PlayStation VR2's Eye Tracking Now Works On PC Via Open-Source Driver Mod

Tons of really cool applications!

Outside of gaming we use eye tracking for building heatmaps, basic interactions, rendering optimizations (mentioned) but also for tele-mentor guidance as well. While those applications are VERY specific and need to be accounted for development wise I think it is great to be able to get your hands on a cheaper* alternative to high end headsets on the PC side.
 
Last edited:
Question here is why didn't Sony achieve this as you know…are the sodding engineers behind it.
To be honest it's kinda pointless as no other VR headset supports it on Steam VR afaik.

PC VR devs aren't going to bother implementing it for a device that is under 2% of Steam VR users (2% out of the ones who have a headset).

It's useful technology especially coupled with foveated rendering but until Quest devices support it, no one will bother with it on PC.
 
Question here is why didn't Sony achieve this as you know…are the sodding engineers behind it.
Because there's no point in bringing this feature to PSVR2 on PC since none of the VR games available on Steam would have built-in compatibility with foveated rendering or eye-tracking-based controls, and the chances of having a sizeable amount of developers revamp the rendering of their games (some of which date back to nearly a decade ago) to incorporate these features were close to none.
 
Last edited:
Because there's no point in bringing this feature to PSVR2 on PC since none of the VR games available on Steam would have built-in compatibility with foveated rendering or eye-tracking-based controls, and the chances of having a sizeable amount of developers revamp the rendering of their games (some of which date back to nearly a decade ago) to incorporate these features were close to none.
There are a lot of games that already support foveated rendering, it's not something that the game has to implement.
 
Top Bottom