So spent 45 minutes or so with Red Matter 2. I don't think it looks THAT much higher res to me, but it's definitely clearer - strangely no one mentioned there's definitely aliasing noticeable during movement in Red Matter 2 despite the native res if you look along edges of object like rails. Also when going back to RE8 afterwards it felt worse than I remembered too, so perhaps Red Matter is big enough jump in specs to cause me to question myself a little. But after 5 minutes in RE8 looked great again to me. Anyway back to Red Matter 2.
What I liked - the textures are amazing. That includes the reflective surfaces - there's so much attention to detail. I liked how it's a VR game too, and I needed to find what to use in the environment myself, no yellow tape on objects to indicate to interact because only 1 out of every 20 things are something you can break or use like RE8. If you see it and think you can move it you probably can. The way things like your scanner had the layer of dirt/oil on the screen you could see in the reflections and little details like the glass being dirty and reflections in general are so cool in VR. Flying/boosting is fun and the hand controls are great the way they show the controllers in the game. The game is way better than I expected given it's made by just 2 people I've read, feels every bit as good as a regular AA game, and one not to miss for sure on VR2.
The headset vibrations are really well done and made the takeoff sequence pretty amazing to experience, highlight of my sessions for sure, which leads me in to -
What I felt was a bit compromised about the game - That take off sequence, I hate how they cut it short and jumped you to the next location haha! Now I want to see a VR game where you takeoff from Earth - imagine something like The Dig in VR, drool. There's more mura in Red Matter 2 than RE8 on average - at least from the sampling I have from the first 45 minutes. It's definitely a step up in noticeability from RE8. Lighting and movement doesn't feel as good to me as RE8 either, and it definitely has a WAY more barren feel than RE8. Maybe there's dozens and dozens of people around later, and you have a gigantic open area to explore but I doubt it. When I booted back in to RE8 in the factory towards the end, I was in a dark corridor and all the different lighting sources and sense of immersion of actually being in a dark and spooky hallway just felt way higher to me. I like how RE8 is populated too (both with people/enemies and with clutter).
Anyway, in regards to RE8's reprojection being bad/blurry, I don't buy it. I have turn speed set to 6, I don't know if that matters. But strafing left and right my view ahead was fine (strafing left and right is really slow though in RE8 that's probably why I don't use it much). Standing still and turning my head left and right was even better (higher framerate due to reprojection than turn with the analog). Like if I stay still and hold left or right to spin around really fast, I see many many fast individual frames clearly as the view spins in a circle. I can make out the different objects in as much detail as I'd expect spinning in a circle at a high speed, it's not blurry at all (it's not smooth either, but it's perfectly fine). And walking and running forward looks good too. All around I really have no issues with movement in RE8 and I reconfirmed it. I can definitely see it's lower framerate than Red Matter 2, but that doesn't bother me one bit. RE8 just feels gigantic next to what I've seen of Red Matter 2, and that's not even counting stuff like the epic boss battles. But it's a little weird to rate them against each other because they're quite different games, in terms of gameplay and types of games. Both (look) to be great, but RE8 is definitely going to still be more my type of game.