Pokémon's ageing fanbase: What would you do in TPC's place?

Oh I'm not arguing that, and I have no numbers anyways. The question is whether they're bringing less kids into it than they had in the past, which is entirely reasonable given the rise of smartphones. And yeah, ORAS is an entirely different beast being a remake

This whole thing is spreading because of misinformation and contextless statistics.

I'm seeing all sorts of "Pokémon is dying" crap spreading because of this article and the one its based on going on about this and the "downward trend in sales" that doesn't exist, as I proved in an earlier post.
 
This whole thing is spreading because of misinformation and contextless statistics.

I'm seeing all sorts of "Pokémon is dying" crap spreading because of this article and the one its based on going on about this and the "downward trend in sales" that doesn't exist, as I proved in an earlier post.

I agree. At best all this provides is speculation on hypothetical situations down the road. It has no relevance to the present standing of the series. And really, even if the amount of new blood is dwindling (which is impossible to judge), the effects of such a thing would be impossible to see until many years down the line
 
I'd like to see the main series make it so that the world is more open. I can challenge the gyms in the order that I go to them, and the wild Pokémon would just scale to meet my level on new routes. I loved that X and Y had such a large gap between the 1st and 2nd gyms, I'd like that to be expanded to each gym.
I'd also like to see the gym badges and E4 be a secondary quest compared to fighting the enemy team. They did this a little bit in Gen 5, but it should be expanded. There should be a nice lengthy main campaign that you go through, and then you could have challenging the gyms and elite four as one of the post game activities.
 
Let me catch other people pokemon and play the bad guy.
Even if my evil ways are crushed by a trainer at the end of the game.

But for realistic, if they just expand on X/Y i'll be happy.
The customization alone is a big deal for me now.
I also second the idea of changing up the formula for a game.
Would be interesting to see no elite 4 or something like that.
Hell they've been dabbling in it already with the side storylines like in Black.
 
Already kinda happened with the whole Shadow Pokemon thing.
I got a feeling Genius Sonority or Crea-Tech (studio behind Metal Max) could revive the Orre continuity and make the game systems more complex for an audience of console and handheld JRPG players. There's a great balance of humor and "dark" themes to Colosseum (Mirror B. against underground cities (makes sense in the desert) and Shadow Pokémon) that would benefit from a non-linear game progression and openness to multifarious strategies. Pokémon's battle system and trading ecosystem is one of the main games' big draws; why not do something unique for the Colosseum/Stadium-line games by having them make the most of this region?

Regarding mainline games now catering a bit more towards older clients who keep buying handhelds: non-linear progression in regions would be a big plus, since Hoenn and Sinnoh have so far been the franchise peaks for exploration. Being able to attack Gyms in a similar fashion would be fun; optional difficulties (fully balanced, not just a stat-up for opponents) would definitely complement a move like that. Keep customization! I don't buy the argument that only Kalos cares about clothes and other elements of attire.
 
I agree on this. I want a rival who feels neck and neck with you. I like how in gen I the rival always seemed to get to the gyms before you, and was the champion, but I'd like one where sometimes they'll be listed as clearing it first, sometimes they'll be a bit later than you, and just generally feel more like they're just on your level

Gary dagawd
 
I think Pokemon's fanbase is ageing per se, but I feel as though it might be a conscious decision from The Pokemon Company - the comparison I would make would be comic book properties (target the core, expand the reach of your property).

They seem to be targeting an older audience, those who grew up playing Pokemon, which in turn will introduce the Pokemon brand to their loved ones, whether through the Pokemon games, apparel, tv show, etc.

Siliconnera's article about Pokemon's decline sales is simply rubbish. As we stand, Pokemon XY have sold over 13.3 million copies (1 year release compared to 4) and will most likely achieve similar results to Black & White, 15 million.

What I would argue is that, with every successive release in Japan, we see lower sales. Pokemon mainline games have always achieved over 5 million in their home territory, but we won't see that result with XY - that decline, is related to not targeting younger children as predominantly as it once did (Youkai Watch has filled that void); hence why Pokemon XY was extremely front-loaded and the core bought it day 1.

Regardless of the decline in Japan, the West now makes up for it; which is odd because prior to this generation, Japan would be it's best territory by a large margin.

In essence, I think TPC has realized the above. They want to continue appeal to the core, and I think Pokken Tournament is nice addition to that strategy. In regards to their kids segment, this is the area where they need to work harder. I'm positive they will find something that will reinvigorate the brand within that market segment.

In the end, Pokemon is still one of the most bankable properties in the gaming industry and I don't think that's going to change in the long run :P

All really good points. I like the comparison with comic book IPs -- the effect of MCU was growth in old and young audiences alike. Adults enjoyed Marvel Studio's efforts, and a portion of the profits were invested in further popularising the properties through merchandise and cartoons, which kids follow. I can see how TPC might want to play like that -- ORAS marketing utilised nostalgia in a big way.

However, this all came from the report that less young people bought ORAS compared to X & Y.

This is all doomsaying and based on statistical numbers without context. As I said before, the articles are claiming a downward trend in sales that doesn't exist.

If you're talking about my motivation to open the thread, it certainly wasn't that report about the "decling" sales. Sales declining in a macroscopic scale is an absolutely ridiculous statement, and I apologise if that seemed to be part of what I was saying.

The series is certainly not in a bad place in terms of momentum -- it has grown to a full-blown classic and keeps peaking in certain areas generation by generation. What I believe TPC ought to think about is the long-term. Shifting (or, as you said, expanding) their target audience to older ages is a good idea, and moves like Pokkén show that they handle the situation with awareness of statistic -- but if I were them, I would put some more weight in increasing the lower end of the target ages.
 
Before I leave: confirm whether or not Ichinose's going to keep leading the sound team for incoming Pokémon games. If he's now making his own games beyond Soliti Horse, awesome...I wish him the best and will probably buy those (and I know that Adachi can lead the sound team plenty well). Grab Tawada and get him to compose and arrange, since the poor guy's stuck teaching piano these days.
 
If I were GF, i'd dedicate a serious amount of resources towards developing areas of the game specifically for the aging demographic.

This is just anecdotal, because I am a part of that demographic, but my intuition is that the aging demographic is interested in:
-A more engaging story, so that it doesn't feel like you are just slogging through it to get to the end game.
-More ways to customize / 'pimp out' your pokemon. Seems like older audiences like shiny / high IV / whatever other features that are in this neighborhood.
-More rare / interesting things to find and do in the game world (more legendary hunting in post-game, for instance).
-End-game that gives one many options of play / interesting things to do. Also - rewards for end-game that are actually meaningful / fun to get.
-Personally, I'd like an end-game that is more 'competitive / casual friendly' -- where i don't need to spend excessive amounts of time breeding to end up with something competitive, and also where I can play competitive matches, but with a fairly casual amount of time investment.

By the way, they've made large strides in the second two things I mentioned. If they can make an engaging story / environment (is this even possible? I don't know), and give players a better end-game experience (battle frontier?), they'll be doing well at catering to both audiences, IMO.
 
If you're talking about my motivation to open the thread, it certainly wasn't that report about the "decling" sales. Sales declining in a macroscopic scale is an absolutely ridiculous statement, and I apologise if that seemed to be part of what I was saying.

The series is certainly not in a bad place in terms of momentum -- it has grown to a full-blown classic and keeps peaking in certain areas generation by generation. What I believe TPC ought to think about is the long-term. Shifting (or, as you said, expanding) their target audience to older ages is a good idea, and moves like Pokkén show that they handle the situation with awareness of statistic -- but if I were them, I would put some more weight in increasing the lower end of the target ages.

Na, nothing to do with your post starting this thread. This is more an attack on the poor research of the articles.
 
Make a console subseries directed at the aging audience that features a more mature narrative and focuses solely on older Pokemon (as in, leaving any new Pokemon introductions to the handheld games to help them retain as much purpose as possible) that isn't completely gimped like the GCN games were, while continuing to release the handheld iterations that serve to introduce newer fans to the series by having a less complicated plot and an easier difficulty.
 
Before I leave: confirm whether or not Ichinose's going to keep leading the sound team for incoming Pokémon games. If he's now making his own games beyond Soliti Horse, awesome...I wish him the best and will probably buy those (and I know that Adachi can lead the sound team plenty well). Grab Tawada and get him to compose and arrange, since the poor guy's stuck teaching piano these days.

There are some changes in the sound line-up. Shota Kageyama, XY's sound director, has left Game Freak (although he did contribute in ORAS before leaving). I believe Minako Adachi lead ORAS's music, with Kageyama and Kuroda contributing some tracks.
 
This whole thing is spreading because of misinformation and contextless statistics.

I'm seeing all sorts of "Pokémon is dying" crap spreading because of this article and the one its based on going on about this and the "downward trend in sales" that doesn't exist, as I proved in an earlier post.

The article's thesis is wrong as it speaks of Pokemon's decline in terms of worldwide figures - the comparison is not apt as the title in question, XY has not been on the market for a long period of time as the past iterations have.

Nevertheless, there is a decline to speak of if one looks at Pokemon's performance in Japan as mentioned in my earlier posts. Pokemon currently, whether it be a conscious decision from TPC is not, has an active adult fan-base and growing. That's great and kudos to TPC; however, Pokemon has not connected as much as it previously has to young children - hence the front loaded sales of Pokemon XY in Japan.

Someone has filled that void, and that is Youkai Watch, appealing to a younger demographic. Yet, the decline in Japan, has been offset by the resurgence in the brand in the West, and other territories, especially in India.

In the end, there is no decline per se for the Pokemon franchise on a worldwide scale. On that front, Siliconera is just spitting words to create a headline; however, in Pokemon's native territory Japan, there is. In the end, Pokemon had a slight downfall in 2002-2004, and came back swinging in 2005 and has continued since. I think we will see a slight decline in Japan, and a resurgence once again when Youkai Watch's hype machine fades.

TPC needs to dedicate resources and find a way to market their products to children, that's TPC's biggest challenge moving forward, especially in Japan.
 
  • Make a game with original gen 1 only Pokemon
  • Make a dramatic violent game where we don't catch em all and develop emotional attachment to the limited sacrificial pokemon. Imagine Ash as he gradually loses his pokemon fighting and freeing towns from team rocket who have conquered the world.
 
I mean, if they hold out another 10 years, their fans will be buying Pokemon games for their own children and the demographic will shift back. Half kidding, but I wonder if that will happen to a small degree. Kind of weird to think about.

Despite not being into the competitive scene, I think TPC have already done the smartest thing possible and made Pokemon a game that can be played competitively. That's what seems to hook a lot of teens/adults who otherwise would drop the games after a few months.

You've got Pokken coming out too, which already is looking far more targeted towards on older audience than any previous spin off game before it (that I can remember). The main games should stay accessible though.
 
In the end, Pokemon had a slight downfall in 2002-2004, and came back swinging in 2005 and has continued since.
The drop after the first generation was anything but slight: Red/Blue/Yellow sold around 46 million copies, while GSC/RSE/DPP/BWB2W2 straddle anywhere between 20 through 29 million each. Luckily, falling hard from its peak comparatively still leaves it in a fairly comfortable position considering it was pretty much the biggest video game franchise in the world during the mid-nineties through the very early aughts.
 
The drop after the first generation was anything but slight: Red/Blue/Yellow sold around 46 million copies, while GSC/RSE/DPP/BWB2W2 straddle anywhere between 20 through 29 million each. Luckily, falling hard from its peak comparatively still leaves it in a fairly comfortable position considering it was pretty much the biggest video game franchise in the world during the mid-nineties through the very early aughts.

That paragraph exert is a continuation of Pokemon's performance in Japan.

One could say that Pokemon's decline in popularity was gradual from 1998-2001.

From 2002-2003, that's where Pokemon's popularity was severely hit. Pokémon Heroes the movie was a flop in it's native territory, merchandise sales were dwindling, Yu-Gi-Oh! was at it's prime; then came a resurgence in late 2004 and continued onward.

Still it's far from where it was when it launched, but no series has been able to surpass it since, until Youkai Watch.

Hence me stating that one will most likely see another resurgence in the Pokemon brand in Japan once the hype dies down for Youkai Watch.
 
The whole pokemon brand is stagnating, the appeal of new pokemon isn't really enough anymore when the gameplay is exactly the same. ESPECIALLY since it's now a yearly franchise. Pokemon, COD, Assassins creed. they all suffer from the same franchise fatigue.

TPC needs to expand, it makes no sense that they only have ~70 employees considering how much sales their games generate. It's really starting to effect their work as evident by how barebones gen6 was. Not much new pokemon added, a lack of postgame, no BF...
Either expand or take a year+ break between generations.

In any case, I think gamefreak should really try appealing to the older demo with features like these;

-Hard Mode
-Engaging Storyline
-Side Quests
-Lots of PostGame

OR make a second pokemon series that's more hardcore orientated. Swap between them yearly. Have pokemon cross compatible (tradable between both series)
 
Honestly, one day I would like to see a full reboot of the series.

RS and BW both played with this in various ways, but only RS really took the biggest risk---cutting off backwards compatibility in order to re-work the inner workings of the game such as IVs, EVs, Natures, etc. I really wouldn't mind another "RS" one day, where backwards compatibility was cut to allow a more greater evolution. Yeah, I mean, I like bringing my old Pokemon back over and over, but eventually I want a fresh start, y'know? Pokemon Bank makes me think they won't do this anytime soon, sadly...

Now, I DON'T ever wanna see any Pokemon cut, or radically changed in appearance. I like all the Pokemon, and I think one of the strengths of Pokemon that sets it apart from the rest of the 'Mon series like Digimon, Monster Rancher, etc., is that is has a solid set of monsters, and none of them are ever left out completely (bar RS, but they were in the data from the beginning so they weren't really cut...) or cut. But I would like to see statistical revamps, especially among the older Pokemon who weren't really made with the competitive nature in mind, some type changes like Masquerain to Bug/Water, and streamlining evolution methods, such as making the Cross-Gen evolutions more natural.

But basically re-work the moves and Abilities. A lot of them could be cut, or combined, I feel. Or maybe some move evolution system, like Bubble -> Water Gun -> Hydro Pump, or something. You know, a change to the battle system, while still keeping the classic turn-based style.
 
  • Make a game with original gen 1 only Pokemon
  • Make a dramatic violent game where we don't catch em all and develop emotional attachment to the limited sacrificial pokemon. Imagine Ash as he gradually loses his pokemon fighting and freeing towns from team rocket who have conquered the world.
This is kind of like what a Nuzlocke run is.

On-topic, I think the whole Pokemon brand is stagnating. That said, I don't have kids and I'm not in tune with kid trends. How do kids feel about the series these days? It doesn't seem to be as big of a thing as when I was a kid for sure. I think they need to appeal to the older demographic and give us some difficulty levels, an actual story and some side quests. And consistent post-game content. For kids, they need to find a way to get mind-share back. A good TV show with solid marketing and toy lines might go a long way to do that.

Tangentially, can we have another Pokémon Conquest? I'd like to see some more solid spinoffs myself.
 
Tangentially, can we have another Pokémon Conquest? I'd like to see some more solid spinoffs myself.

I'd like to see them cross with Dynasty Warriors (maybe not gameplay wise, but characters) next.

I mean, it totally fits! The colors of the three major Kingdoms in Dynasty Warriors are Blue, Red, and Green.
 
I'd like to see them cross with Dynasty Warriors (maybe not gameplay wise, but characters) next.

I mean, it totally fits! The colors of the three major Kingdoms in Dynasty Warriors are Blue, Red, and Green.
Pokémon Conquest was actually Tecmo Koei, so I would think they'd be willing to give another spinoff a shot if given an opportunity. I'd certainly love to see something like that again.
 
-More ways to customize / 'pimp out' your pokemon. Seems like older audiences like shiny / high IV / whatever other features that are in this neighborhood.
Most older players hate IVs. They're a forced grinding element that has a RNG component and basically obsoletes your in-game team. They're supposed to add "diversity," but they do so in a way most people won't notice. Unlike Natures, they lack a strategic component.

They're really shit, even once you get a 6 IV Ditto to breed 5 IV mon consistently.
 
Agreeing with the notion of "harder" or at least having an optional hard difficulty setting available from the outset. And "harder" shouldn't just mean grindy. Improved AI and trainers having more, better Pokemon are obvious improvements - I mean, the games just aren't fun when I'm trashing an entire region of trainers with a single Pokemon without needing to heal it except to restores it's moves (which is how the games tend to be about halfway through). One thing to help prevent grinding to overcome challenges would be to implement a degree of level/difficulty scaling for battles other than wild Pokemon. I know people are usually against that though.

Some other changes that don't really reinvent the series but freshen it up would be nice. Don't really have any ideas though.

Also kind of agree that there are too many Pokemon and a lot of them look dumb. But "MORE NEW POKEMON" is one of the draws of a new game I guess so not a lot can be done there.
 
Most older players hate IVs. They're a forced grinding element that has a RNG component and basically obsoletes your in-game team. They're supposed to add "diversity," but they do so in a way most people won't notice. Unlike Natures, they lack a strategic component.

They're really shit, even once you get a 6 IV Ditto to breed 5 IV mon consistently.

DexNav actually tackles this problem in a big way. It's really easy to get a 3IV 'mon with the right nature, especially with Surkit's Sweet Scent and Ralt's Synchronise (both of which are available in the first few routes). It's even possible to get a good egg move while at it. While getting a perfect critter might take some more patience, you can assemble an in-game team that is quite competitively viable without being disoriented from the main quest. :)

The sneaking mechanic surprised me in a very good way. It better return in Gen 7 and become a standard, regardless of how mechanics change.
 
Most older players hate IVs. They're a forced grinding element that has a RNG component and basically obsoletes your in-game team. They're supposed to add "diversity," but they do so in a way most people won't notice. Unlike Natures, they lack a strategic component.

They're really shit, even once you get a 6 IV Ditto to breed 5 IV mon consistently.
Really, while the breeding mechanics can stay in for people who like them, IV's should be done away with, and you should be able to just select the two stats you want max EV's in.
 
Besides the obvious Pokemon console game with some actual effort into it.

I'll just make some upgrades to the battle system. Like some moves autocasting and taking a slot while acting like an ability. Things like Magnet Rise or Mud Sport will activate when the Pokemon switches in. Will work great for trick room users.

I'll make Black and Gold Pokemon. Those will be like rarer shinies. They have perfect IV's lock, while the Gold ones have hidden abilities.

An aggressive revamp of some Pokemon. Complete type, stats and even minor design changes to a lot of useless pokes.
 
On-topic, I think the whole Pokemon brand is stagnating. That said, I don't have kids and I'm not in tune with kid trends. How do kids feel about the series these days? It doesn't seem to be as big of a thing as when I was a kid for sure. I think they need to appeal to the older demographic and give us some difficulty levels, an actual story and some side quests. And consistent post-game content. For kids, they need to find a way to get mind-share back. A good TV show with solid marketing and toy lines might go a long way to do that.

As far as this goes, I know my nephew's and nieces love the franchise but they're too surrounded by tablets and games like minecraft to notice. They had no idea about X/Y or ORAS until I let them play my copies.
 
Recognize what Pokemon is / should be, and iterate on that.

Pokemon Black and White were inspired almost entirely by Pokemon Red and Blue, and they were incredible games because of it. Pokemon, IMO, is about adventure and discovery. I know that others love the competitive aspect too, so that's another thing to focus on. IMO, EV and IV management are outdated. It's addictive, but the gameplay part of that is very shallow. It's like making a game out of finding four-leaf clovers or winning the lottery. EVs should be 100% picked in-game once your Pokemon reaches level 100 (or 50?), and IVs should be abolished altogether.

Pokemon has new gimmicks with every iteration. But there's still no guarantee that the grinding will be manageable (see the post-8th-gym grind in Heart Gold / Soul Silver).

I loved the older protagonists in BW, but they aren't needed. Whatever serves the story is fine. BW had an excellent villain - one who you find yourself agreeing with. More of that would be awesome.
 
Pokémon Conquest was actually Tecmo Koei, so I would think they'd be willing to give another spinoff a shot if given an opportunity. I'd certainly love to see something like that again.

Pokemon Conquest was the product of Tecmo Koei proposing Pokemon Warriors to Game Freak and TPC. They didn't like the violence and proposed a less violent IP like Nobunaga's Ambition
 
Recognize what Pokemon is / should be, and iterate on that.

Pokemon Black and White were inspired almost entirely by Pokemon Red and Blue, and they were incredible games because of it. Pokemon, IMO, is about adventure and discovery. I know that others love the competitive aspect too, so that's another thing to focus on. IMO, EV and IV management are outdated. It's addictive, but the gameplay part of that is very shallow. It's like making a game out of finding four-leaf clovers or winning the lottery. EVs should be 100% picked in-game once your Pokemon reaches level 100 (or 50?), and IVs should be abolished altogether.

Pokemon has new gimmicks with every iteration. But there's still no guarantee that the grinding will be manageable (see the post-8th-gym grind in Heart Gold / Soul Silver).

I loved the older protagonists in BW, but they aren't needed. Whatever serves the story is fine. BW had an excellent villain - one who you find yourself agreeing with. More of that would be awesome.

Na, I don't agree that IVs should be abolished, but they should be changed somewhat.

IVs are meant to be the genetics of the Pokémon and really, we're not meant to have perfect ones. The only reason we do is because hackers started it and Game Freak adapted to make ways to get Pokémon with max IVs to try and discourage it and make it easier.

What they should do is make it so you can never have more than 3 max IVs. That's the guaranteed limit when caught in the wild with things skewed for IVs at the moment (Friend Safari 2 max, No Eggs Group Pokémon have 3 max, DexNav has up to 3 max). Have some sort of bench limit that's a maximum value that all can add up to. Make it still random, and still manipulatable by breeding, but you can never have "perfect" Pokémon. It'd make an interesting shift in competitive battles, too.
 
I don't want a dark and gritty mature reboot. I just want the story to feel less childish.

a 10 year old kid taking out a crime/terrorist organization with extremely absurd goals that will most likely destroy the world is annoying.
 
bring it to consoles pls.

look i never game on 3DS outside my house/ if I do take my 3DS outside it's hidden away in my backpack cause of streetpass ..

I NEVER trade locally with the recent games. don't know anyone who does either

anyway i say bring it to consoles where i'm sure their growing older fans will appreciate it much more

i mean look I'm 19 and my friends and I still play pokemon..my brother who is 7 ..Has zero interest in pokemon neither does all his friends. they're all into skylanders etc.
Yes, make a game with a significantly higher budget and a far smaller audience pls.
 
As far as this goes, I know my nephew's and nieces love the franchise but they're too surrounded by tablets and games like minecraft to notice. They had no idea about X/Y or ORAS until I let them play my copies.
Yeah see, I have no idea how to fix that. Maybe putting the old games on the app store might boost some popularity? Or make some more spin-off titles that fit on mobile devices to bring back brand recognition? I dunno.
Pokemon Conquest was the product of Tecmo Koei proposing Pokemon Warriors to Game Freak and TPC. They didn't like the violence and proposed a less violent IP like Nobunaga's Ambition
Right on. I can't imagine them ever getting to do a truly violent title, but another game in a vein that takes off from Pokemon's established format would be very welcome by me.
 
What they should do is make it so you can never have more than 3 max IVs. That's the guaranteed limit when caught in the wild with things skewed for IVs at the moment (Friend Safari 2 max, No Eggs Group Pokémon have 3 max, DexNav has up to 3 max). Have some sort of bench limit that's a maximum value that all can add up to. Make it still random, and still manipulatable by breeding, but you can never have "perfect" Pokémon. It'd make an interesting shift in competitive battles, too.

You keep saying this, but it won't help. Sure, you can no longer have all stats perfect - so now "perfect" would shift to maxing out the stats under the limitations. Let's say the cap is 93 (i.e. three perfect IVs). We go from a perfect, I dunno, Celebi being 31/x/31/31/31/31 to it being 31/0/31/0/0/31.

As long as there is randomness in IVs, "perfect" Pokémon will exist and will be what all competitive players strive for.

Not to mention there's no way they'll manage to get breeding as painless as it is in gen 6 under this new system. For example, assuming three perfect IVs are inherited randomly, you only have a 1/20 chance to get the correct stats inherited as opposed to 1/6 under the current system.
 
Yeah see, I have no idea how to fix that. Maybe putting the old games on the app store might boost some popularity? Or make some more spin-off titles that fit on mobile devices to bring back brand recognition? I dunno.

There's plenty of pokemon minigames on the app store and whatnot, I see them playing them all the time.

It's just they aren't aware of the mainline titles. They just need more advertising and a bigger push during breakfast TV/saturday morning cartoons IMO.
 
They really should just let you manually add stats (EVs) upon level up like every other RPG, in addition to base stats.

Although I guess Game Freak doesn't want to make kids feel like they need to worry about what stats their giving a boost to, I know I get panicked in RPGs when I have to decide that...
 
I'm pretty sure this is part of the overall series plan. A perpetual loop of nostalgia that is both accessible to newcomers, yet recognizable to veterans.

Gen 3 had a Gen 1 remake, helping to bridge over those who didn't transition to the GBA era.

Gen 4 had a Gen 2 remake, to transition to DS.

Now Gen 6 has a Gen 3 remake, to transition people to the 3DS. It'll never let fans go.

Edit: Hell, considering this, this would leave the grounds open for yet another Gen 1 remake or re-imaging, since Fire Red/Leaf Green is now a little over 10 years old.

Edit: 10 years. Wow

Nintendo will commemorate the 20 anniversary of pokemon with a full 3D remake of red and green on consoles
 
- All "bosses" such as gyms, elite four members, champions, rivals and high ranking antagonists should have six pokemon teams.

- Elite Four members don't have mono typing, and possibly extend this to gym leaders too if there is a hard mode.

- Make legendaries super hard to catch, they got easier over the years.

- Make all IVs immediately visible instead of making players rely on math and NPCs.

- Implement a feature where a player can scan a pokemon mid-battle to check the opponent's typing, for casual players who don't memorize every pokemon's types.

- Make more double-typed moves for the lulz.

- Get rid of the nickname censorship. Yes, kids can see it but they already turn off nicknames in BattleSpot so unless they ask a ton of strangers to battle they will never see them. Back during the Gameboy days my friends and I all laughed at pokemon being named after curse words, kids will be kids and I think Nintendo is too limiting on censorship. Because really, I can't name a pokemon "Spike"?
 
I just want a hard mode. I disable switching on my first runs because it makes the game slightly more difficulty.

I want better AI, EV trained opponents, and gyms/elite 4 that scale with me. Gyms are meant to test you, they should use appropriate leveled pokemon like in Origins.
 
I'd like for Pokemon to go back to the style/direction they were apparently trying to steer towards for Black & White. It was supposed to feel slightly "older," with the teenage Main Characters (who are my favorite MC designs in the series,) and the slightly darker story of Plasma, Ghetsis and N.

Plus those games had stylish UIs. X/Y/OR/AS feel like they're back to primary colors and cookie-cutter icons.

I've been playing Pokemon since the day Red came out, I've never missed a generation, I played Y and now I'm playing OR and I'm going to be 27 next year. I don't want Pokemon to be "mature," but it needs to grow up a little. Be a bit sleeker.

Build the world to an actual scale, please. It didn't bother me as a kid but it's been bothering me since Diamond/Pearl that towns and cities are maybe 10-15 buildings and a kid on a bike can get around an entire "region" in 20 minutes.
 
I just want a hard mode. I disable switching on my first runs because it makes the game slightly more difficulty.

I want better AI, EV trained opponents, and gyms/elite 4 that scale with me. Gyms are meant to test you, they should use appropriate leveled pokemon like in Origins.

yea they should make the game more open world and less linear by not restricting the order of the gyms somehow
make the gym leaders pokemon levels scale based on the number of badges you have
 
Release a new coliseum game that also serves as the pokebank. Let me customize my own trainer for it, and have online battles. For Glory, For Fun. A huge set of rules people can make for their games. Let em host tournaments.

I really also want a change to the trainer system, because I put a lot of work into pokemon in XY, and if i go to ORAS they're suddenly not mine anymore. I can understand not wanting to push over that level 100 gardevoir over to some adventure that was just started, but really, it's all about the postgame.
 
You keep saying this, but it won't help. Sure, you can no longer have all stats perfect - so now "perfect" would shift to maxing out the stats under the limitations. Let's say the cap is 93 (i.e. three perfect IVs). We go from a perfect, I dunno, Celebi being 31/x/31/31/31/31 to it being 31/0/31/0/0/31.

As long as there is randomness in IVs, "perfect" Pokémon will exist and will be what all competitive players strive for.

Not to mention there's no way they'll manage to get breeding as painless as it is in gen 6 under this new system. For example, assuming three perfect IVs are inherited randomly, you only have a 1/20 chance to get the correct stats inherited as opposed to 1/6 under the current system.

You do realise that what you listed means there won't be perfect Pokémon, right?
 
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