PlayStation VR2's Eye Tracking Now Works On PC Via Open-Source Driver Mod

Tons of really cool applications!

Outside of gaming we use eye tracking for building heatmaps, basic interactions, rendering optimizations (mentioned) but also for tele-mentor guidance as well. While those applications are VERY specific and need to be accounted for development wise I think it is great to be able to get your hands on a cheaper* alternative to high even headsets on the PC side.
 
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Question here is why didn't Sony achieve this as you know…are the sodding engineers behind it.
To be honest it's kinda pointless as no other VR headset supports it on Steam VR afaik.

PC VR devs aren't going to bother implementing it for a device that is under 2% of Steam VR users (2% out of the ones who have a headset).

It's useful technology especially coupled with foveated rendering but until Quest devices support it, no one will bother with it on PC.
 
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