Ronin_7
Member
Basically the movement on the Right Analog... I can't use motion like in a regular Game...Not sure what setting you mean.
Basically the movement on the Right Analog... I can't use motion like in a regular Game...Not sure what setting you mean.
Ah, smooth turning. I prefer it over snap turning. It's preference and one way is not better than the other.Basically the movement on the Right Analog... I can't use motion like in a regular Game...
Yup, snap turning. Once you've had more experience try regular movement with vignetting. Then after a while you can just do regular movement. Some games you may still prefer snap turning even if you don't get sick, but others you definitely won't like it, at least I don't, like in RE8, it's way too hectic for snap turning, I need to be able to move and shoot at the same time without my targets instantly jumping from one location to another.Basically the movement on the Right Analog... I can't use motion like in a regular Game...
Link to the post please.
Looks like PC mod is coming soon.
Hopefully it sees a patch soon, everyone should be making 90fps a priority and native res, unless it's a AAA port I think. PS5 Pro can't get here fast enough it seems!It's disappointing to hear that Switchback VR looks blurry according to Without Parole's review. I don't even have it considered as a future purchase anymore. It sucks that I have to keep an eye on which games are making use of foveated rendering and which ones aren't, if that's the actual reason, like with No Man's Sky.
It has been announced for PSVR2.Nice one, hopefully they will bring it to PSVR2, would surely buy it.
Lol I don’t agree, Moss 1 and 2 has given me some of my most impactful gaming experiences ever and I played those natively on Quest 2. And if you’ve never tried free movement VR in an empty bigger area you’ll never understand why wireless VR is where VR needs to go. Even just playing something like Superhot or Eleven wireless takes VR to another level imo.
Plus, Quest 2 connected wirelessly to PC is awesome, that’s how I’ve done 95% of my PCVR gaming, using a cable gives a better image but for me it’s good enough wireless. Maybe a higher res headset would make me change my mind, easier to see the image quality downgrades, but as it is I just don’t bother using the cable.
There are some good charging stations out there. I don't have one yet myself, but there's a few I have my eyes on.Any good 3rd party accessories you guys would recommend for this?
There are some good charging stations out there. I don't have one yet myself, but there's a few I have my eyes on.
Not much else yet. If you play with glasses you could consider prescription lenses for it or some "bumpers" to help protect the lenses.
I got the exact same vibes...I had a feeling Switchback wasn't going to be great. I was excited at first, but something just felt off as I saw more of it.
I feel like it's a PSVR 1 game, that they forced over to PSVR 2.
I'll wait and see what happens with it before buying it.
It's on r/psvr. I can't find the post anymore.Link to the post please.
Man I never preorder digital games but preordered Switchback as I thought it was a slam dunk and I also enjoy on rails arcadey type shooters. Disappointing to hear about the graphics/pop in. Hopefully they patch it. I'll try and play it tomorrow and see how it goes. Was hoping it would be a good vr game to introduce casuals to vr.
Some Assassin’s Creed movie rig would be awesome but I think that’s far off in the future.For VR, having a headset that isn't tethered is fine. However, most people are going to be space limited. I see in place motion platforms/exo-skeletons being the future of VR. This solves both the space requirement and the feeling of being disconnected from your body (which leads to motion sickness).
Some Assassin’s Creed movie rig would be awesome but I think that’s far off in the future.
Btw I play seated games on a swivel chair to minimize motion sickness, walking on the floor to rotate the chair when turning in the game nearly take it all away for me. Maybe some roof mounted cable management could work when it’s not wireless.
Perfectly stated. I hope Sony supports it with great software, others as well.I've had my psvr2 for maybe 10 hours of gameplay thus far. Even though I had tried it before, having my own time with it has been really fun.
I'm totally engrossed in RE8 VR. It's just magnitudes better in VR. I loved it on quest 2 via PC but the polish here is a step up.
The big show stopper for is GT7. I was a huge racing game fan throughout the 90-2000s and this has really taken me back to that because I started with console sims. I also own Iracing and AC VR, and while those have advantages, there's something special about GT7. Feels like a love letter to us simcade fans. There have been several wow moments while playing.
I owned most the recent console sims in flat-screen and just couldn't be bothered with playing them long. I feel like the price of psvr2 is justified with GT7. This is simply amazing. Booting up the game gives me genuine excitement again.
Being a Quest 2, psvr1, rift s owner I'm not blown away by the headset in any way. It's great all around though. Image quality, comfort, and even the fov is good enough.
I do find the wire annoying in RE8 at times but I'm so captived by the game that fades away.
This headset should be enough to bring top tier AAA games at good quality for the next 5+ years. Thats a huge statement considering console gamers aren't used to that without massive sacrifices. Hell even pcvr owners get jank because its mostly mods at this point. But will Sony take advantage of this?
They almost have to. I say this because the lenses, bulk of the headset, and wired design are going to make it feel really dated if these new sleek headset leaks are true. And fast, like 2023 fast.
It won't really matter that much if Sony keeps the games coming. Eye tracking can allow for highly polished AAA VR you won't see on other headsets. GT7 and RE8 prove that to me in spades there just needs to be a steady stream of them.
FYI ghosting/reprojection are a non issue for me as is mura. I notice it but it just seems nitpicty. Sweet spot takes me about 5 seconds to adjust now.
I think they'll patch it, but I always was interested in it mostly due to word of mouth, and that ship has sailed now, unfortunately. Bring me House of the Dead please, it doesn't even need to look good, it can just be the arcade version. And any other arcade light gun shooter. I think it would actually work well enough in flat mode too, like a cinema-sized screen taking up nearly all your vision, then just using the controller tracking along with eye tracking like in horizon to shot at the targets.Too bad about the bad previews for Switchback. Perhaps now Sony have another reason to actually port Rush of Blood to PSVR2 (and Astro and Wipeout, please!). Somehow I doubt the devs are going to release a patch to improve resolution, so maybe I will simply skip this game for good.
I just tried Pistol Whip, and holy shit, that game's legit. Realistic looking graphics, fuck no, but fun, hell yes.
Now where's my Superhot PSVR 2? I already loved the non-VR version, would so much like to try it in VR.
I never owned an OG PSVR, but borrowed one from a friend for a couple of months. And I think in every game, the Move controllers just sucked. And also tracking of the headset in general, having to recalibrate every five minutes just wasn't fun.this is a game where the move controller tracking was an issue.
I can't remember the last time I was excited to finish work to play a video game.
I want to play EVERY VR game lol. That is crazy.
This is making me feel like a kid again.
Just tried gt7 for the first time....
That was unreal.
Un fucking real.
This is the killer app.
Holy shit.
I can't believe what I just played. I legit felt I was in that car. Just insane
Buy Pavlov, learn to play TTT and thank me later.I can't remember the last time I was excited to finish work to play a video game.
I want to play EVERY VR game lol. That is crazy.
This is making me feel like a kid again.
Hey Buggy Loop , I weighted it!
Okay all. So I was wondering about the published weight of 560g. Heavier than a quest 2 that has a battery and mobile set! So I had this theory that the weight included the cord, which I guessed at over a 100g easy. Well it turns out that the 560g does NOT include the cord.
This isn't my weed scale. This is a NIST-calibrated scale and I have the benchbook right here saying it's dead-nuts on as of today. You can fart on this thing and it will respond to the pressure. With the headset and cord on the scale I pulled 747.85g +- .02 three times. I have about a foot of electrical tape on there so that might be like 2g so keep that in mind.
Weighing it "without" the cable is very difficult since I'm not trying to uninstall the cable. So I had to hold the cable in my hand, trying not to put any pull or push on it. Just the slight wavering of my hand makes it jump up and down. I supported the cable on a box next to the scale but was still not able to get anything repeatable. But suffice to say, I took like 10 reads and they were floating 550-570g. Neither here nor there since that confirms the published weight of 560g is without the cord.
I was going to take a read of the headset plus 5 feet of cable but there was just not going to be any way to get a steady read of that, either. Better to look at the weight of the whole headset+cable less the published weight to see what the cable itself weighs (~185g) and divide that by the length.
Hmm well that's interesting.
I was thinking about this recently and it dawned on me why. What i'm guessing is that the bulk of the Quest 2 "spec" weight is the front display since it comes by default with textile straps.
If i were to guess, the PSVR2 is probably way more balanced and a bulk of that 560g is probably in the headstrap. Oculus' Elite strap (without battery) is 173g apparently so yea. I don't think the headstrap disassembles on PSVR 2 easily? But i wouldn't be surprised if the actual weight on the nose (the annoying kind) is more like in the ~300g range.
Just tried gt7 for the first time....
That was unreal.
Un fucking real.
This is the killer app.
Holy shit.
I can't believe what I just played. I legit felt I was in that car. Just insane
Oh man, I would love a House of the Dead in VR. I remember having so much fun when I was a kid playing the very first title on PC, would love to have that experience again! Simple, but effective graphics and gameplay.I think they'll patch it, but I always was interested in it mostly due to word of mouth, and that ship has sailed now, unfortunately. Bring me House of the Dead please, it doesn't even need to look good, it can just be the arcade version. And any other arcade light gun shooter. I think it would actually work well enough in flat mode too, like a cinema-sized screen taking up nearly all your vision, then just using the controller tracking along with eye tracking like in horizon to shot at the targets.
Also I'd love to see an arcade greatest hits in VR. Like you can built a room with arcade machines, move around and play them, etc. Doubt it'll happen, but Pinball FX may be a similar thing but with Pinball games, which is just as good for me.