sncvsrtoip
Member

A great new price for PlayStation VR2
New prices take effect starting in March.

Yep, it is official!I'm hearing there's going to be a permanent PSVR2 price drop to $399 in March
While we are at it, also port your goddamn PSVR1 games!Sony, let us buy the controllers separate already!
Exocars - March 6th
Gorn 2 announced
And...
Wanderer releasing in March 27th
Yeah, the initial release on PSVR1 had its share of issues, then it was apparently even worse for PC.I hope Hitman ends up being good, and there's not some glaring unfortunate issue with it. Exocars, waiting for people's feedback from here.
give it proper psvr2 mode and would be probably be in top10 games on platform ;dPlayed 30 mins of RoboCop Rogue City which is currently on sale.
I found it quite slow and boring and lacked immersion. VR has ruined flat screen first person shooters for me.
I'd even settle for gyro aiming. I'd play it that way in the headset.give it proper psvr2 mode and would be probably be in top10 games on platform ;d
Someone show this to Teyon/Nacon so they make it for PSVR2.give it proper psvr2 mode and would be probably be in top10 games on platform ;d
Someone show this to Teyon/Nacon so they make it for PSVR2.
It seems like the cost would be minimal. And how much work is it really? There was actually a huge experiment conducted on this somewhat recently with Dreams. They gave the creators an option, to literally flip a switch to make their projects VR. And while some projects were wonky, most just worked. And Dreams is worst case scenario... those projects are created in the most peculiar manner, UI and mechanics built with and held together by bubblegum and duct tape. And yet, the games just mostly worked, by literally flipping a "VR" switch.I don't know why devs don't hire models to turn their flat games in VR.
I got a Quest3s, Batman is dope.
Really is a shame its exclusive because that game would be amazing on PSVR2. Graphics are great too, really impressive game.
Completely agree.Yes, but the problem with games that are funded by platform holders is they tend to be exclusive. Not all the time, but most times, they are.
Like at least you can sleep soundly knowing if Meta didn't fund it wasn't getting made. So others platforms weren't even on the table. Meta is the reason it exists at all.
Sony COULD fund their own games too you know! Cough cough, wink wink. Valve as well!
And at least you can eventually play the game on better hardware, as it will work on the Quest 4 and other headsets releasing that run Meta OS.
Hey all!
Thanks for your support for our show both last August and for our upcoming event at 9am PT tomorrow! We're trying to build the key VR showcase that helps drive headsets into the mainstream. As someone that grew up loving E3 conferences and huge moments like Sony's E3 2016, I've always strongly believed it's something VR's missing!
Tomorrow's going to be a great show, especially for PS VR2 - we have Hitman, Ghost Town, Underdogs, Flat2VR and lots more. But we're still on the journey to growing this out to be something that brings in bigger and bigger publishers and studios (and our summer show is looking like it'll be a BIG step towards this).
So please watch live if you want to see this platform grow! It makes all the difference for what we're trying to do.
We look forward to seeing you there!
Anyone here going to watch it?
Agreed.I wish we could build some louder community sentiment / momentum for the straight ports into VR. I totally understand the VRAF people, and agree to some extent... but they need to quiet down a bit and see the bigger picture.
We just need ONE major franchise to get a solid no-frills VR port (unless it's something like utilizing eye tracking to control some fuction more intuitively, or having motion controls replace the sixaxis control option, but basic stuff that doesn't require complete rework or redesign) and sell well... that could open the floodgates and raise all boats.
I will die on this hill. Forgive them father, they know not what they're missing.
Yeah that's a great example. The game has scale... the giant enemies and explosions would be so awesome.Agreed.
Helldivers II would have turned heads and got coverage from large channels. Let them play the game with the dualsense. The perspective shift would blow minds.
Can a mod remove the poll?
I see no way of deleting it, but figured since it's out of date now there's no need for it.
I thought that majority of ps5 game will get conversion to psvr2I wish we could build some louder community sentiment / momentum for the straight ports into VR. I totally understand the VRAF people, and agree to some extent... but they need to quiet down a bit and see the bigger picture.
We just need ONE major franchise to get a solid no-frills VR port (unless it's something like utilizing eye tracking to control some fuction more intuitively, or having motion controls replace the sixaxis control option, but basic stuff that doesn't require complete rework or redesign) and sell well... that could open the floodgates and raise all boats.
I will die on this hill. Forgive them father, they know not what they're missing.
I do image it, all the time.I thought that majority of ps5 game will get conversion to psvr2Imagine if that realy was a case...
Eh, at least soon two big games, Hitman and WandererI do image it, all the time.![]()
I'm hyped for that Shadowgate game. I can access it with Quest now but I'm gonna hold off for PSVR2.Eh, at least soon two big games, Hitman and WandererTough after that...
Yeah I already pre-bought Hitman, hoping it will be good. They did do a lot of VRAF in Hitman though. I'm still waiting for the straight ports. Literally any game, just "as is" is better in VR. We unfortunately don't have too many examples of this though.Eh, at least soon two big games, Hitman and WandererTough after that...
Anyone here going to watch it?
Nice to see them featured on the PlayStation Blog.![]()
Out of Sight VR, Roboquest VR, Surviving Mars – Pioneer and more PS VR2 games announced from Flat2VR Studios
First look at psychological horror, fast-paced action, deep-space survival and other experiences heading to PS VR2 soon.blog.playstation.com
As I've commented on YT and other socials, Imsomniac could convert PS4's Spider-Man to PSVR2: Games like Resist have shown swinging across buildings at high speeds can be done without motion sickness and Imsomniac themselves have done great fast-paced traversal (wall crawling included) with Stormland, and Arkham Shadow has shown how to bring the combat system to VR.I got a Quest3s, Batman is dope.
Really is a shame its exclusive because that game would be amazing on PSVR2. Graphics are great too, really impressive game.