I did so testing for a friend on pCARS recently after a loooong layoff of maybe six months away from the game. Man, I know this game is a rough diamond but I'd completely forgotten just how fucking thrilling it can be with the right car/track combo. I was running twenty car GT3 grids around Monza at 90% AI with the surround cranked up, the Buttkicker pummelling away and Crew Chief barking instructions through my headset. It was heavenly.
Anyone care to share some latest titbits from pCARS 2 development..? I've got the racing bug again..!
Man I wish PCars had AC physics, or AC had PCars AI.
I can't play either without wishing the two had a baby.
After playing AC the physics in PCars feel terrible, especially the road tyres, and the AI in AC leaves a heck of a lot to be desired.
If someone could combine the strengths of each, that would be something special.
It's still a very tight run as we're a bit behind on GUI and Career so nothing is set in stone yet. Current guess is Septemberish.
OK it's Christmas. None of the famous brands are missing this time.
We've started QA already. We plan at least 7 months of QA for polishing and bug fixing.
I don't think we are aloud to really talk about it. They are VERY adamant about sniping people who break NDA. I will say that the current line up of cars looks fantastic.
There was no media or info lockout with PC1. With PC2 we have been told to not share anything.I understand that but last time there were people that shared things within minutes of it being posted on the private forums. Where as now, there's practically zero information about the game out there. I guess having a higher cost for entry has weeded out the worse people.
Speaking of which, what happened to the pretendcars prick? Did he give up?
There was no media or info lockout with PC1. With PC2 we have been told to not share anything.
All I can say is thart my impressions is that SMS did a super good postmortem of PC1 and are trying to address most of the bioggest complaints with PC1. And in my opinion, they're doing a pretty fine job. Of course, they're strenghtening some of the best parts to and throwing some new challenges in between. I don't think anybody that loved or liked PC1 will dislike PC2. It's, without a shred of doubt, the better game.
Amen to that. Pcars is basically a GT racer only for me as that's the only class I felt happy with the FFB and handling, even after much tweaking. I'd be happy enough if they ditched the road cars and concentrated on the race versions.If they haven't fixed the FFB tuning then I will keep my money. I shouldn't have to consult a forum thread to get the FFB right for each and every car. The physics for the road cars also need to be improved.
That's my impression, yes. The UI is not finished. It's a bit behind schedule, as far as I understand. It was their intention to make it good this time, but wasn't going all that well. Finally they hired a very committed individual that is doing a fantastic job. How good it will be in the end? I don't know. I wouldn't say it's a big step from PC1, but a huge jump forward.Are they genuinely acknowledging the complaints with pCARS 1 and are they serious about addressing them? Annoying things like general UI and menus, crap leaderboards, silly livery selection methods, borked multiplayer options, no custom championships etc etc. One of the biggest frustrations was the stubborn way they ignored good suggestions from the community with pCARS 1.
Basically, all the annoying things and counter-intuitive design decisions?
I can say that PCARS2 feels a lot better with a Gamepad, I think I even prefer it to AC's handling now.
That's my impression, yes. The UI is not finished. It's a bit behind schedule, as far as I understand. It was their intention to make it good this time, but wasn't going all that well. Finally they hired a very committed individual that is doing a fantastic job. How good it will be in the end? I don't know. I wouldn't say it's a big step from PC1, but a huge jump forward.
I can't really comment on multiplayer features, or any feature, in fact. Like I said, I think they did a super good job at taking notes and analizing where the first game failed. Now, how good the fix for these problems will be, I don't know. It's too early to tell.
I can say that PCARS2 feels a lot better with a Gamepad, I think I even prefer it to AC's handling now.
Do people really think that this will release in 2017?, I remember the debacle that was the release of PC1, so either they've learnt alot or learnt nothing........
I'm tempted to say I'll eat my hat if it comes out this year, but I don't own a hat, and I can't imagine hats are particularly tasty.
This is so, so important. Wheel users are in the vast minority so it's absolutely crucial that it plays well out of the box with a gamepad. pCARS was a disaster in this area and there must have been a LOT of players who abandoned the game after only a few hours because of this. I believe I read that there will be several presets this time around for wheel FFB, pad controls and even car tunes?
Agreed, I remember having some dialogue with Ian and the team about this, and he freely admitted that the pad implementation wasn't as good as it could have (should have) been, so he is aware just how important it is.
Outside of the sim racing bubble there are still a lot of people who like sim racers, but don't have (won't have) a wheel, so it is important if they are intent on wooing those.
I fear that the damage has already been done, and many of those players will be cautious in the extreme, this is one of the reasons why I am surprised they can hit Sept 2017, there has been no marketing, there has been no attempt to appease those people who did give up on 1, it just seems a bit odd that they are 7 months out of release and the hype machine hasn't whirred into action, maybe all that pre realise hype from PC1 wore the poor thing out and they need to build a new one?
To further clarify, the drivetrain and diff work is all new. We've added three very important new additions to the tyre modelling. The handling really is transformed (yes I'm biased, it's epic!) The improvement in FFB that has fallen out of this is wonderful also.
Little nugget from Ian about the handling:
http://forum.projectcarsgame.com/showthread.php?49473-Project-CARS-2-What-we-are-99-certain-about&p=1317775#post1317775
Marketing like "dirt", "ToD", "Porsches", "Pro support", "iRacing like online structure", "improved VR" ... All nice marketing they could do that usually would get me excited, but not after pCARS 1.Yeah, their task will be harder this time around because there will undoubtedly be a large group of "fool me once..." naysayers.
Also they need to think about a carrot-on-a-stick structure and good optional easy control modes /driving-aids if they aim for higher sales, we've talked about both before.
There was almost an... arrogance, (for want of a better word) with how pCARS launched. It was as if the game was only being sold to WMD insiders already intimately familiar with the game or to racing sim diehards who (it was probably assumed) would be happy to fettle with it to get it in shape. Catering to casual players almost seemed like an afterthought.
Almost?, ALMOST!!!!!
Bwah bwah ahahaha
The main man was still saying the product was the best thing since sliced bread once it was released and the state it was in became apparent to the buyers, it was a mess at release.
It took numerous patches before it was in a state where it could be considered finished, and the arrogance continued during that time.
I wouldn't talk about arrogance. What you complain about (and rightly so) had more to do with a) The lack of a high caliber UI lead and b) Time. The game was a developing nightmare, from having to switch systems mid development, to money shortcomings. You can say whatever you want about Ian Bell, and I'll probably agree to everything you say, but he did magic with the budget he had. But magic can last just so long.There was almost an... arrogance, (for want of a better word) with how pCARS launched. It was as if the game was only being sold to WMD insiders already intimately familiar with the game or to racing sim diehards who (it was probably assumed) would be happy to fettle with it to get it in shape. Catering to casual players almost seemed like an afterthought.
PC2 development looks a lot less thriving, yes, probably because WMD2 understand this is not a fairytale anymore. As for me, I'm happy that SMS don't look like they have put themselves in the adventure of creating the best sim ever with 3.4 millions.
Language failure xDI'm not sure i get the meaning here - can you please elaborate, Fres?
Maybe time for a new topic then............