Critical failures are an optional rule on page 242 of the DMG. Granted it's not very expansive beyond "do it however you want."Uh technically "properly" skill rolls have no fumble in DND.
Critical failures are an optional rule on page 242 of the DMG. Granted it's not very expansive beyond "do it however you want."Uh technically "properly" skill rolls have no fumble in DND.
Uh technically "properly" skill rolls have no fumble in DND.
It's really simple and straight forward. Skills and attributes are all handled as die types (d4 being weak/bad at something, d12 being strong/good at something). Most rolls are against a target of 4 (though difficulty can up it). Basically the only thing difficult to get used to at first is what it does instead of hp (a three step wounds thing that gives you negative modifiers to your rolls), but even that gets pretty easy to grasp after toying around with it.I backed the Savage Rifts Kickstarter yesterday.
Does anyone know much about Savage Worlds? How does it play?
It is a shame this thread is so quiet. NeoGAF is massive - there has to be more than ten people who play tabletops here.
New DMs and GMs have a great new tutorial series on Youtube btw, courtesy of Matt Colville, long-time GM and Turtle Rock Studios' lead writer. Running the Game: http://www.youtube.com/playlist?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_
I think the thing I like most about this series is its intent - it wants to inspire you to become a GM, and to keep going if you are. Colville is very good in front of a camera and his combination of great examples, compelling arguments and pleasent demeanour make these vids super entertaining.
Also he makes me want to buy a DSLR to do my own Youtube stuff with and that makes my wallet have a sad.
It is a shame this thread is so quiet. NeoGAF is massive - there has to be more than ten people who play tabletops here.
New DMs and GMs have a great new tutorial series on Youtube btw, courtesy of Matt Colville, long-time GM and Turtle Rock Studios' lead writer. Running the Game: http://www.youtube.com/playlist?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_
I think the thing I like most about this series is its intent - it wants to inspire you to become a GM, and to keep going if you are. Colville is very good in front of a camera and his combination of great examples, compelling arguments and pleasent demeanour make these vids super entertaining.
Also he makes me want to buy a DSLR to do my own Youtube stuff with and that makes my wallet have a sad.
It is a shame this thread is so quiet. NeoGAF is massive - there has to be more than ten people who play tabletops here.![]()
I had a rough session on Sunday.Left me feeling pretty bad as GM. It was definitely my fault. Very slow paced and badly thought out. Had a long chat afterwards, learned a lot.
The Kickstarter of the week is Savage Rifts. It's got 100k already on an initial goal of 8k. I'm waiting until the last day as usual before backing.
Hey, I know it's late, but still - Listen, I've been GMing for years, and I still mess up quite a bit. It happens, sometimes you're not in the zone, you didn't have enough time to prepare, the players didn't flow with your ideas etc. Gather feedback, learn from it. Some of the biggest step I took as a GM were after the worst sessions I ever ran.
It's basically three separate variants of the same rules for playing underworld/smuggler/fringe-type games, rebellion type games, and Jedi-focused games. They can be played together, but are intended to be played on their own.So...
I'm Confused about the Fantasy Flight Star Wars RPG. Is it three games? Can you splice them together?
I tried Shadowrun for the first time yesterday as an intro game at a con. I loved the world and the way magic works (where you can do it as much or as powerful as you want, but it might melt your brain) but it felt like there were too many rolls involved in everything that happened. Rolling like 15D6 to dodge something is cool, but storytelling wise it isn't that different from rolling a few. So yeah, super into cyberpunk/magic, but I'm currently in a "less dice" direction.
I should look at The Sprawl. It sounds up my alley from what I've heard on Friends at the Table.
My group is starting to finish lost mines of phandelver.
Debating what to do next:
a) homebrew. I've been coming up with a new setting. Not sure if that is something my players would go for though.
b) pre existing campaign. I have curse of strahd, out of the abyss and princes of the apocalypse.
I like both ideas. But preexisting campaign's are a lot of work.
My group is starting to finish lost mines of phandelver.
Debating what to do next:
a) homebrew. I've been coming up with a new setting. Not sure if that is something my players would go for though.
b) pre existing campaign. I have curse of strahd, out of the abyss and princes of the apocalypse.
I like both ideas. But preexisting campaign's are a lot of work.
Is the V:TM PDF bundle on Humble Bundle worth buying? Is the game any good?
Is the V:TM PDF bundle on Humble Bundle worth buying? Is the game any good?
I'm not usually fon of this party dnd stuff.. but thsee look cool.
http://cubicle7.co.uk/ogl-omg-adventures-in-middle-earth-coming-soon/
I love me some Tolkien, so these will be bought.
http://geekandsundry.com/matthew-mercer-and-green-ronin-announce-the-critical-role-campaign-setting/
I'm kind of over Critical Role tbh. Mostly because of its fans. But this book v should be awesome. That may is writing it is cool.
Plus we have Volo and storm king soon