran Turismo Sport realises the vision.
http://www.pushsquare.com/news/2017/10/hands_on_how_does_gran_turismo_sport_fare_with_playstation_vr

Sport's VR mode offers just a slither of what you'd expect from a full Gran Turismo experience. What you get here is a VR Tour mode, allowing you to drive the game's wide array of cars around a variety of tracks in one-on-one races against AI opponents. There's also a gallery mode to view some faultless 3D car models because, y'know, VR.

Before we get into the obvious pitfalls of the lack of options, let's first address just how fantastic it is to play Gran Turismo in VR, because it really is an expectedly transformative experience. Take everything you love about the series' gameplay, which is finely tuned to the point of near perfection, and combine that with a genuine sense of actually sitting in the driver's seat. Can you imagine something better suited to VR in its current form?

Picture it: the world fades into view, a stunning locale stretches out in front of you. The driver's cockpit has been virtually recreated with lavish detail all the way down to the window adjusters on the doors. The sirens beep and you're off, stealing quick glances at your rearview mirror as you battle your analog stick for control of every corner, your finger jumping up and down on the accelerator to apply just the right amount of speed. As you're overtaken you shift your head to the side to see your competitor speed past and resist the urge to curse him like he's a real human.

You don't need me to tell you that the controls are razor sharp, with the slightest differences in statistics between cars making a world of difference on the track. You'll be pleased to know, though, that there is a touch more accessibility to it all; players are asked to select a mode suited to their skill level before they touch the track, with beginner modes offering all the visual feedback you'll need to eventually master each and every course and perhaps graduate to the more advanced settings. Gran Turismo has always been a wide-selling series without compromising its strict adherence to inaccessible detail, so it's good to see that potential new VR players will find an easy starting point.
https://uploadvr.com/gran-turismo-sports-psvr-support-frustratingly-brilliant/
 

ChouGoku

Member
Any tips for setting up? I can barely open doors/trunks. My gun spazzes out and turns into the aim controller. When it works it's fun, but that's about 10% of the time.

Put the camera about a foot above your head and about 5 feet away and if you are using an aim controller double tap the action button rather than trying to mime the action of opening doors and trunks. That is far superior and easier using the move controllers.
 
The only time it has been on sale is now, in the US only. Has never been on sale in EU.

I am EU store native but buy specials that are only on the US store. Create a US account and fund it from CC or PayPal if you can but I buy US PSN cards from play-asia.com (can use any CC or PayPal account). Couple of $ overhead per card so buy the larger cards or snap some up in their occasional sales.

Just buy them from Amazon.com. No overhead.
 

MattAces

Member
Raw Data 1.01 fixes animation apparently. Enemy animation refresh rate synced up with the game now. Haven't tried it.

This is not pro patch.
 

MattAces

Member
That was your only complaint wasn't it?

Wonder how much better the Pro patch will make it.

Just tested 1.01

oh my god it's a SIGNIFICANT improvement.
Further enemies, like really far away still have that framerate problem but you barely notice them since most of the maps are rather small. I was about 30 minutes in before noticing it.
For the improvement, oh my god i can't believe how a small fix can improve the experience so much. Saija blade throwing looks smooth as hell now. Enemies walking, animation, dying are perfect now. Drones flying in the sky are smooth, lasers flying at you is smooth. They really added a thick layer of polish here. Also that stupid pointer/cursor in hub framerate is improved.

Edit:
Spent more time in it, oh my god, this is my top 3 PSVR game. I love this game so much.
I can't imagine what Pro would do if this is what standard version plays like.
Here's a random timestamp for my nightmare run. https://youtu.be/fGDBzV-74M8?t=22m14s
 

Ogni-XR21

Member
GTS not even including time trials is a deal breaker for me. I spent countless hours in Driveclub VR just running time trails listening to Spotify or my own music. I might get it in a few years when it's dirt cheap but for now I have absolutely no interest in it.
 
GTS not even including time trials is a deal breaker for me. I spent countless hours in Driveclub VR just running time trails listening to Spotify or my own music. I might get it in a few years when it's dirt cheap but for now I have absolutely no interest in it.

I don't get it, they surely will patch it in later, right? I mean how hard can it be if they already have 1 vs 1 races...smh.
 

Skittles

Member
Man, wish I had a reddit account/devs read here because I desperately need to tell the devs of Raw Data to please please please add an option which turns off the ability to switch which hand your gun is in. It almost ruins Elder because of how often you switch bow hands trying to draw your string. I am honestly stunned there isn't an option to disable it.
 

MattAces

Member
Man, I wish I had a reddit account/devs read here because I desperately need to tell the devs of Raw Data to please please please add an option which turns off the ability to switch which hand your gun is in. It almost ruins Elder because of how often you switch bow hands trying to draw your string. I am honestly stunned there isn't an option to disable it.

Tweet them, you need to tweet at least 2-3 times before they will notice your message or just email their support, that's how they get feedback. support@survios.com
That's a really weird problem actually, never happen to me with Bishop, sometimes with Saija and mostly with Elder. There's a reason why I barely played Elder.
 
Hopefully PD can expand on the VR mode because what is there is very good but it's very limited in modes right now.

It certainly looks good and plays great in VR, we just need more modes to play in VR.
 
GTS not even including time trials is a deal breaker for me. I spent countless hours in Driveclub VR just running time trails listening to Spotify or my own music. I might get it in a few years when it's dirt cheap but for now I have absolutely no interest in it.

yeah the VR mode in GTS is almost as throwaway bonus feature like in Tekken 7. Not worth any time beyond one 10 minute tryout.
 
soo Megaton Rainfall delivers if you want fast arcadey action and flying around in space? thats all i ever wanted from it.

it just looks like SO much fun, i have to get it after i clear a couple more games from my backlog. hopefully they (or he if its really just one guy heh) have implemented move controls by then.

hmm Raw Data looks incredibly fun as well.. why are VR games so fun-inducing?
 

philm87

Member
I hear a lot of people saying the novelty factor wears off with the VR after a while. What's your opinions on this? Are people just not playing the right games or what?
 

MattAces

Member
I hear a lot of people saying the novelty factor wears off with the VR after a while. What's your opinions on this? Are people just not playing the right games or what?

Personally, at launch, I felt the whole VR thing was alright, some are immersive while some are just mediocre, and then there's the huge wobble, drift that nobody knew how to solve. London Heist and Job Simulator might be the only 2 games that I was fully immersed in at launch. But overtime, more and more games were released, and I just find them to be fun, immersive or not. I've always been a huge fan of motion controller gaming. Today, I'm playing VR games just because of how fun they are. As for immersive wearing off, I would say it varies greatly between games. Eagle Flight might not be immersive at all, but the game is beautiful, fun, thrilling and engaging. The last time that I remember getting immersed was May, Farpoint. After that everything was just alright, but they are really fun regardless. And now comes Raw Data, really kickstart my VR love again. Most importantly, it's pure fun.
 
I hear a lot of people saying the novelty factor wears off with the VR after a while. What's your opinions on this? Are people just not playing the right games or what?

Novelty has worn off mostly, but like Matt said. Then you get some cool as shit new title that is truly something you've never experienced before and it's again just so amazing :D Megaton Rainfall did that for me this week.

And the ease of use, you get your setup ready. So in my case for example i just pull the headset out from behind my TV, plug in that one cable and i'm good to go. The hurdle to start playing is always lower.

Now we just need more games like Driveclub, Dirt Rally and Resident Evil 7 that are full on real games with tons of content. The 10 minute short VR showcases are fine but that leads to the novelty factor more than playing "real" games, but just in VR as it's so much better than the 2D version. Then it's no longer novelty, it's just a better way to play these games.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Just tested 1.01

oh my god it's a SIGNIFICANT improvement.
Further enemies, like really far away still have that framerate problem but you barely notice them since most of the maps are rather small. I was about 30 minutes in before noticing it.
For the improvement, oh my god i can't believe how a small fix can improve the experience so much. Saija blade throwing looks smooth as hell now. Enemies walking, animation, dying are perfect now. Drones flying in the sky are smooth, lasers flying at you is smooth. They really added a thick layer of polish here. Also that stupid pointer/cursor in hub framerate is improved.

Edit:
Spent more time in it, oh my god, this is my top 3 PSVR game. I love this game so much.
I can't imagine what Pro would do if this is what standard version plays like.
Here's a random timestamp for my nightmare run. https://youtu.be/fGDBzV-74M8?t=22m14s

Might wait for a Pro patch before I buy.
 

Zigroid

Neo Member
I hear a lot of people saying the novelty factor wears off with the VR after a while. What's your opinions on this? Are people just not playing the right games or what?
The novelty wears off of everything after a while. It comes back with every new game that you like, but that wears off too after you become familiar with it. That’s why it’s called “novelty”. :)
But novelty and enjoyment are 2 different things, so I can still enjoy games that aren’t novel anymore.
 

philm87

Member
Cheers for the feedback. Yeah kind of meant to word it more like "what's left after the novelty has worn off", but you've answered that between you anyhow.

Getting a motion controller for my gear vr to give me a better sense of how VR games feel with a proper controller. Think it uses an accelerometer. Suprising the amount of games on the gear vr once you have access to the motion controller, though nothing compared to PSVR. Should be able to make my mind up on the PSVR once I have this as I can't find anywhere to try out the actual thing!
 

MattAces

Member
Cheers for the feedback. Yeah kind of meant to word it more like "what's left after the novelty has worn off", but you've answered that between you anyhow.

Getting a motion controller for my gear vr to give me a better sense of how VR games feel with a proper controller. Think it uses an accelerometer. Suprising the amount of games on the gear vr once you have access to the motion controller, though nothing compared to PSVR. Should be able to make my mind up on the PSVR once I have this as I can't find anywhere to try out the actual thing!

Just to note that Gear VR controller uses 3DOF while PSVR Move is 6DOF. In short, the lack of positional tracking. So Gear VR should be something similar to Wii Motion Plus (not standard Wii mote where you just flick whatever direction). I guess you could try something like Brookhaven, or any FPS games. I have zero experience with Gear VR, so can't comment on the game quality or how well the port of Brookhaven is.
But from my knowledge, if you enjoy Gear VR, PSVR will most likely blow you away with the scale of games.
 

Guppeth

Member
Cheers for the feedback. Yeah kind of meant to word it more like "what's left after the novelty has worn off", but you've answered that between you anyhow.

Getting a motion controller for my gear vr to give me a better sense of how VR games feel with a proper controller. Think it uses an accelerometer. Suprising the amount of games on the gear vr once you have access to the motion controller, though nothing compared to PSVR. Should be able to make my mind up on the PSVR once I have this as I can't find anywhere to try out the actual thing!

I've only tried GearVR once and it did feel like a novelty tbh. I don't want to sound elitist but without positional tracking it's never going to feel immersive. It does have a place
porn
and hopefully they'll be able to figure out positional tracking in the near future.

If you enjoy GearVR you will adore PSVR, except for the wires.

EDIT: what Matt said, basically. :D
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Novelty has worn off mostly, but like Matt said. Then you get some cool as shit new title that is truly something you've never experienced before and it's again just so amazing :D Megaton Rainfall did that for me this week.

And the ease of use, you get your setup ready. So in my case for example i just pull the headset out from behind my TV, plug in that one cable and i'm good to go. The hurdle to start playing is always lower.

Now we just need more games like Driveclub, Dirt Rally and Resident Evil 7 that are full on real games with tons of content. The 10 minute short VR showcases are fine but that leads to the novelty factor more than playing "real" games, but just in VR as it's so much better than the 2D version. Then it's no longer novelty, it's just a better way to play these games.

Completely agree with this.
 

philm87

Member
Just to note that Gear VR controller uses 3DOF while PSVR Move is 6DOF. In short, the lack of positional tracking. So Gear VR should be something similar to Wii Motion Plus (not standard Wii mote where you just flick whatever direction). I guess you could try something like Brookhaven, or any FPS games. I have zero experience with Gear VR, so can't comment on the game quality or how well the port of Brookhaven is.
But from my knowledge, if you enjoy Gear VR, PSVR will most likely blow you away with the scale of games.

Gear VR is very experience heavy, and a lot less on the game side. Few cool immersive videos etc. and roller-coaster rides, but nothing too amazing. Only checked recently and there seemed to have been a lot of games released that require the gear VR controller, think it's opened it up to developers more. I will keep in mind that the PSVR experience will be much superior!
 
I hear a lot of people saying the novelty factor wears off with the VR after a while. What's your opinions on this? Are people just not playing the right games or what?

Thats what novelty is its new and different then it becomes the norm and it isn't novel any more.

I would compare it to this: You move to a place and it is amazing to look at but after a while even though it hasn't changed you are use to it, there might be a sunrise or sunset that makes you appreciate it from that same perspective but you can't recreate that initial wow moment. Then you visit somewhere new and you get the same initial impact. But its not just about these moments, you aren't visiting these places for the wow moment or that one view you are visiting them for everything else that is there as well.
 
I hear a lot of people saying the novelty factor wears off with the VR after a while. What's your opinions on this? Are people just not playing the right games or what?

Absolutely not the case for me. I play it every chance I get and I've had it since about february. Every time I'm absolutely floored, it's an unbelievable experience.
 

kingkenny76

Member
I just bought Arizona Sunshine on the EU sale but what is the best way to play it?
Is it with the move controllers or the aim controller?
 

Zigroid

Neo Member
I played it with the moves first because the aim wasn’t available, then I played it again with the aim and it was a whole different experience. Personally, I liked both ways, so my suggestion would be to play with the moves first, maybe play a different game or two in between, then do it again wit the aim. This way it will be a “novelty” again the second time around :)
 

kingkenny76

Member
I played it with the moves first because the aim wasn’t available, then I played it again with the aim and it was a whole different experience. Personally, I liked both ways, so my suggestion would be to play with the moves first, maybe play a different game or two in between, then do it again wit the aim. This way it will be a “novelty” again the second time around :)

Try Move (make you to enable smooth movement and mess around with the setting before starting), if you hate it, go for Aim.

OK, I'll give the moves a go first. Thanks!!
 

MattAces

Member
Skyrim VR rating summary:
This is a VR role-playing game in which players assume the role of Dovakin, a prophesied figure with the power to combat dragons in the fictional world of Skyrim. As players traverse through mountainous open-world environments, they complete missions and quests that impact the eventual fate of their character. Players use swords, bows and arrows, axes, and magic attacks (e.g., fireballs, ice shards) to kill various enemies (e.g., wolves, dragons, human bandits and soldiers). As players engage in melee-style combat, some sequences are highlighted by slow-motion effects, particularly for decapitations. Large blood-splatter effects also occur during combat, and some environments are stained with blood or body parts (e.g., heads impaled on spikes). Some sequences allow players to injure/kill non-adversary characters, including bound prisoners; they scream in pain amid splashes of blood or fire. As the game progresses, the dialogue and on-screen text contain references to sexual material (e.g., “She. . .raped the men as cruelly as Bal had ravished her”; “Remember when you thought [he] was. . .intent on making you. . .into his personal sex slave?”). Alcohol such as wine, mead, and ale can be purchased and consumed by players' character throughout the game; in one sequence, players can engage in a drinking contest with another character, which eventually results in slurred speech (e.g., “One more. No problemsh. . .Thash grape!”).
 

MattAces

Member
oh man, Skyrim VR better not start some ridiculous overblown anti-videogame moral panic in the media..

Skyrim VR is the first PSVR game that involves human decapitation, lots of blood, alcohol etc. VR tried to avoid killing humans. The last game we got that involves killing human is probably London Heist, and that game has no blood.
 

majik13

Member
I just bought Arizona Sunshine on the EU sale but what is the best way to play it?
Is it with the move controllers or the aim controller?

briefly tried with Moves first, and couldn't find a way to reverse(move backwards), maybe I missed it? But felt that was a deal breaker with the zombie gameplay. Played again with AIM and it was so much better.
 
Put the camera about a foot above your head and about 5 feet away and if you are using an aim controller double tap the action button rather than trying to mime the action of opening doors and trunks. That is far superior and easier using the move controllers.

Thanks! Will give this a shot.
 

Skittles

Member
Tweet them, you need to tweet at least 2-3 times before they will notice your message or just email their support, that's how they get feedback. support@survios.com
That's a really weird problem actually, never happen to me with Bishop, sometimes with Saija and mostly with Elder. There's a reason why I barely played Elder.
Emailed them with the suggestion, hopefully they see it and respond. Might start tweeting at them too. Yeah, doesn't really affect the other 3 because both of their hands are filled after a few missions. Severely fucks with Elder because it's so easy to switch hands instead of drawing your bow.

Here's a few(accidentally segmented) gameplay videos of me playing elder. If anyone wants some more videos let me know and i'll upload some (without them being segmented lol)
https://www.youtube.com/watch?v=GwZfYEp2j1I
https://www.youtube.com/watch?v=hsFFKJ82UcY
https://www.youtube.com/watch?v=SceUJYZeJ0w

Here's a part where using the bow feels like "god damn": https://youtu.be/SceUJYZeJ0w?t=5m13s

Tips for using Elder (this is assuming your dominant hand is the one which draws the string):
-Keep the bow mostly horizontal. It blocks less of the screen, easier to aim, and less chance of your moves going in front of each other.
-Keep your dominant hand pinned to your chest and bring your other hand forward to "Draw" your bow. This avoids moving two hands at once, which makes your accuracy suck. It is also way faster to shoot.
-To rapid fire your bow hold your bow out and position your dominant hand near the bow string, then repeatedly flick your wrist backwards (towards your body).
-If you hold down the fire button on your dominant hand then move it towards your bow string it'll automatically grab onto the string. Useful to kinda avoid the situation of switching the hand your bow is in by accident.
-Scattershot arrow sucks unless you tagged a "boss" enemy with it.

I like Elder as a concept, but his execution kinda sucks. Dude needs his kit redesigned.
-His crystal arrow should not only make the pool if it hits the ground, but it should also infect enemies with an AOE nanomachine cloud on direct hits which has the same properties as the pool but is tied to enemy you hit; right now if you direct hit an enemy with it nothing happens.
-Scattershot arrow replaced with a cluster arrow(instead of a line for the arrow formation is a circle) and the arrows from it ricochet off the surfaces/enemies.
-All arrows explode in a slight AOE, this is to make near misses when aiming down less punishing.
-His exploding arrow super is replaced with black hole arrow which sucks in nearby enemies.
-Tagging arrow replaced with a sticky bomb timed arrow.
 
I'm going to put the VR headset on my partner and have her play Until Dawn: Rush of Blood, in the spirit of Halloween. I'm super excited to see her reactions.

When we first started dating I had her to do PlayStation Worlds' Ocean Descent. She briefly mentioned something about not liking sharks, but I wrote it off as a joke. Then I came to find out, after she was a trooper and experienced the whole thing, she is legit afraid of sharks. If there ever was a good example to show off VR's effect to her, I'd say that was it!
 

Taker666

Member
Does turning with your head work for anyone on Megaton Rainfall? I turned the option on (along with turning most of the things off that stop motion sickness) but tilting my head to turn just doesn't seem to work.

Not impressed by the 3D either. Your hands seem totally flat and at the wrong scale (they certainly don't look like your actual hands are in front of you in the way they do in Rush of Blood/Batman etc) and there seems to be a definite lack of 3D depth on the buildings (seems more like the fake 3D they did in Rez where it's more like a big wrap around 2D image as oppose to fully stereoscopic).

A major letdown compared to Eagle Flight for flight control...and in regards to feeling you get when flying through a city. Seems quite a step back. I can't really see why people are impressed.
 

simtmb

Member
Wondering what headphones people are using here.

PSVR completely fails to drive most of mine (assuming i shouldn't use anything over 32ohms?), fit is all over the place, and I'm stuck with using some IEMs, good ones too, but I'm curious what's being used here.
 

Guppeth

Member
Wondering what headphones people are using here.

PSVR completely fails to drive most of mine (assuming i shouldn't use anything over 32ohms?), fit is all over the place, and I'm stuck with using some IEMs, good ones too, but I'm curious what's being used here.
I’m using Sennheiser Momentums. The on-ear ones, over-ears would probably be too big. It drives them about as well as my iPhone does, but I really wish there was more bass for games like Rez. A cheap portable amp might beef things up a bit but I’m loath to add more wire and boxes.
 
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