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Proteus |OT| A Game by Ed Key and David Kanaga

Crub

Member
Wish it was a little more "gamey". Didn't really enjoy it even though I wanted to. I get much more enjoyment out of exploring in Just Cause 2, or to take another randomly generated example: Minecraft.

Probably is the perfect game to play if you're high though.
 
"Who the hell is John Muir"

Never change, youtube commenters. smh

I love to see experiments with the medium, I think they are essential. If anything could suck me in and have nothing else to offer, it would be a pure exploration game. It's just that, time and time again, there comes a point where I think, "I can't imagine how awesome this would be if they built a deeper game inside of it."

I guess I'll just have to give this a shot and see if this is the one that I'll get something more than the usual out of.
 

speedpop

Has problems recognising girls
I played the beta when it first hit, but only for a little while.

Just ran through my first 4 seasons now. What an experience.
 

hiryu

Member
Played this last night. It's really great. It is probably the most immersive experience I've ever had. When it shifted from day to night I actually felt cold and when it started snowing I got goosebumps.

My favorite animal I discovered was a frog like creature. I followed a few of them for at least 5 minutes just because I liked the music they made.

Overall it's just a really great experience.
 
Quite liked this quote on the Steam page.

iChAVH3VL6RSB.jpg

PC Gamer (Tom Francis, who I'm a fan of for a while)
 
I actually would REALLY like to have some "spoiler" discussion with other adventurers.

Things like
the bees/flies. when they speed you up if you're able to find another group they'll chain together so you can move at warp speed for longer, and then if you manage to chain together a few groups of them and run past the bass stones they fire at faster pace and it gets totally nuts.
I imagine there are quite a few other little things like this that I have yet to think of.

Here's the stuff I've found so far;

Stone circles -
standing in the circle at night causes time to speed up, and when you enter the glowing ring of light on the ground the season will advance
.

Marker stones -
when approached they release a few white floating lights, at night these will head in the direction of the stone circles

Totem stones -
standing between the totems at night causes the stars to grow unusually large and the colour of the sky will change depending on the season. I went there in Autumn, the sky turned red and clouds of light appeared at my feet. I sat down and the cloud shot up into the sky - I left the stones to get a better look, and another cloud started to form, with a shadowy figure inside! The shadow man thing ran when I approached, leaving a cloud of lights in his wake. I tried to follow, but couldn't find him
.

Castles -
when you come into contact with a castle ruin it will transport you to the next castle in the chain

Bees -
running through a swarm of bees causes them to carry you at fast speeds, plus it's possible to chain together multiple swarms to go even further afield

Frogs -
will jump away from you when approached. Different coloured frogs seem to jump further, while sometimes glowing white frogs that make a single, giant leap can be found
.

Owls -
the only nocturnal animal I've found so far, although apparently there are also bats. Not sure if owls are a season specific spawn
.

Squirrels -
appear during day in Summer or Autumn
.

Crabs -
appear on beaches in Summer or Autumn, can be seen hibernating inland during other seasons
.

Incidentally, I only just realised today that you can sit down by pressing the space bar. I'll have to see if sitting around near any animals that normally flee from your presence causes them to exhibit other behaviour.
 

Coconut

Banned
I saw a weird flying pink thing in the sky looked like a grammar carrot with a pink trail behind it I followed it out into the sea and eventually it disappeared.
 

djtiesto

is beloved, despite what anyone might say
Will there be any kind of demo available? I'm very hesitant as I'm starting to get weary of these indie artsy "nongames" and I've been burned on them a bunch already. But this one's premise sounds a bit neater than usual.
 

Deband

Member
Will there be any kind of demo available? I'm very hesitant as I'm starting to get weary of these indie artsy "nongames" and I've been burned on them a bunch already. But this one's premise sounds a bit neater than usual.

Exactly my thoughts. I think they are overpriced when most of them are 1 or 2 playthroughs then you're done.
 

CheesecakeRecipe

Stormy Grey
Spent a very long time with it last night, my thoughts as follows (I couldn't help but gush at it a little, fair warning):

When I was younger my eyes crossed paths with an advertisement on the back of a game manual (I think it was on the back of the Metal Gear Solid NA release, if anyone can get a picture I will be eternally grateful) which depicted a tree obscured by a thick foggy haze, illuminated to almost white out condition by an overbright flashlight beam and surrounded by blurry snowflakes. It was such a striking image, powerful enough that it dug a small ditch into the back of my brain and planted a seed. From that seed grew the desire to come across this tree, approach it from the darkness and meet with my abstract friend. I often sat and wondered what it was about this scene that drew me towards it, analyzing all the small details about the image. At times I even considered learning how to code in an engine in order to recreate my trunked comrade, a lone map for me and only me that could put this twisted wonderland closer to reality than my imagination would allow. That seed had grown over the years into the tree from that ad and it rustled around on top of my brain. To this day I still find my obsession with this tree inexplicable, borderlining on irrational. But it has fueled a craving for a pure wandering experience in games and Proteus is the closest I will ever get to this fantasy.



Perhaps what Proteus does for me is equally as unexplainable as my bark-layered buddy. On its surface all it offers is a semi-randomized island that you can cross in a minute and a half with less graphical detail than a professional Quake 3 player’s maxFPS config. But to lean on such assumptions, to actually compare it as a whole against what most people consider games would be to miss the point. Proteus instead borrows from the Dear Esther camp of wandering aimlessly, albeit with more freedom and no weighty prose spouted by a suffering Englishman. It takes Minimalism to the extreme, stripping away any semblance of gamey elements in order to encourage pure exploration. There’s no goal at hand, no mission riddled with confusing dossiers to browse and no radio contact to fling objectives at you. Just you, the island and a few inhabitants which go about their lives as you drift from place to place.

Upon opening your eyes for the first time to the isle of Proteus, you’re waist deep in sea water a little ways out from the shore. Deep but distant rumbling ambient drones soothe the senses and draw you into this dreamlike world. As foot touches to sand, the drones mix out into a cheerful little number, trees and nearby plants provide plucks of digitized instruments which layer effortlessly into the mix. The soundtrack is now much more structured, a song more along the lines of Brian Eno or Robert Rich’s works. You can choose to sit here and soak in the spring air some, or move until the scene fits your picturesque view. With everything framed differently, the song changes a little bit to reflect your distance from different parts of the scene. Moving elsewhere will give you new pieces of music every few feet you move, hand crafting sound through scenery. It calls to mind other music oriented games like Rez, but the lack of interaction and mechanics pushes it closer to Electroplankton.



When the night fell, everything now had a new tone, giving me more reason to explore under the stars’ glittery light. Serenity befell the island and the music illustrated this just as well as the gorgeous and ever changing pastel palette. Soon I discovered how to change seasons, which brought new wildlife to chase and an entirely fresh set of sounds with appropriately changed colors. There is an eventual end and a barely there something-or-other that isn’t quite a plot. Most of what the island has to serve up is less for the upfront part of the mind and more towards imagination. There’s a nearly perfect synergy between exploration and feedback while just moving around which I can only compare to playing outside as a child and the innocent bliss such an activity provided. Once in a while, Proteus was able to get my jaw to dislodge from its grumpy and stubborn position and plant it firmly on the edge of my desk in awe. That’s just what kind of power it holds over those who the experience will appeal to.



Not everyone will find Proteus’ experience to their liking, preferring to spend their time with the usual gaming affairs. But Proteus succeeds in standing apart because it brings something fresh to the table, a relaxing trip you can truly lose yourself in so long as you’re willing to let go of the fact that you have no jump button, no interaction button, and no things to shoot. It fills a void by being devoid, a bold statement drawing yet another line in the sand in the “Games are Art!” argument. I’ll be returning to that island rather frequently I feel, seeing that my first run took me 4 hours when others blew through it in 40 minutes. I’ll touch toe to shore again and again emerging from the sea, my soul burdened by the heft and stress of life now cleansed by Proteus’ zen-like journey. And I hold out hope that maybe, just maybe… I’ll get to see my tree again.
 

Zia

Member
Will there be any kind of demo available? I'm very hesitant as I'm starting to get weary of these indie artsy "nongames" and I've been burned on them a bunch already. But this one's premise sounds a bit neater than usual.

Exactly my thoughts. I think they are overpriced when most of them are 1 or 2 playthroughs then you're done.

I doubt there will be any kind of demo, so if you can't make it to an event you may be out of luck. Videos don't really do it justice, but I'd say if you enjoy sound toys, and music like Boards of Canada, Fennesz, or Brian Eno at his lushest, and can lose yourself in hyper-minimalist graphics, you may enjoy this. It's only a game in that there's a sense of progression and a definitive ending. There's no challenge; exploration for explorations sake.


Thoughtful writeup. Interesting comparison to Electroplankton. I think that may honestly be its closest "mainstream" relative. But, whereas Electroplankton is kind of like aural finger painting, Proteus is like an interactive, exploratory installation, expertly designed so that the results are always gorgeous. An evolving sound garden.
 
D

Deleted member 22576

Unconfirmed Member
I also just discovered you can walk with the left click on your mouse... has that always been there? Its a pretty handy feature. I play this game mostly with the 360 pad though.
 

Odrion

Banned
I wish this game had the option to spit out a recording of the music during your playtime. I guess I'll do it myself.
 

Zia

Member
I wish this game had the option to spit out a recording of the music during your playtime. I guess I'll do it myself.

Would have been amazing to play for an hour then take it with you while you're out and about. They have plans to update the game, perhaps with mods and features, so maybe we'll see something like that.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I tried it for like 30 minutes yesterday and while I really love artsy games, I didnt really "get" this game. Having music barely audible seems to be missing the point apparently though. Guess I'll try again with music and consider it more an Electroplankton musical thing, and not an explorative open world game.
 

Kurdel

Banned
I want to go back to this, but I am dissapointed.

Only two genuinely surprising and awesome moments and 40 minutes of meandering. I want to go back becuase it was a nice ambiance and I want to see more island seeds.

Small spoiler about the details of my big spoiler:
The ending

Looking at the Aurora borealis was incredible. I wanted to get down from the mountain, but then realised I was floating in the air, god it was go awesome.
 

megalowho

Member
Played and explored for a while earlier this week. Will go back in over the weekend to try and see the rest of the content.

It's a very pretty pixel world with a couple of cool moments, I enjoy being there taking screenshots.. but not gonna lie, the extremely limited amount of interactivity is a real bummer. I like the idea of affecting a game world by where you are in it, but it feels like Proteus barely scratches the surface of that general idea (and Antichamber, which I'm also playing, runs with it at 1,000,000 MPH). The way the game handles music cues is neat, if fleeting. Could have been a cool audio toy if they went further down that route, but it's much more restrictive than even an Electroplankton as is.

Feeling a bit burned paying close to full price honestly. It's something I'd want to see in a next-gen After Dark collection, would be a standout if that were the case. As an interactive art piece it's not bad, and as a $10 game it's disappointingly underwhelming. Ah well, at least it's something new.
 

Lord Error

Insane For Sony
I really liked it. On a few occasions during a single play through the game really surprised me in a nice way. I do consider Flower to be better though, even though it's not exactly the same kind of thing.

I got to the end but I didn't see any
Aurora Borealis
.
It's possible that you just had to turn around. I saw it only after I turned around.
 
I bet. I'm sure I'll see it at some point. (Aside from screenshots I've seen.)

Is this game randomly generated?
Yes the islands you appear on are, and the music and sounds you hear are based on whats around you. Different plants and animals and landmarks make different music every time you play. It's very Brian Eno-esque.

I just played the game for a bit, its weird but I enjoyed it.
 

kami_sama

Member
It might be short, but I loved it!it's up there in "Most Beautiful Games" and "Best Sound" with Dear Esther, game I also love.

They might not be the most interactive games out there, but they are great.

PD: In the short walktrough I had, I made more than 120 pictures. lol
 

Zia

Member
Oh boy, the creators had to defend calling it a game.

http://www.visitproteus.com/what-are-game/

Anyway, what I agree with most is this quote:

It's a shame, because they never attempted to position it as anything except exactly what it is. Completely unpretentious, but its mere existence seems to be driving a lot of people, particularly on the Steam forums, nuts. I hope it does well, regardless. It's one of my favorite games ever.
 

Scarecrow

Member
Wondering if someone could help me out here. When I try to play the game in full screen mode, it sort of zooms in too much, despite my monitor being able to display in 1080. Looks like this:
prot_zps2e31a2fe.jpg


I can play it in windowed mode fine, and full screen that, but it still leaves the top bar on the screen. Any idea on how to solve this?
 

taoofjord

Member
Just wanted to let people know that after your first playthrough (which is restricted in some ways to make it balanced) the island gets more interesting. Apparently, this will be expanded on in a future update. Speaking of which, there's a bunch of ideas floating around for future content updates. Like smaller clusters of islands instead of just one large one, starting the game at different seasons, infinite mode, and so on. I'm also crossing my fingers that we'll get mods.
 

CheesecakeRecipe

Stormy Grey
Just wanted to let people know that after your first playthrough (which is restricted in some ways to make it balanced) the island gets more interesting. Apparently, this will be expanded on in a future update. Speaking of which, there's a bunch of ideas floating around for future content updates. Like smaller clusters of islands instead of just one large one, starting the game at different seasons, infinite mode, and so on. I'm also crossing my fingers that we'll get mods.

Anything they do to help expand upon this already amazing idea is fine with me. I want to come back and be surprised for the first time again, even though I know I won't be able to.
 

Lime

Member
Looking forward to trying this game out later on when I have the time. Even some of my non-gaming friends are talking about it.
 

Jharp

Member
I don't know, you guys. I hate to be so negative, but it seems awfully... artsy fartsy tryhard indie stuff. I loaded it up and played for an hour figuring it'd be the perfect game to play when I'm sick as I am, and was just incredibly bored. I was hoping it'd be like Journey with even less structure, but the world just seems so static. I climbed the top of a mountain and saw a tower in the distance, went to it and it was just a giant black stone rectangle. Whoopie...

I found a graveyard at one point, which was really cool, but aside from that saw little of interest. I dig the art style and the music kicks ass, but it's just so one-note. Maybe I'll give it another go later.
 

taoofjord

Member
I don't know, you guys. I hate to be so negative, but it seems awfully... artsy fartsy tryhard indie stuff. I loaded it up and played for an hour figuring it'd be the perfect game to play when I'm sick as I am, and was just incredibly bored. I was hoping it'd be like Journey with even less structure, but the world just seems so static. I climbed the top of a mountain and saw a tower in the distance, went to it and it was just a giant black stone rectangle. Whoopie...

I found a graveyard at one point, which was really cool, but aside from that saw little of interest. I dig the art style and the music kicks ass, but it's just so one-note. Maybe I'll give it another go later.

There are definitely some interesting things to see, but for the most pat it is very low-key. I definitely wouldn't call it artsy fartsy, though. I never felt that it was pretentious, the two guys that made it just wanted to make a simple relaxing world for you to get happily get lost in.

I do think the game world needs more stuff in it though. The more times you are surprised while playing Proteus the more you'll enjoy it. Fortunately there will be content updates.
 
Just finished my first run a few minutes ago. I'm someone who is open to all types and forms of games. When I saw this pop up on steam prior to release, noticed all of the accolades, and positive word of mouth from plenty of people here, my interest was piqued. It reminded me at first glance, as well as many others, of last year's Dear Esther which was a game that I enjoyed playing as much as I enjoyed piecing together its story and savoring its pretty landscapes.

Proteus isn't much like Dear Esther at all. Sure, they're both what some may call, "walking simulators", but for me, Proteus provided a far more palpable, emotionally charged journey than I was expecting. This is definitely a game that I would recommend going in blind is the best way to experience it.

My first day/night cycle left a lot to be desired. I wasn't quite sure of what to make of the game, but I did like the little things that I noticed like the falling leaves on a tree, the sparse animals living on the island, and the subtle animation of those very trees blowing in the wind. Little did I know, the game was just starting to sink its hooks into me.

During the second night cycle, I decided to climb one of the mountains again. I noticed some sparkling lights gravitating toward the ground off in the distance. What I discovered led me to figure out how to change the seasons on the island. As I kept playing and exploring the same areas that I traveled to time and time again, I discovered new creatures and how the environment was dynamically changing around me.

Seasons would strike different emotions in me sometimes even on the fly as the music absorbed me in deeper. It felt as though the island was figuratively and literally dying around me as the seasons passed while building up this strange tension within me that climaxed when
the sky turned bright red while on top of the mountain with the multiple totems
. When I finally reached Winter, my sudden fear quickly turned into mild depression upon seeing all of the dead trees and snow in the dim light accompanied by a more slowed down, somber track that acted as the icing on the sad cake.

There was a strange sense of beauty about it all as walked through the snow and towards a mountain ahead. When I reached the top, there was a white blanket as far as I could see with only a single mountain top barely visible off in the distance. I had seen every inch of this island, and yet, it still felt like a mystery to me. I gave this little game a chance, and it struck a cord within me that only a small few games have done before. I implore anyone willing enough to give this game a shot to do so because Proteus is truly something special.
 

rexor0717

Member
I don't really know how I feel about it. I will have to go back and explore the game some more. I'm not sure if there are multiple endings, but
I just walked out onto the frozen ocean and walked into the sky. Is that how its supposed to end? I could barely make my way around it winter, so I'm not sure if I missed something on the island.
 

FlyinJ

Douchebag. Yes, me.
I think the game would really fall apart on the Rift or using stereo 3D in general. All the objects are billboard, flat textures. It would look extremely strange. It might actually look kind of cool, but not in the way most of you are thinking.
 

The Real Abed

Perma-Junior
I don't really know how I feel about it. I will have to go back and explore the game some more. I'm not sure if there are multiple endings, but
I just walked out onto the frozen ocean and walked into the sky. Is that how its supposed to end? I could barely make my way around it winter, so I'm not sure if I missed something on the island.
My run through as well as Nerd^3's ended
while walking down from the top of a mountain. All of a sudden you're floating slowly into the air. I guess it can end anywhere as long as the season is "over".
 
ibsPqxvP6l5uLs.jpg


Wow, that was quite the adventure! Figuring it out and seeing for yourself in an hour, in one sitting, is the best way. All you should know is there is an ending and you'll figure out how to progress forward with no need for a tutorial. I didn't expect an ending. But what an exquisite and jaw-dropping one it was.

It was kind of cool how you didn't have to follow the main path through the vortex cycles. Just chilling, looking at the shooting stars, taking loads of screenshots. Kind of non-linear unlike Journey which clearly wanted you to move on.

You can press Q for auto-walk, truly an evolution from Dear Esther :p

It's a great season simulator, the audio design is fantastic. Hearing the windy breeze on top of a snowed mountain, creatures chirping tunes, and then it giving out in serene moments.

Can't wait to sit down my friends and family to play this by themselves.

Did anyone encounter this tree hanging creature? Don't think it's a squirrel.
icX7vkkTFb37y.jpg
 
Edge gave Proteus an 8.
In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.
 

Mengy

wishes it were bannable to say mean things about Marvel
Proteus is the daily deal on Steam today, on sale for $5:

http://store.steampowered.com/app/219680/

I think I'm gonna buy it, the "game" has always looked interesting to me, and most people rave about the experience of it. Plus, it's like the price of an Arby's sandwich, and I'm sure I'll get more value out of this, lol.
 
So, I've been thinking about buying this game on my Vita, but I'm not even sure what kind of game it is. Like an abstract first person exploration game, where different things in the environment create different sounds or music? Sell it to me GAF. I usually like quirky indie games, but I'm terrible for buying and not playing them.
 
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