Alexander DeLarge
Member
First and foremost, I just wanted to give my input regarding Take Two's most recent action against modders. As an industry professional that got my start in modding, I just want to say that what Take Two has done against the creators of OpenIV/GTA-MP/FiveM is beyond reprehensible and the actions against the OpenIV project is all a facade to target alternative multiplayer projects which is what ultimately resulted in the incredibly popular "role playing" phenomenon on Twitch.
This is nothing new. If you don't remember, Take Two sent private investigators to the homes of FiveM/GTA-MP's creators and ceased the projects for a time until FiveM came back and an alternative to GTA-MP was created. On a side note, I can't imagine how much more popular these would've been if Take Two/Rockstar hadn't screwed with them during the year of release on PC.
https://arstechnica.com/gaming/2015...two-sent-private-investigators-to-their-home/
http://www.cinemablend.com/games/GTA-5-Alternative-Multiplayer-Has-Shut-Down-98147.html
Here is Rockstar's statement regarding the cease & desist from the other day.
"Take-Two's actions were not specifically targeting single player mods. Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players."
The idea that OpenIV was being used to cheat in GTA:Online is not only preposterous, it's demonstrably untrue considering how the OpenIV developers went out of their way to not only ensure that only single player was moddable, they also followed Russia's civil code regarding reverse engineering and didn't distribute any of Rockstar's data. I can't help but compare this to FiveM again which was targeted for "facilitating piracy" despite the game emulating GTA multiplayer using entirely custom code and the single player portion of the game as a base. It also authenticated whether the user owned the game or not (and after sending private investigators to their homes incident, they were banned from the GTA:Online service).
https://www.pcgamesn.com/grand-thef...layer-mod-claims-it-can-facilitate-piracy?amp
Ultimately, projects like SAMP, Multi Theft Auto, CitizenIV, OpenIV and FiveM all belong in the same category because they secure a kind of longevity and a future that frankly Rockstar's own developments can't by design. I can't possibly stress enough that these alternatives appeal to an entirely different audience than GTA Online's official service does in the same way that Garry's Mod appeals to a far different audience than what Half-Life 2 Deathmatch did back in the day. Hasn't Take Two noticed that GTA5 has been trending on Twitch for the past couple months BECAUSE of FiveM which authenticates whether the user is a legitimate owner of GTAV, resulting in more sales? If they're so concerned by people who want a different kind of experience not buying their shark cards, why hasn't Rockstar hired some of these individuals or adopted some of the concepts that modders clearly care about and have been offering long before Rockstar even gave us a multiplayer component in their games. Give is an SDK, give us self-hosted servers so we can ban these damn cheaters, give us lua scripting support so we can create role playing/Battle Royale/Day-Z survival scenario gamemodes.
I find it absolutely disgusting that Rockstar has been playing both sides of the fence on the issue. They highlight popular mods on social media but they ban modders. They say they're only targeting cheaters and piracy but they target a tool that has absolutely nothing to do with cheats and a multiplayer alternative that checks for pirates and I feel I should quote Boris, creator of the ENB mod when I say that Rockstar is no friend of the modding community.
Rockstar did everything to prevent modding of GTA5, so at this moment impossible to do anything via editing game files.
Fortunately this statement is no longer true thanks to OpenIV but I have the feeling we're going to be screwed on future titles. The solution? Valve had the right idea with Dota2, they have the main game and they've given us extensive modding support. Despite this, it's still monetized because people are buying skins for the heroes they use in Pudge Wars/Dota Race (which is basically Mario Kart and it's awesome) for example. It's a win-win for everyone and most imporwe don't have Valve attacking modders because it "goes against their interests". Why can't Rockstar do that? I'd gladly buy a silly hat for use on the role playing server I play on and according to the chat that I just asked, others would too.
Edit: Did someone edit my title? I have no idea where "please ignore" came from.