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What year it is? It's frustrating that this is still something that is dragged out time and time again
The funny thing is that in the last decade, the amount of real life horror and violence we see has gone up significantly, how many police shooting videos are on Facebook? How many beheading videos end up on Twitter?
Video games are violent and graphic, but they're not the main issue here, and many of the most popular games are not about violence at all (Minecraft, mobile games)
What do you think, GAF?
New South Wales top police officer has warned against the society-wide impact of violence in video games, saying that in real life game over is game over.
I think there is enough research to suggest that we really should be concerned, he said. Given that children and young people are large consumers of this sort of content, this is of great concern to me.
When you see video games that reward behaviour, where somebodys murdered, where somebody is abducted and raped and they get credits for that what sort of messages are we sending our children?
He said the role of the police was not only to reduce violence and crime but also fear.
In reality theres no reset button that can bring the player back to life. The real world is not a video game. Game over is game over. We deal with that every day.
Elizabeth Handsley, a professor of law at Flinders University and the president of the Australian Council on Children and the Media, said violence in video games was last topical in 2012, when a law to create an R18+ classification was passed in the Senate.
Theres very, very clear evidence that accessing violent media is a risk factor for aggressive attitudes and behaviours, and for becoming desensitised to violence, Handsley said.
Rather than enacting the virtual violence in real life, Handsley said people who played violent video games more often developed a mean and scary view of the world, and assumed the worst of others intentions.
She said it was frustrating that questions over the potential harms of violent video games were often oversimplified.
The research of the impact on media violence tends to get boiled down to is it going to make you a mass murderer, she said. Its much more complex.
The effects were more likely to be subtle but widespread, such as less constructive interactions and relationships, and a diminution of civility in general.
If you have inherent distrust of people, or read aggressive intent into words and actions that might otherwise be quite innocent ... thats going to have an impact at a societal level, Handsley said.
What year it is? It's frustrating that this is still something that is dragged out time and time again
The funny thing is that in the last decade, the amount of real life horror and violence we see has gone up significantly, how many police shooting videos are on Facebook? How many beheading videos end up on Twitter?
Video games are violent and graphic, but they're not the main issue here, and many of the most popular games are not about violence at all (Minecraft, mobile games)
What do you think, GAF?