Yes. I think that a good combination of native VR titles that push more on interaction and flat games adapted for VR, which maybe would be less interactive than fully VR titles but that would bring to VR real AAA titles, pushing them above their glory, would be the winning strategy.
I'm gradually adapting to full locomotion and I'm waiting to be able to move freely without being afraid to get motion sick, but even the one hour walk in the forest and in the village of RE8 that I made yesterday, was disconcerting for its ability to make me feel in danger. Rationally I knew, but still, the combination of visual clarity, the natural perception of darkness and light due to OLED and HDR, and (to my utmost surprise) a REAL working 3D audio, made me really anxious during the forest traversal. 3D audio really surprised me, because I realized that I was realistically and precisely perceiving the sounds from the sides, from behind, even from above! It was genuinely incredible and I cannot stop being amazed by the level of immersion that is being created when all those factors come together. Soon Saints and Sinners will arrive and I cannot wait to be able to overcame motion sickness to plunge into all of them. I hope RE4 Remake will be playable in VR also, because I really I'm not interested in playing it on screen and aiming with the stick. Once you feel the naturalness and precision of direct aiming, it's very difficult to go back.
Let's hope Sony has is planning to release many VR versions of their future exclusives. That would be glorious.