Tweet them, you need to tweet at least 2-3 times before they will notice your message or just email their support, that's how they get feedback.
support@survios.com
That's a really weird problem actually, never happen to me with Bishop, sometimes with Saija and mostly with Elder. There's a reason why I barely played Elder.
Emailed them with the suggestion, hopefully they see it and respond. Might start tweeting at them too. Yeah, doesn't really affect the other 3 because both of their hands are filled after a few missions. Severely fucks with Elder because it's so easy to switch hands instead of drawing your bow.
Here's a few(accidentally segmented) gameplay videos of me playing elder. If anyone wants some more videos let me know and i'll upload some (without them being segmented lol)
https://www.youtube.com/watch?v=GwZfYEp2j1I
https://www.youtube.com/watch?v=hsFFKJ82UcY
https://www.youtube.com/watch?v=SceUJYZeJ0w
Here's a part where using the bow feels like "god damn":
https://youtu.be/SceUJYZeJ0w?t=5m13s
Tips for using Elder (this is assuming your dominant hand is the one which draws the string):
-Keep the bow mostly horizontal. It blocks less of the screen, easier to aim, and less chance of your moves going in front of each other.
-Keep your dominant hand pinned to your chest and bring your other hand forward to "Draw" your bow. This avoids moving two hands at once, which makes your accuracy suck. It is also way faster to shoot.
-To rapid fire your bow hold your bow out and position your dominant hand near the bow string, then repeatedly flick your wrist backwards (towards your body).
-If you hold down the fire button on your dominant hand then move it towards your bow string it'll automatically grab onto the string. Useful to kinda avoid the situation of switching the hand your bow is in by accident.
-Scattershot arrow sucks unless you tagged a "boss" enemy with it.
I like Elder as a concept, but his execution kinda sucks. Dude needs his kit redesigned.
-His crystal arrow should not only make the pool if it hits the ground, but it should also infect enemies with an AOE nanomachine cloud on direct hits which has the same properties as the pool but is tied to enemy you hit; right now if you direct hit an enemy with it nothing happens.
-Scattershot arrow replaced with a cluster arrow(instead of a line for the arrow formation is a circle) and the arrows from it ricochet off the surfaces/enemies.
-All arrows explode in a slight AOE, this is to make near misses when aiming down less punishing.
-His exploding arrow super is replaced with black hole arrow which sucks in nearby enemies.
-Tagging arrow replaced with a sticky bomb timed arrow.