Please enjoy this five hour Lex Fridman podcast with god-programmer John Carmack

SJRB

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Easily one of the most important and influential people in the videogame and technology sphere. Not only remarkably intelligent and knowledgeable, but also extremely kind and a great speaker. It's always great to hear him talk.
 
It's amazing how energized Carmack still is. I'm like 15 years his junior and I just feel tired all the time.
 
I want to watch this but don't know how long I last. Lex is my kryptonite. I dunno why but his pauses, like he is trying to gather his thoughts, are too frequently and too frequently it seems like he's just doing it because he thinks it makes him appear more intelligent.
 
I want to watch this but don't know how long I last. Lex is my kryptonite. I dunno why but his pauses, like he is trying to gather his thoughts, are too frequently and too frequently it seems like he's just doing it because he thinks it makes him appear more intelligent.
 
I want to watch this but don't know how long I last. Lex is my kryptonite. I dunno why but his pauses, like he is trying to gather his thoughts, are too frequently and too frequently it seems like he's just doing it because he thinks it makes him appear more intelligent.

Yeah I can see why that would annoy you, it sometimes looks a little goofy especially when the question he asks is the most mundane shit ever.

With this interview though it's 99% Carmack talking. Lex asks one question and Carmack just goes on a ten-minute lecture on whatever Lex asks.
 
I want to watch this but don't know how long I last. Lex is my kryptonite. I dunno why but his pauses, like he is trying to gather his thoughts, are too frequently and too frequently it seems like he's just doing it because he thinks it makes him appear more intelligent.
His mannerisms are exactly like some of the boys I knew when I was in computer science in college. Conversations took twice as long and eye contact was kryptonite. I switched majors after a year because I realized I'd be working in this environment the rest of my life.
 
Sorry, but I can't stand Fridman. I'd have to gnaw my own arm off if I had to listen to anything with him for five hours.

It's not his views or way of interviewing (re: types of questions, space given to guests). He's just so monotone and boring. Deadly boring.
 
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It's so awesome listening to him talking. He never has to pause and think, and he almost never stumbles or has to go "uhhhhhhh" "hmmmmm". I wish I was ten percent as smart as him. He's also super likeable, of course.
 
Love this, even with Fridman's infuriatingly slow talking.

One of Carmack's best lectures in my opinion. He's really improved his public speaking chops. Someone else here already said it, but the dude clearly still loves the work, even after all this time.
 
suck a likeable guy

Holding Back Jim Carrey GIF by 20th Century Fox Home Entertainment
 
Pinned comment breaks down all the topics covered and you can immediately jump to whichever topics interests you and skip the rest. Man is an OG and still in the game making moves. :messenger_fistbump:
 
I was flipping through the making of Doom 3 book the other day. There's a long Carmack interview in the final section talking about the engine. The interviewer asks him about the future - this was when id Tech 4 was still unreleased.
Carmack's prediction is spot on: the generation coming after id Tech 4 will improve various rendering aspects across the board, and the next generation will be used in commercials and TV. That's exactly what happened.
It might read like a Captain Obvious prediction now, but remember how hard Crytek and Valve tried to make their engines a thing in the movie and animation industries? Then around 2015 Unreal 4 took off, first for real time previs and then as the tool for all those LED screens in The Mandalorian, The Batman, Bullet Train etc.
 
I was flipping through the making of Doom 3 book the other day. There's a long Carmack interview in the final section talking about the engine. The interviewer asks him about the future - this was when id Tech 4 was still unreleased.
Carmack's prediction is spot on: the generation coming after id Tech 4 will improve various rendering aspects across the board, and the next generation will be used in commercials and TV. That's exactly what happened.
It might read like a Captain Obvious prediction now, but remember how hard Crytek and Valve tried to make their engines a thing in the movie and animation industries? Then around 2015 Unreal 4 took off, first for real time previs and then as the tool for all those LED screens in The Mandalorian, The Batman, Bullet Train etc.
The first time I read Snow Crash, I was like pfft, this author is just describing Second Life. Then I looked at the original publishing date and realized that I am an idiot.
 
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