Prototype 2 will be shown "soon".

Yep, that's why I called it 1.01 :-/ Maybe -1 should be a better number, seeing how it was a regression. Still liked it a lot better than both Infamous and especially Prototype, which was bad in every possible way. I can understand why people prefer Infamous but Prototype was just...ugh. A piece of generic committee based nothingness.
You could run straight up skyscrapers at 100mph and dropkick helicopters out of the air.

To this day that is still one of the coolest things I've seen done in a videogame :) Pure power fantasy madness.

Infamous was the best game out of the bunch for me though, in terms of story and variety and god-like ass-kickery.
 
You could run straight up skyscrapers at 100mph and dropkick helicopters out of the air.

To this day that is still one of the coolest things I've seen done in a videogame :) Pure power fantasy madness.

I thought it was way too predictable and generic and didn't like the climbing "mechanics" :-/ Crackdown wasn't this spectacular, but it was way more satisfying to play. Not that I want to take your fun away from you :-) It's just that Crackdown was one of the best and more unique games of this generation, with lots of nice original ideas, including the jumping, the transforming cars, the boss based game structure with the awesome buildings etc.

Infamous was, errr, ok. I played it a few times for ten or twenty hours altogether and had some fun. I finished Crackdown at least five times :-)
 
Really liked the 1st game. Never understood why Infamous was so well received in comparison. I thought it was very booooring.

inFamous is great, unlike the turd that was Prototype.
 
I finished Crackdown at least five times :-)
Agreed on Crackdown 1. I don't know how many times I deleted my save game and replayed through it early on. Great game.

And yeah, I missed the transforming cars. No dev excuse for removing that in Crackdown 2 will ever satisfy me.

But on the topic of the thread I am looking forward to what they've done with Prototype 2. It had potential but needed a LOT of work.
 
i had trouble finding many redeeming qualities in prototype. it was just a mess. still, the concept is cool, but i have my doubts that this particular studio can execute it.
 
Prototype suffered Superman syndrome.

Woohoo! I can fly!

Woohoo! I can destroy everything with a punch!

Woohoo! I'm invincible!

Woohoo...

*Turns off game
 
Prototype suffered Superman syndrome.

Woohoo! I can fly!

Woohoo! I can destroy everything with a punch!

Woohoo! I'm invincible!

Woohoo...

*Turns off game

It actually had the opposite problem. A lot of bosses were powered up to compensate for the fact that you were so powerful and, thus, were incredibly unfun.

Invincible you were not.
 
Prototype was an ugly and deeply flawed game, but it did a few things right. It did traversal better than pretty much any open world game outside of Crackdown with maxed jumping abilities. I liked dashing up skyscrapers and gliding over the city. It definitely appealed to my desire to wreck havoc in open world games, you could do some brutal shit to people. If they take it further in that direction, rather than trying to "refine" everything, it could be something special.
 
I always thought Prototype1 was a valiant effort of capturing some of the awesome in a bottle that HULK pulled off so well... and to me.. it was. There wasn't a lot better in gaming . (especially right when it came out) than finally getting your powers up enough to run around in armor the entire time. Sure it did hinder your movement quite a bit.... but your basically Guyver. What is not awesome about that?
 
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.

I disagree. Prototype looked like ass, but it did everything else better. I found both inFamous games to be incredibly boring and tedious.
 
I disagree. Prototype looked like ass, but it did everything else better. I found both inFamous games to be incredibly boring and tedious.

What I didn't get is that both Prototype and the first inFamous both looked like crap, and yet Prototype ran incredibly well given the average combat scenario is something out of Smash TV. inFamous ran so much worse by doing so much less for whatever reason.
 
First game was very repetitive, didnt finish it. The city was so boring and ugly. The E3 footage of the sequel looked decent, and there was a lot of potential in the first to be sure.

I think Infamous is better than Crackdown which is better than Prototype, but the three games are a interesting type of city sandbox. I wonder why it hasn't caught on more.
 
nofuckwasgivingthatday.jpg

Seriously the first game was terrible with a terrible premise.
It sold well but no-one liked it.

I liked it a lot, but unfortunately I liked it less than Ultimate Destruction..

The "Cheats" menu was a fucking joke. I wanted some low-gravity goodness like in Hulk: UD
 
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.

I actually feel the opposite. I had a lot more fun with Prototype than I did with inFamous. Cole was such a weakling, I had to fight with a poor substitute for a gun most of the game (stupid lightning bolt bullet ability). And the framerate was so bad on my PS3, it was a chore to play. The climbing mechanic was so bad as well. It had it's moments, that's true, especially later on in the game.

But overall I think Prototype was the better game, for me.

Also, the prerequisite:
570871510_cV6N8-L.jpg
 
What I didn't get is that both Prototype and the first inFamous both looked like crap, and yet Prototype ran incredibly well given the average combat scenario is something out of Smash TV. inFamous ran so much worse by doing so much less for whatever reason.

Prototype was only 640p on console, and there was a ton of screen tearing on PS3. Infamous had better city views, pretty particles, was 720p and had an uncapped framerate without screen tearing, though I think it could get pretty hectic. Looked better IMO.
 
I liked it. In fact I liked it a lot more than Infamous 1 (which was out around the same time).

Yeah I thought Infamous was garbage and near the top of the list of worst games I played that year. Prototype was a decent and kinda fun game for a rental.

Infamous 2 is better than both though. I'm hoping Prototype 2 can top that.
 
Yeah.
The first game was a nice game, fun and really cool to fly around, run in walls, lift cars, destroy things, etc..but it was so unpolished, that it felt like it was a beta. Hope this one is way more polished.
 
Man, I would kill for a Prototype + Red Faction: Guerilla.

Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.
 
Prototype made me want another Hulk: Ultimate Destruction

Hope Prototype 2 is better than the first. Which was good, but could've been better.

Edit: ^^Holy shit yes
 
Man, I would kill for a Prototype + Red Faction: Guerilla.

Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.

It's... it's beautiful!

Instead of blades for arms you have hammers, and instead of absorbing human goo you absorb scrap metal from destroying things!
 
As long as they keep super-jumping, wall climbing, and gliding through the city I'm happy. I loved my Not-Spider-Man's-Venom The Game for those aspects and the random kill missions.

The actual story missions do have to be a lot better though, but I've been waiting for something to fix that for these super powered jump around and punch open city games since the first Spider-Man movie game, and have since lowered my expectations.

No more "find a 100 feathers/orbs" nonsense though. That's horrible in everyday unless they are so abundant like Crackdown it doesn't matter and you just have to max out.
 
I disagree. Prototype looked like ass, but it did everything else better. I found both inFamous games to be incredibly boring and tedious.

Graphics aside, I had fun with inFamous all throughout the game (despite the bullshit enemy aim accuracy), while Prototype was fun for a couple of hours where you'd spend the time jumping over buildings, kicking helicopters, running up walls and generally just causing random mayhem. The missions, at least as far as I played, just weren't much fun at all, so when fucking up shit got old, the game just stopped being interesting to me.
 
Man, I would kill for a Prototype + Red Faction: Guerilla.

Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.

Yeah that would be pretty godly.
Mmmmm picturing it in my head now.
 
Man, I would kill for a Prototype + Red Faction: Guerilla.

Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.
Why did you do that, now I'll be sad when we don't get anything like this. :'(
 
Definitely buying the sequel. First one was streets ahead compared to Infamous.
 
Radnet edition trailer: http://www.youtube.com/watch?featur...s.ytimg.com/yt/swfbin/watch_as3-vflMfBAqV.swf

It's basically their version of Online Pass, giving out 55 pieces of content on a weekly basis only if you have that edition. Otherwise, you need to buy a code. This is another awful step in this practice. Now it isn't about buying a first-hand copy but the specific limited edition of a game.

A limited number of launch copies of Prototype 2 will be dubbed "the Radnet Edition" when the game is made available in April this year, and will give purchasers a one-time use code that will give them access to additional content for the game.

However, users who purchase the Activision-published game once the Radnet Edition is out of stock will have to purchase a code to gain access to the 55 pieces of addition content that are due to be delivered over the seven week's following the game's launch.
http://www.gamasutra.com/view/news/40003/Early_Prototype_2_buyers_to_receive_free_DLC.php

Console version coming out in April, the pc version seems to have been delayed to July 24th.
 
Yeah that would be pretty godly.
Mmmmm picturing it in my head now.

Armor on lets you run through buildings, Leap off the wall of one building, turn armor on, smash though wall of another building, go down a few floors, turn armor off, use noodle arm to grab objective on the other side of the wall. Musclemass, shoryuken through the remaining upper floors, on the roof now, leap off, and piledrive victim 100+ stories.
 
Radnet edition trailer: http://www.youtube.com/watch?featur...s.ytimg.com/yt/swfbin/watch_as3-vflMfBAqV.swf

It's basically their version of Online Pass, giving out 55 pieces of content on a weekly basis only if you have that edition. Otherwise, you need to buy a code. This is another awful step in this practice. Now it isn't about buying a first-hand copy but the specific limited edition of a game.


http://www.gamasutra.com/view/news/40003/Early_Prototype_2_buyers_to_receive_free_DLC.php

Console version coming out in April, the pc version seems to have been delayed to July 24th.

Welp, that just killed all interest in the game right there.
 
NDA expires on february 16th. A short interview (bad quality) with Dave Fracchia from Radical:

http://www.youtube.com/watch?v=6rNrxGFr7YI

They would love to make a Prototype movie, and Prototype 3 will happen if 2 sells well (obviously).

I interviewed Fracchia too. Great guy. Here's the text (Spanish):

http://www.gamereactor.es/articulos/8991/Prototype+2:+exagerando+los+superpoderes/

He says they've been reading and asking for all sorts of feedback (obviously). They'll try and have a really diverse experience this time based on context of missions (localizations, powers, enemies...). He says they kind of throw a bunch of LEGO pieces to the playground and told you: "go and have fun with that" in the first game. That you could pretty much use your favorite power during the whole adventure.

Then, about the PC version some of you are asking about: they're confident this time will be better, have a dedicated team on PC and want it to run smoothly in different setups. Working more on checking those different rigs' performance and also working with first party hardware manufactures.

Game seems super intense and brutal.
 
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