Pimpbaa
Member
nofuckwasgivingthatday.jpg
Seriously the first game was terrible with a terrible premise.
It sold well but no-one liked it.
I liked it. In fact I liked it a lot more than Infamous 1 (which was out around the same time).
nofuckwasgivingthatday.jpg
Seriously the first game was terrible with a terrible premise.
It sold well but no-one liked it.
You could run straight up skyscrapers at 100mph and dropkick helicopters out of the air.Yep, that's why I called it 1.01 :-/ Maybe -1 should be a better number, seeing how it was a regression. Still liked it a lot better than both Infamous and especially Prototype, which was bad in every possible way. I can understand why people prefer Infamous but Prototype was just...ugh. A piece of generic committee based nothingness.
You could run straight up skyscrapers at 100mph and dropkick helicopters out of the air.
To this day that is still one of the coolest things I've seen done in a videogamePure power fantasy madness.
Really liked the 1st game. Never understood why Infamous was so well received in comparison. I thought it was very booooring.
Agreed on Crackdown 1. I don't know how many times I deleted my save game and replayed through it early on. Great game.I finished Crackdown at least five times![]()
inFamous is great, unlike the turd that was Prototype.
You barely feel superhuman in inFamous, Cole is so weak.
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.
Prototype suffered Superman syndrome.
Woohoo! I can fly!
Woohoo! I can destroy everything with a punch!
Woohoo! I'm invincible!
Prototype suffered Superman syndrome.
Woohoo! I can fly!
Woohoo! I can destroy everything with a punch!
Woohoo! I'm invincible!
Woohoo...
*Turns off game
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.
I disagree. Prototype looked like ass, but it did everything else better. I found both inFamous games to be incredibly boring and tedious.
nofuckwasgivingthatday.jpg
Seriously the first game was terrible with a terrible premise.
It sold well but no-one liked it.
Prototype was better than inFamous at making you feel like a nigh indestructible demigod, but in terms of overall quality inFamous shits all over Prototype from a great height.
What I didn't get is that both Prototype and the first inFamous both looked like crap, and yet Prototype ran incredibly well given the average combat scenario is something out of Smash TV. inFamous ran so much worse by doing so much less for whatever reason.
I liked it. In fact I liked it a lot more than Infamous 1 (which was out around the same time).
Man, I would kill for a Prototype + Red Faction: Guerilla.
Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.
I disagree. Prototype looked like ass, but it did everything else better. I found both inFamous games to be incredibly boring and tedious.
Man, I would kill for a Prototype + Red Faction: Guerilla.
Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.
Why did you do that, now I'll be sad when we don't get anything like this. :'(Man, I would kill for a Prototype + Red Faction: Guerilla.
Throwing people through skyscrapers.
Swinging a tank by its turret into a building, skyscrapers tumbling and crumbling to crush a military base. Objective complete.
http://www.gamasutra.com/view/news/40003/Early_Prototype_2_buyers_to_receive_free_DLC.phpA limited number of launch copies of Prototype 2 will be dubbed "the Radnet Edition" when the game is made available in April this year, and will give purchasers a one-time use code that will give them access to additional content for the game.
However, users who purchase the Activision-published game once the Radnet Edition is out of stock will have to purchase a code to gain access to the 55 pieces of addition content that are due to be delivered over the seven week's following the game's launch.
Yeah that would be pretty godly.
Mmmmm picturing it in my head now.
Radnet edition trailer: http://www.youtube.com/watch?featur...s.ytimg.com/yt/swfbin/watch_as3-vflMfBAqV.swf
It's basically their version of Online Pass, giving out 55 pieces of content on a weekly basis only if you have that edition. Otherwise, you need to buy a code. This is another awful step in this practice. Now it isn't about buying a first-hand copy but the specific limited edition of a game.
http://www.gamasutra.com/view/news/40003/Early_Prototype_2_buyers_to_receive_free_DLC.php
Console version coming out in April, the pc version seems to have been delayed to July 24th.
NDA expires on february 16th. A short interview (bad quality) with Dave Fracchia from Radical:
http://www.youtube.com/watch?v=6rNrxGFr7YI
They would love to make a Prototype movie, and Prototype 3 will happen if 2 sells well (obviously).
He says they've been reading and asking for all sorts of feedback (obviously). They'll try and have a really diverse experience this time based on context of missions (localizations, powers, enemies...). He says they kind of throw a bunch of LEGO pieces to the playground and told you: "go and have fun with that" in the first game. That you could pretty much use your favorite power during the whole adventure.
Then, about the PC version some of you are asking about: they're confident this time will be better, have a dedicated team on PC and want it to run smoothly in different setups. Working more on checking those different rigs' performance and also working with first party hardware manufactures.
As the game progresses, some scenes reference sexual material: One thing you don't really gotta be nervous about: no sex diseases no more, No need to touch me. Unless it's on my d*ck, and I thought she was having an orgasm . . .