When you see video games that reward behaviour, where somebodys murdered, where somebody is abducted and raped and they get credits for that what sort of messages are we sending our children?
Ugh. If you're gonna be concerned about and criticize video games like this, then at least take the time to learn what video games are. If you don't care to do that, then how much do you really care?
Games where you get points for abducting and raping people, don't really exist, certainly not anywhere children go. So I guess we're not sending any message at all there?
In reality theres no reset button that can bring the player back to life. The real world is not a video game. Game over is game over.
You don't say? This police chief seems to purely be spouting fluff.
Theres very, very clear evidence that accessing violent media is a risk factor for aggressive attitudes and behaviours..."
The last I recall, they'd only tested short term aggression. And I'm not sure how they separated the cause for this aggression as being the violence rather than the competitive aspect.
Theres very, very clear evidence that accessing violent media is a risk factor for [...] becoming desensitised to violence,
This I just straight don't believe. Would like to see the "very, very clear evidence" behind that statement. Unless we're sadistic psychopaths, watching virtual violence which we know is not real, is enormously different from being exposed to real violence.
Rather than enacting the virtual violence in real life, Handsley said people who played violent video games more often developed a mean and scary view of the world, and assumed the worst of others intentions.
She said it was frustrating that questions over the potential harms of violent video games were often oversimplified.
The research of the impact on media violence tends to get boiled down to is it going to make you a mass murderer, she said. Its much more complex.
The effects were more likely to be subtle but widespread, such as less constructive interactions and relationships, and a diminution of civility in general.
If you have inherent distrust of people, or read aggressive intent into words and actions that might otherwise be quite innocent ... thats going to have an impact at a societal level, Handsley said.
This seems more fair...or interesting. But if the main negative thing playing violent video games contributes to is people developing a mean and scary view of the world, and assuming the worst of others intentions", then I'm not sure if
not playing violent video games would help much with that. Plenty of other causes for cynicism in this world.