Wow I would not have thought about that. I wonder if you could make dice as well?
Heh, one of the first things to occur to me was such a usage. I have dreams of digitally distributing games where you print out the pieces yourself...
Are there any cool recources and websites about DMing a Cthulhu game that give more insight and information than your general "Set up candles and play creepy music" stuff? How can one really do "scary" adventures, without being silly? Oh, and also: Are there some good recources on well-done, fan made scenarios, campaigns and one-shots?
In other news: I just got a new iPhone, are there any essential RPG apps I should look at?
I don't know about iPhone apps, but I know there's a new RPG that's definitely worth a look. I meant to post about it in here ages ago and never got around to it.
Torchbearer
Hi guys! I just wanted to pop in and celebrate the one-year anniversary of NeoGaf's first play-by-post campaign, which I am DMing on the Off Topic Community forum.
To date, we have had a total of seven players, eight characters, two cohorts, one goat, and over 3,000 posts. You can find the thread here: http://www.neogaf.com/forum/showthread.php?t=473824 If you decide to check it out, I hope you enjoy it!
I'll also use this opportunity to say that there's room in the group for another player, if anyone is interested. We are using Dungeons and Dragons 3.5 rules, modified slightly (relevant changes are explained in the first few posts of that thread), but if you're unfamiliar with the system, don't let that scare you away. The campaign is very roleplay-heavy, with a smaller emphasis on combat and rules-lawyering than I think is typical for normal DnD. Or at least that's how I'm trying to run it; the players can tell you whether or not my efforts have been successful.
Anyway though, if you are interested, send me a PM and we can talk. Thanks!
Has it really been a year? Wow, time flies! Anyway, it's awesome that it has survived for so long, godspeed
In other news: I just got a new iPhone, are there any essential RPG apps I should look at?
Wow a year already? Time does fly. It has been a pleasure and a challenge to play in such a creative environment and learn the rules of 3.5 simultaneously. I had little to no prior experience with the mechanics and rules but have adjusted just fine and I'm glad you've allowed me to participate, Lunarian. Always one of the highlights of my day.Hi guys! I just wanted to pop in and celebrate the one-year anniversary of NeoGaf's first play-by-post campaign, which I am DMing on the Off Topic Community forum.
To date, we have had a total of seven players, eight characters, two cohorts, one goat, and over 3,000 posts. You can find the thread here: http://www.neogaf.com/forum/showthread.php?t=473824 If you decide to check it out, I hope you enjoy it!
The campaign is very roleplay-heavy, with a smaller emphasis on combat and rules-lawyering than I think is typical for normal DnD. Or at least that's how I'm trying to run it; the players can tell you whether or not my efforts have been successful
I'll also throw my hat in for recommending RPG Scribe. It's a nifty little app for organizing character info and holds links and references to a ton stuff ranging from items, equipment and spells to currency calculators, stat bonuses, combat modifiers and feat selection lists. It's really comprehensive and as Mike mentioned all its really missing is a dice roller and the kitchen sink.RPG Scribe is pretty awesome, and they finally added the ability to build custom classes. If they added dice rolling functionality, it'd be amazing.
Invisible Castle allows you to set up a profile and link multiple rolls to a campaign or group so that every roll is recorded for easy sharing. It's what I use most of the time in thLunarian's game.2) Is there any online die rolling software, some that could be used for voice/text chat RPGs? Something that allows showing the result for everyone so that no one can cheat.
Invisible Castle allows you to set up a profile and link multiple rolls to a campaign or group so that every roll is recorded for easy sharing. It's what I use most of the time in thLunarian's game.
DnD next?
5th edition?
You could try looking up a few SRDs. A lot of systems go open source.
http://www.darkshire.net/jhkim/rpg/srd/
What style of game are you looking for?
For an incredibly quick fantasy RPG I'd go with Old School Hack.
A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.
They failed.
Now, you must piece together what went wrong. Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your own. This time, there won’t be another chance.
The world is yours to save… or lose
Take a look at DungeonWorld. It may work out depending on your adventure ideas.
Anyone have a good system recommendation? I'm looking to a run a fantasy game in a campaign that's the insane lovechild of Diablo, Dark Souls and Elric of Melnibone. I need a classless system, moderately crunchy, with a focus on humans and a robust suite of non-magical combat options (preferably not requiring a grid). I'd also like it to be Adnd/WHFRP levels of deadly, though I guess that could be tweaked. The first thing that comes to mind is 'GURPS', but I wanted to see if there was anything else that might fit the bill.
Fate might start a little too high competence level wise for what I have in mind, yeah. Is the core still compatible with tweaks from books like Strands of Fate?
Fate might start a little too high competence level wise for what I have in mind, yeah. Is the core still compatible with tweaks from books like Strands of Fate?
Hmm, thanks, I'll give it a read-through. Not sold on FATE's aspects from what I've seen of previous versions (for this game, anyway), but something slightly less complicated than GURPS might do the ticket.
What aspects do you particularly dislike out of curiosity? You may be able to find a workaround.
DISCLAIMER: Not sure how much of this is Strands of Fate and how much is the base system.
I'm not a fan of how they tend to make character personality traits mechanics, or that they can be pretty... wishy-washy, I suppose. I realise it's not a huge leap from "Charisma" and "Skill: Wrangling" to something like"Aspect: The Flashiest Rodeo Star" but it bugs me anyway.
Also, the PC-control aspects of invoking FATE points to do stuff like say 'This NPC trained under the same mentor as me' is actually pretty cool for 99% of games, but kinda runs counter to the feeling of despair and the world being out to get you I want to invoke.
While not technically PnP, I know we have several Crhulhu gamers here and this looks stellar!
http://www.kickstarter.com/projects/1816687860/cthulhu-wars
Those miniatures look ridiculous.