Oh shit part deux: Git the fuck outtahere.Oh shit
Just downloading it now, so I’ll give some early impressions later.Man, the reviews for Synapse are pretty good. Anyone buying the game? I'm thinking of pre-ordering it to have the 10% discount.
Do it, please! Curious about everything, and please share your thoughts about the reprojection in this game.Just downloading it now, so I’ll give some early impressions later.
So I haven’t played it for too long due to time constraints, but long enough to form a fair opinion.Do it, please! Curious about everything, and please share your thoughts about the reprojection in this game.
Man, that's great to hear and in line with reviews. Wish I wasn't so freaking busy and tired nowadays, can't wait to have so quality me time and play some VR games again.So I haven’t played it for too long due to time constraints, but long enough to form a fair opinion.
Visually, it’s pretty decent - quite striking at times, but it won’t initially impress like Red Matter 2; I think it lacks the finer details of that game. Saying that, there is a lot more happening on-screen.
I didn’t notice anything wrong with the re-projection - it looks sharp enough, the colours pop and fast movement doesn’t appear to cause any noticeable issues.
The gun-play is a little more challenging than I expected - you need to be pretty accurate to hit the enemies, especially at medium/far distance. The telekinesis ability works really well and is fun - it quickly becomes natural distinguishing the distance of enemies when slamming boxes and explosive crates on their heads.
The way the enemies chatter and goad you helps the game feel quite intense. The sound in general seems decent.
Finally, there seem to be a truckload of upgrades and abilities, and they appear to work similar to other rogue-likes - some only last a single play-through and others are constant. I get the impression you can choose and build your favourite style of play, such as close range, long range, etc,.
My only concern is that the levels and enemies could be lacking in variety - but the same could be said for Pistol Whip.
I'm buying it.Man, the reviews for Synapse are pretty good. Anyone buying the game? I'm thinking of pre-ordering it to have the 10% discount.
Never play Gran Turismo 7 after smoking some very strong weed.
That is all I have to say.
Yeah apparently you can fully beat and platinum the game in around 10h or so.I played some more of Synapse last night and enjoyed it. It doesn’t seem like a long game, but it is fairly challenging and forces you to restart from the beginning after each death. Fortunately the game is fun, so this won’t bother me too much, but it’s worth bearing in mind.
Can you play this game sitting down?I played some more of Synapse last night and enjoyed it. It doesn’t seem like a long game, but it is fairly challenging and forces you to restart from the beginning after each death. Fortunately the game is fun, so this won’t bother me too much, but it’s worth bearing in mind.
Yep, it plays just as well sitting down.Can you play this game sitting down?
That's short, but honestly smaller games are my thing now. I'm loving shorter experiences.I got the platinum in Synapse in 6 hours.
Excellent game. Too bad it's so short, but I definitely plan to keep playing it just because of how fun it is.
And just in case, I wasn't trophy hunting. I was so surprised when the platinum notification popped up that I had to go look at the trophy list to check that it wasn't a bug.
That's pretty cool! Game is looking good, another one on my list.Wanderer on ue5
8 ways Wanderer: The Fragments of Fate reimagines the time-traveling adventure for PS VR2
A new combat system, full-body avatars, an art makeover, and much more arrive next year.blog.playstation.com
Really glad this one is getting PS5 version. I actually bought this on PSVR, but never got around to playing it.Wanderer on ue5
8 ways Wanderer: The Fragments of Fate reimagines the time-traveling adventure for PS VR2
A new combat system, full-body avatars, an art makeover, and much more arrive next year.blog.playstation.com
Now this is what I want to hear. I have been a big proponent that next-gen "feel" will come from real world physics engines. We already have fantastic IQ, lighting and texture work, it's the physics that need to make the world feel more alive and less static.Wanderer on ue5
8 ways Wanderer: The Fragments of Fate reimagines the time-traveling adventure for PS VR2
A new combat system, full-body avatars, an art makeover, and much more arrive next year.blog.playstation.com
Next-gen physics-driven world
Powered by Unreal Engine 5 Wanderer: The Fragments of Fate brings an innovative new look at physics. We’ve created a new system that helps simulate ‘real world’ mass and velocity when grabbing items. All of this also includes the player’s avatar and their strength. This is all made even more real with the advanced use of PS VR2’s adaptive trigger haptics, headset, and controller haptics. We even have a new proximity base head haptics system which we cannot wait to share with you.
Not a fan of racing sim, but I would love the port of Wipeout and a brand new MotorStorm to fill the voidI’m really happy with how the catalogue is building, but for me there is one giant elephant in the room, and that is the complete lack of quality racing games - other than GT7 of course. How good GT7 is just makes it all the more frustrating tbh.
I’d love some news on potential PSVR 2 racing games like Rally, for example. The F1 game being PC VR exclusive really disappointed me.
I’d absolutely love a remake of the original Motorstorm in VR! I’d take a VR version of Bus Simulator at this point hahaNot a fan of racing sim, but I would love the port of Wipeout and a brand new MotorStorm to fill the void
trailer looks quite impressive, some of the scenes remind me about TLOU2... I will seeWanderer on ue5
8 ways Wanderer: The Fragments of Fate reimagines the time-traveling adventure for PS VR2
A new combat system, full-body avatars, an art makeover, and much more arrive next year.blog.playstation.com
I'm kinda in the same boat. While I can appreciate the sensation of being 'IN the car racing' with GT7 VR it still doesnt change the fact, that I sort of grew tired of drving in circles on (mostly) bland Racing tracks after already having PLENTY of that in the past with GT1 - GT4. But then again I would KILL for a 'scenic Fun Racer' like THE CREW in VR... just cruising across the country... enjoying the Road Trip in all its VR glory *sigh*Not a fan of racing sim, but I would love the port of Wipeout and a brand new MotorStorm to fill the void
List, please! I'm curious
Wanderer on ue5
8 ways Wanderer: The Fragments of Fate reimagines the time-traveling adventure for PS VR2
A new combat system, full-body avatars, an art makeover, and much more arrive next year.blog.playstation.com
There's Penn & Tellers 'Desert Bus' in VR. It's only PSVR though. . I'd like to try it someday, coop too. A few friends can ride along and do things to distract the driver.I’d absolutely love a remake of the original Motorstorm in VR! I’d take a VR version of Bus Simulator at this point haha
Started playing Hubris and fell a couple of times while climbing the rocks at the very beginning.
After all that climbing in Horizon I just yelled like a crazy person "AGAIN WITH THIS CLIMBING SHIT!!" and turned it off.
Will get back to it when I'm relaxed & patient
Started playing Hubris and fell a couple of times while climbing the rocks at the very beginning.
After all that climbing in Horizon I just yelled like a crazy person "AGAIN WITH THIS CLIMBING SHIT!!" and turned it off.
Will get back to it when I'm relaxed & patient
Apple Reportedly Expects To Sell Fewer Than 400,000 Vision Pro Headsets Next Year Due To Production Snags
The “complexity” of the Vision Pro’s design and “difficulties in production” has prompted Apple to drop its 2024 production target for the device to less than 400,000 units, the Financial Times reported, citing unnamed sources close to the iPhone-maker and Luxshare, the Chinese manufacturer tasked with assembling the headset. A key issue with the production of the device reportedly stems from the complexity of its design, especially Apple’s decision to use two expensive high-resolution micro-OLED displays—one for each eye—whose production has been marred by low yields.
Some pretty cool games came out in the last few weeks: Synapse, Hubris, Beat Saber, Pixel Ripped 1978, C-Smash VRS, Surviv3.What games have I missed in the last couple months? Haven't had time to play VR recently but that all changes soon.
Oh nice, thanks for that. Any favourites out of them?Some pretty cool games came out in the last few weeks: Synapse, Hubris, Beat Saber, Pixel Ripped 1978, C-Smash VRS, Surviv3.
It is cools to see the diversity of genres and some are pretty good in terms of overall quality.
I think Synapse and Beat Saber are the stand outs, but it depends on your taste Oh, have you tried Red Matter 2? It is a sci-fi puzzle game with incredible IQ, it is out of this world (pun intended!). It is incredibly sharp in a way I never thought PSVR2 could be, even though I played quite a good number of sharp games.Oh nice, thanks for that. Any favourites out of them?
Awesome, I'll definitely pick up Synapse and Red Matter 2 by the looks of it. Beat Saber I'll give a miss as Synth Riders is still sitting there mostly unplayed.I think Synapse and Beat Saber are the stand outs, but it depends on your taste Oh, have you tried Red Matter 2? It is a sci-fi puzzle game with incredible IQ, it is out of this world (pun intended!). It is incredibly sharp in a way I never thought PSVR2 could be, even though I played quite a good number of sharp games.
Ugh my controllers are so finicky charging. I stopped a session earlier today, and I checked the controller batteries before I shut it down because you always have to as the capacity is so poor. The left one was low so I plugged it in.
I pick it up now and it's so dead the system throws the message that is has to turn off. >:0 This has happened before. Actually these days I seem to get more devices that are picky about what you plug them into. We have a space atop a set of drawers that has a bundle of long USB charging cables hooked to a powered Anker hub. It a space for charging all kind of shit. The cables are like long and of varying quality so it's not an ideal setup. These controllers though argh.
I've been playing a bunch of hubris! It's got less climbing than the intro section but still regular intervals. I feel like I should turn up the difficulty. The enemies are really easy.
So if you are looking to try this game, so far I would say it's slow paced generic light scifi adventure. It alternates between traversal which is climbing/ platforming(fun!)/swimming(also fun), puzzling, crafting, dialog scenes, and combat. All these elements simple and breezy. All of them. There is no real core to the game. It is just a light and generic scifi adventure. It's well executed though. Looks good. Interface is good. Level and enemy designs are sound.
It's actually a pretty nice game and I keep going back just to get some VR therapy. It's a complete and we'll produced, low impact game that is managing to keep me going with a story. Now I hope that fucking controller is charging so I can play some more soon
When you said "fun", did you mean that for real or were you being funny?