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Pokémon Go |OT 3| "No Officer, I'm a Passenger"

I also honestly don't know who thinks PvP will be a fun experience with the current battle system.

I've been saying this since last year. It will be nothing but a measure of who has less lag. Trading should come first, especially with raids. I could lend a duplicate mon to a raid buddy and (hopefully) trade back for it.

Some thoughts after a day of raiding:

The raids killed gym turnover. Everyone is too distracted and burning resources on raids to fight gyms. I kept all 6 of my gyms all day...which means no coins for me. Again, when the casuals get bored, this is going to be an issue.

Level 1 & 2 gyms are a joke and honestly a waste of time. I only received golden razz berries from the 2 I did. Either I had bad luck or the better rewards are for higher level raids. Most likely won't bother with these anymore.

The jump from level 3 to 4 is HUGE. A pair of 30+ players can top a level 3 raid without much trouble. 5 of us lost to a Blastoise 3 times because of the following reasons:

1. It had Ice Beam. Made grass and Dragonite useless. Go electrics!

2. The death loop bug. It happened to all 5 of us. WHY IS THIS NOT FIXED YET!? I was certain this would be ironed out for this update. I have to assume Niantic cannot do it at this point. It's even more frustrating now since it can literally make or break a high level raid.

3. The lag. This happened to me more than others in the group, but I could not select my team in time. I could only swap out 3 pokemon during the countdown because the game lag so badly in the storage screen. Also couldn't dodge worth shit during the battle.

Had the game been running properly I'm confident we could have won. Was a real bummer for my first and only level 4 raid.
 

border

Member
Revives ought to be removed from raid loot tables. Raids should not yield any common items that can come from a regular Pokestop. If I'm spending 100 coins for these Level 1 & 2 raids, then at least give me something I can't easily obtain elsewhere.

And yes, I agree. It's frustrating that the update that should have fixed glitchy combat has only increased the game's glitchy combat.
 

elguero

Member
Anecdotally, my neighborhood seems to have been cleaned out of spoofers. Gyms used to be stacked with high-30s trainers with plenty of high CP Gyrados, Dragonites, and Blisseys. Nothing of the sorts yet although maybe high level players just haven't ventured around my city since the gym reset yet.
 

border

Member
Apparently raids only spawn from ~9AM until ~9PM local time. Late evening is pretty much the only time I can coordinate group play with other friends, since they're mostly in the service industry. People with regular jobs will already be at work for at least 2/3rds of the time that raids are available. There was already kind of a danger that raids were going to be kind of a "Weekend only" activity, and this kind of seals the deal on that.

At least all the kids and teens on summer vacation can still live it up. It may be a while before I can do Level 3/4 events.
 

border

Member
Oh I saw a silphroad topic on the front page earlier today making that claim. Guess that's what I get for not actually clicking on it lol

There are certainly disputing which hours of the day are dead zones, so the specifics have yet to be proven. But raids almost certainly stop spawning once the evening goes on. Maybe not exactly at 9, but not too soon after dark.
 
Had my first raid experience today. Got my free raid pass, and met up with 4 others to fight a Tyranitar. We lost the first time as it had one sliver of health left. I bought another pass for 100 coins and we beat it this time, but I wasn't able to capture tyranitar :(

I bought another pass for 100 coins and we went to another raid and took down a Snorlax. I caught it that time.

Niantic knows how to take my money when I wasn't planning on spending anything.
 

Firemind

Member
Is it not common knowledge at this point that most F2P games are largely funded by by a tiny percentage of users that contribute to a huge percentage of revenue?

https://en.wikipedia.org/wiki/Free-to-play

It is likely that the vast majority of players are playing for free and few are paying money, such that a very tiny minority pay the bulk of the income, known as "whales" and up to 50% of revenue comes from 0.15% (15 in 10,000) of players in one report, these players are known as "white whales".
That doesn't support your argument. Pokemon Go isn't a gacha, or Candy Crush, or the Clash games. Pokemon Go has a rampant cheating issue and cheating can get you everything desirable. Why buy incubators or lures when you can catch rare Pokemon by manipulating your location? I'm fairly sure cheaters have saved tens of thousands of coins this way over the course of a year because they had nothing else to spend it on. Legitimate 'whales' in the beginning bought lures to get to lvl. 40 faster than the players who play for free. Once they reached lvl. 40, they had nothing else to spend either. This isn't a pay to win model as reaching lvl. 40 is purely cosmetic at this point.

Also, not to be underestimated, Niantic uses the app as an advertising platform in the form of sponsored Pokestops. The more users download the app, the more they can bargain, so it isn't simply the 'whales' that support the game. They want people young and old, casual and hardcore to be able to play and enjoy the game. And this update sets out to do that by making gyms and raids accessible for everyone. Well, maybe not as much for rural people. Sure, it isn't perfect, but I imagine they will finetune the numbers in the future. Probably the reason why they set a 50 coins per day cap is to not go crazy and analyze the data before the people try to abuse the system. Or they're greedy I dunno.
 

Rygar 8 Bit

Jaguar 64-bit
There are certainly disputing which hours of the day are dead zones, so the specifics have yet to be proven. But raids almost certainly stop spawning once the evening goes on. Maybe not exactly at 9, but not too soon after dark.


makes no sense why they go down at all should be 24/7 not everyone plays at the same time i would still like to be doing level 1-2 raids right now but nothing is up
 

Darksheik

Member
I had a look at all possibile Raids (as of right now) and I would love to play level 1 against Croconaw! I still miss this one in my pokedex. Except for that, Snorlax or Tyranitar would be great but I imagine not enough people would gather where I live.
So most likely I will farm candies for Feraligator thanks to the free daily raid (if I spot a Croconaw one, of course).
 

Rygar 8 Bit

Jaguar 64-bit
I had a look at all possibile Raids (as of right now) and I would love to play level 1 against Croconaw! I still miss this one in my pokedex. Except for that, Snorlax or Tyranitar would be great but I imagine not enough people would gather where I live.
So most likely I will farm candies for Feraligator thanks to the free daily raid (if I spot a Croconaw one, of course).

same still need feraligator
 
Just read on reddit that gym defense was nerfed even more. Now it's 3 battles, regardless of what's in it, and it's out.

Not a fan at all. Fighting even a Blissey 3 times is not hard, especially when it loses a third of its strength after 1 round. Is this what the community wants out of gyms? A lineup of 1 to 6 punching bags?

On paper, defensive oriented pokemon are the better defenders. Niantic got that right and I'm very happy about it. The coin payout structure is garbage. The goal should be to hold a gym as long as possible and bank the rewards until you're out. Otherwise what's the point? You're encouraged to throw in weaker things the way it is now because you're just not rewarded for holding gyms past a certain point.

And let's say I forgo the coins and just try to hold a gym for as long as possible. It's still broken. The difference in time to knock out a Blissey vs a Pidgey is maybe 5 mins of extra battling. No matter what it's 3 strikes you're out. And after the first round whatever you're fighting is significantly weaker.

Coin payout should go back to how it was, there was nothing wrong with it. You chose to claim 1 or 2 gyms or risk trying to get in more. There was incentive to coordinate more defensively viable gyms such as those in places that close overnight or are hard to get to in general to keep them longer. I shouldn't want to lose the hill in King of the Hill. That's just bad design, period.

Raids are great though. It's only the game's performance and the death loop that dampen that experience.
 

GulAtiCa

Member
makes no sense why they go down at all should be 24/7 not everyone plays at the same time i would still like to be doing level 1-2 raids right now but nothing is up
Playing at 3 am is very much a no no for raids. Come on. It makes sense for it to have a time period. Maybe some gyms should be allowed to last later and probably should start sooner than 9 am or so. But, it makes perfect sense. 10 gathering around a public place at 3 am will lead others to think their up to no good.

It's like all those stories early on about people hanging out at cemetery lots at 2 am when the game started... People don't use common sense..
 

border

Member
Just read on reddit that gym defense was nerfed even more. Now it's 3 battles, regardless of what's in it, and it's out.

Gyms are already stagnant, and they need to increase turnover somehow because otherwise nobody can earn any money.

The problem is that there isn't really any incentive for players to attack other teams' gyms. You can hit the daily cap by just placing 1-2 Pokemon on a couple gyms. When everybody needed 10 gyms there was a legitimate need to capture and hold lots of territory. There isn't that need anymore, and turnover has additionally been lowered by the new gyms that have been added.
 

Rygar 8 Bit

Jaguar 64-bit
Playing at 3 am is very much a no no for raids. Come on. It makes sense for it to have a time period. Maybe some gyms should be allowed to last later and probably should start sooner than 9 am or so. But, it makes perfect sense. 10 gathering around a public place at 3 am will lead others to think their up to no good.

It's like all those stories early on about people hanging out at cemetery lots at 2 am when the game started... People don't use common sense..

getting 10 people to gather during the day is already hard enough let alone during the early morning hours but that shouldnt stop me from taking on level 1 and 2 raids solo
 

GulAtiCa

Member
getting 10 people to gather during the day is already hard enough let alone during the early morning hours but that shouldnt stop me from taking on level 1 and 2 raids solo
Was pretty easy for me yesterday. People randomly showed up.

But you can see why they might want to discourage people playing at 3 am right?
 

border

Member
But you can see why they might want to discourage people playing at 3 am right?

If this is the rationale behind their decision, then why not shut the whole game off after dark? I mean, we don't want people to be gathered around lures or trying to take down gyms at 3 in the morning either.

I'd also note that there's a world of difference between shutting raids down at 3AM and shutting them off at 9PM. People aren't even showing up to daytime raids......having them at night is not going to create flashmobs.
 

GulAtiCa

Member
It's a legitimate complaint though. I get what you're trying to say but you can still easily have a group of 20 people go hunt at pokestops with lures or attack a gym after 9.

I don't disagree actually. Just mentioning that border has been complaining non-stop about literally anything that is off for a bit now.

I def think it should last longer. Starting sooner be good too. I think 7 am to 11 pm would be much nicer. Maybe make Friday/Saturday be till midnight. So the last raid will start at 11 pm. I'm just saying it makes sense for there to not be any raids at 3 am haha.
 

8bit

Knows the Score
There are too many raids going on now, used to be I would run a circuit of local gyms and stop at them fighting and taking them over. Now I try to do this and several are blocked because there's a fat magikarp in raid mode and I can't take the gym.
 

Firemind

Member
PfYWIUv.png
feels bad man

not even a tm
 
yea i was sad i wanted to do a late night raid and was wondering where they all went. i guess it makes sense because of how dangerous it is.



It legitimately makes the thread difficult to read. It feels bad to get back in to the game only to have a very small, very vocal minority whine incessantly.

For the most part people have legitimate complaints. This update has mixed things up a lot. lol i wouldn't even say it's a vocal minority. From what i've seen around the webs, practically every Go thread/community on the internet has had complaints.


That said, now that it's been a few days, I think i'm liking the gym update. As a somewhat casual (still play everyday, F2P) im earning more coins than i usually did daily. And the less time i spend at a gym, the better. I'm usually not trying to spend more than 10 minutes at a gym. If i can throw down a gym in one battle, i'm all for it.

I can see where hardcore players are getting bothered by this.

edit: lol just read the previous page and didn't realize that's what this debate was about. Maybe someone can enlighten me on how CP works now? So is it like before when a lower CP mon taking on a high CP mon takes it down faster or is that system done?

and That 100 to 50 coin limit is straight up greedy and bullcrap.Im sad there isn't MORE outrage on that. Sounds like players are just going to take that lying down.
 
Got a chance to go into my first raid...while I was working lmao

I pulled up by the park's gazebo in my City golf cart...trying not to look suspicious. Yellow egg, it hatched into a CP 18144 Machamp. I saw a guy in a truck, and a few kids with their parents sitting in the gazebo so we had about 5 people or so there. We took him down no problem, and the guy got out and said "That was wild, man!" Everyone had apparently caught him, but I struggled a bit til I was down to two balls. Ending CP was 1622 and I got 10 Machop Candies for it. Got one charged TM so that was neat.
 

robochimp

Member
I'm enjoying going out to the park in the morning picking the first person I fight in a gym and removing all of their Pokémon from any gym that they're in (there are six).
 
I guess no one wants to fight my gyms. No coins for me today! lol *sigh*

Yeah, this gym system is going to need a lot of tweaking. The foundation is there, but it's definitely got issues.

Also, who the fuck's been healing my Blissey for 3 days? lol
 

Acerac

Banned
For the most part people have legitimate complaints. This update has mixed things up a lot. lol i wouldn't even say it's a vocal minority. From what i've seen around the webs, practically every Go thread/community on the internet has had complaints.

There are many legitimate, constructive bits of criticism that can be given about the update. I read Silph Road, I know how bad communities can implode when negative news shows it's head. That said, when a poster goes on for literal pages doing nothing but tearing down every single change it makes the thread unenjoyable to read. Blocking does nothing, as half the replies in the thread are dedicated to that single person's whining.

Hell, I wouldn't have even said something if somebody else (who seemed to be a regular) hadn't. I just wanted it to be known that their absurdly negative outlook was pushing away returning players who wished to participate in the community.
 

GulAtiCa

Member
I'm surprised my Blissey is still alive. lol.

I feel like if they introduce some kind of reward for attacking gyms, the whole system will be more balanced and would work better. Most obvious thing would be to give out coins for each Pokemon you knock out. That could help. Or, even just give items/etc.

Currently my solution is mainly taking on heavy gym areas as well as keep placing my pokemon in more and more gyms, esp taking down rival gyms. Yesterday I was in 9 gyms, now I'm in only 6.
 
I guess no one wants to fight my gyms. No coins for me today! lol *sigh*

Yeah, this gym system is going to need a lot of tweaking. The foundation is there, but it's definitely got issues.

Also, who the fuck's been healing my Blissey for 3 days? lol

Yup...still have all my gyms from yesterday morning. Everyone is doing raids. The consensus in our local group chat is that gyms are a waste of time due to the coin payout scheme.

I do like the core idea of what they're doing, it just needs some work. What I want is the old coin claim system back exactly as it was, and rebalance the numbers to encourage defensive play. Players should want to control gyms as long as possible and get rewarded for it.
 

Dr. Malik

FlatAss_
yall just need to place weak mons in the gyms instead of your Dragonites/Blisseys/etc

Pretty sure almost all gyms can be raids currently. I don't think I've seen a gym so far that hasn't been a raid yet. Only the 1st day or so were sponsored gyms only.

I was waiting for my gym next to me to become one all day now it has!
 
Yup...still have all my gyms from yesterday morning. Everyone is doing raids. The consensus in our local group chat is that gyms are a waste of time due to the coin payout scheme.

I do like the core idea of what they're doing, it just needs some work. What I want is the old coin claim system back exactly as it was, and rebalance the numbers to encourage defensive play. Players should want to control gyms as long as possible and get rewarded for it.
That's easily one of the biggest flaws. They have this whole new mechanic built around gym defense in the new berry system, but keeping your Pokémon at high motivation is directly against your best interests. You're wasting items to delay your hard-capped coin payout.

Right now it's best to find one gym that rolls over daily, drop one Pokémon in at night, and wait for your payout the next day. Maybe one or two more for back-up. Trying to maintain several gyms is just throwing away revives and potions with nothing in return. Except I guess a couple extra premier balls if a Raid happens?
 
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