Glad you liked it! The banter between the characters, especially at the beginning is actually really good and funny.
Oh and don't be ashamed of those puzzles, they took me a long time the first time too! I like that it retains it's Resident Evil roots with the meaningless but entertaining puzzles! They mix up nicely between the action.
I restarted Resident Evil with Jill and HOLY SHIT BAZOOKA AND SHOTGUN DURING THE FIRST FIVE MINUTES OF THE GAME?!? This should change things!
^ i'm running around with unlimited colt python after beating arrange mode in resident evil directors cut.
damn, the spiders take 3 python shots to kill!
Whats the deal with the game not having a character indicator on the map? Even RE2 had it . Things would be so much better with a triangle icon or something.
^ i'm running around with unlimited colt python after beating arrange mode in resident evil directors cut.
damn, the spiders take 3 python shots to kill!
That is strange, I personally hardly ever use maps in those games but I understand the complaint.
Damn! Are they tougher in arrange mode or is it just that they normally take a hell of a beating?
before playing arrange mode earlier this year, i've beaten the standard game under 3 hours like clock work many many times.
after a recommendation from alf717, i finally tried arrange mode.
wow! it's really challenging and like a brand new game.
some enemies like the spiders are tougher and take way more damage.
arrange mode is so worth it if you get a chance to grab a blk label director's cut..
I live in PAL land so I have the Dir. Cut here, without the dualshock support but with the original soundtrack (thank god). I think I have played through it a couple of times, but I wonder if I chickened out and used the trick to get double ammo! I really should play it like it is.
The rearranging is awesome! Really changes things up and gives me back that unsure feeling of what's next like the first time I played the vanilla version. There's some cool new camera angles thrown in too, which is a nice bonus!
nice! you went through it=)even then, hunters, dogs and spiders take several shots to kill w the python.obtain the unlimited python by getting the best ending in arrange advanced mode
I'm like that with any survival horror game. I think i check my map every few minutes lol. Kinda helps deliver the scale of the situation imo.
Road Rash 3D was a port of the 3DO game right? I loved the game on 3DO, probably because it was the first game I had for that system besides the pack in. It was intense.
I'm like that with any survival horror game. I think i check my map every few minutes lol. Kinda helps deliver the scale of the situation imo.
I've been watching Stranger Things (Lttp Netflix show) recently. I'm about half way through but all I want to do is play Silent Hill, lol. Wow, it's not cheap based on a quick eBay search. So the HD collection is only 2 & 3?
Do Zombies stay dead in Resident Evil, or can they respawn later?
On PS1? Yeah, they stay dead. In REmake? They become... ornery...
Do Zombies stay dead in Resident Evil, or can they respawn later?
Also, is there a trick to how many bullets Zombies can take? With the beretta, they sometimes that as few as 4, othertimes as many as 8 bullets to kill.
Also, when a zombie grabs you, is there something you can do to get released quicker, or is it just random how long he will hold you before letting go?
Edit: And do I need to keep the keys with me at all time, just in case I find another room that opens with for instance a "helmet key"?
So we all agree that Sqauresoft was best developer of 5th gen, right?
Their PS1 output was over the top.
all i wanted was another einhander. square was awesome at the time trying to branch out into other genres
shoutouts to bushido blade too
speaking of their off-the-wall output during gen 5, anyone try internal section? looks like a precursor to uga/sega's rez.
I like Internal Section enough. What other 90s game lets me blast Nine Inch Nails in game while blasting hi-rez funk polygons?
No seriously if there is tell me.
I like Internal Section enough. What other 90s game lets me blast Nine Inch Nails in game while blasting hi-rez funk polygons?
No seriously if there is tell me.
seconding this question ,yeah
There's this obscure 90s shooter called Quake you guys might be interested in...
i grabbed this for ps1 over the weekend
hah! kinda wanna play that one now
oh man, nice! been on my list for a minute, hope you got a good deal man!
There's this obscure 90s shooter called Quake you guys might be interested in...
Crossposting from Teknomans 31 Nights of horror thread:
So I managed to do this:
My first time beating this absolute classic, and like I've already written a few times, I just loved it. So what makes the game good? Well
First of all I think the fact that the game is challenging is a great feature, even though Im pretty sure I would be nowhere near as challenged the second time around. The fact that there is a very limit number of resources at your disposal, mean you have to think carefully about everything you do, including when and where to save. For instance when the hunter start crowding the house, figuring out the route to avoid as many as possible, is essensial to conserve those valuable shells. The fact that all enemies take a ton of shots to kill, that some safe rooms get repopulated, and that your movement is quite clumsy, all mean you have to plan ahead constantly - and also not be afraid of dying. Reminds me a bit of the Souls-game in this regard.
Second, all this creates a lot of tension which is of course the whole point of this game. And i didnt feel like the game was dated at all in this regard. Every time I entered a new room, I instantly took up the map to check where I should explore, and where enemies might hide. This imo just shows how well the game succeeds in its goal.
Third, the presentation is really fantastic. I know a lot of people like to shit on early 3D, but I actually thought the mansion, enemies, details etc were really great. And the atmospheric music is also really good (at least in the version I played).
Fourth, the interconnected level design is what makes the game so enjoyable to play, especially inside the mansion. This falls a bit apart in the end when you leaves the mansion, but for the first 2/3s of the game, its really fun to roam around the house.
Now the only really bad thing about the game, is in my opinion the bosses. I never cared to fight them strategically at all, I just brough enough healing items to take the damage, and then blasted away with whatever was my strongest weapon at the time. I adopted this strategy because your movement speed compared to the bosses are simply to slow, making it really frustrating trying to play them strategically, avoiding damage etc. Also, the constant camera switching and small space, also makes them more annoying than fun to play. In sheer presence, they were all good though, especially considering the hardware.
Last, I wouldnt exactly call it great, but I did enjoy the terrible story and acting, and while the main team wer imo all pretty bland, Wesker just gave away such a cool presence. Happy that I will see more of him!
All in all, i think the original Resident Evil definitely holds up, and Im looking forward to an even better challenge when I tackle Chris in the Directors Cut - a game I actually got my this threads very own and very generous Teknoman.
Crossposting from Teknomans 31 Nights of horror thread:
So I managed to do this:
My first time beating this absolute classic, and like I've already written a few times, I just loved it. So what makes the game good? Well
First of all I think the fact that the game is challenging is a great feature, even though Im pretty sure I would be nowhere near as challenged the second time around. The fact that there is a very limit number of resources at your disposal, mean you have to think carefully about everything you do, including when and where to save. For instance when the hunter start crowding the house, figuring out the route to avoid as many as possible, is essensial to conserve those valuable shells. The fact that all enemies take a ton of shots to kill, that some safe rooms get repopulated, and that your movement is quite clumsy, all mean you have to plan ahead constantly - and also not be afraid of dying. Reminds me a bit of the Souls-game in this regard.
Second, all this creates a lot of tension which is of course the whole point of this game. And i didnt feel like the game was dated at all in this regard. Every time I entered a new room, I instantly took up the map to check where I should explore, and where enemies might hide. This imo just shows how well the game succeeds in its goal.
Third, the presentation is really fantastic. I know a lot of people like to shit on early 3D, but I actually thought the mansion, enemies, details etc were really great. And the atmospheric music is also really good (at least in the version I played).
Fourth, the interconnected level design is what makes the game so enjoyable to play, especially inside the mansion. This falls a bit apart in the end when you leaves the mansion, but for the first 2/3s of the game, its really fun to roam around the house.
Now the only really bad thing about the game, is in my opinion the bosses. I never cared to fight them strategically at all, I just brough enough healing items to take the damage, and then blasted away with whatever was my strongest weapon at the time. I adopted this strategy because your movement speed compared to the bosses are simply to slow, making it really frustrating trying to play them strategically, avoiding damage etc. Also, the constant camera switching and small space, also makes them more annoying than fun to play. In sheer presence, they were all good though, especially considering the hardware.
Last, I wouldnt exactly call it great, but I did enjoy the terrible story and acting, and while the main team wer imo all pretty bland, Wesker just gave away such a cool presence. Happy that I will see more of him!
All in all, i think the original Resident Evil definitely holds up, and Im looking forward to an even better challenge when I tackle Chris in the Directors Cut - a game I actually got my this threads very own and very generous Teknoman.
this is one of my fav games of all times. this was simply amazing to see multiple endings and two characters to play with.
i hope you play the black label directors cut. (green label: destroy and burn it)
Wesker's look and character is so awesome =D
this is one of my fav games of all times. this was simply amazing to see multiple endings and two characters to play with.
i hope you play the black label directors cut. (green label: destroy and burn it)
Wesker's look and character is so awesome =D
Is this Resident Evil 1? That's some great art.
wait isn't green label the dual analog one though?
Crossposting from Teknomans 31 Nights of horror thread:
So I managed to do this:
My first time beating this absolute classic, and like I've already written a few times, I just loved it. So what makes the game good? Well
First of all I think the fact that the game is challenging is a great feature, even though Im pretty sure I would be nowhere near as challenged the second time around. The fact that there is a very limit number of resources at your disposal, mean you have to think carefully about everything you do, including when and where to save. For instance when the hunter start crowding the house, figuring out the route to avoid as many as possible, is essensial to conserve those valuable shells. The fact that all enemies take a ton of shots to kill, that some safe rooms get repopulated, and that your movement is quite clumsy, all mean you have to plan ahead constantly - and also not be afraid of dying. Reminds me a bit of the Souls-game in this regard.
Second, all this creates a lot of tension which is of course the whole point of this game. And i didnt feel like the game was dated at all in this regard. Every time I entered a new room, I instantly took up the map to check where I should explore, and where enemies might hide. This imo just shows how well the game succeeds in its goal.
Third, the presentation is really fantastic. I know a lot of people like to shit on early 3D, but I actually thought the mansion, enemies, details etc were really great. And the atmospheric music is also really good (at least in the version I played).
Fourth, the interconnected level design is what makes the game so enjoyable to play, especially inside the mansion. This falls a bit apart in the end when you leaves the mansion, but for the first 2/3s of the game, its really fun to roam around the house.
Now the only really bad thing about the game, is in my opinion the bosses. I never cared to fight them strategically at all, I just brough enough healing items to take the damage, and then blasted away with whatever was my strongest weapon at the time. I adopted this strategy because your movement speed compared to the bosses are simply to slow, making it really frustrating trying to play them strategically, avoiding damage etc. Also, the constant camera switching and small space, also makes them more annoying than fun to play. In sheer presence, they were all good though, especially considering the hardware.
Last, I wouldnt exactly call it great, but I did enjoy the terrible story and acting, and while the main team wer imo all pretty bland, Wesker just gave away such a cool presence. Happy that I will see more of him!
All in all, i think the original Resident Evil definitely holds up, and Im looking forward to an even better challenge when I tackle Chris in the Directors Cut - a game I actually got my this threads very own and very generous Teknoman.
Haha yeah my nickname is a nod to RE and Dante from the DMC games.Thanks ResidentDante! (fitting name).
I forgot to write about the endings that Dave brought up. I guess I probably got the best Jill ending since I was able to save Chris, and Barry was also there. Its awesome that there are so many different ones!
yeah but it's not worth the trade off.wait isn't green label the dual analog one though?
it pretty much breaks the atmosphere for this game.I think I own the green label one (only have the cd together with my original). I though the only difference was the music?
Haha yeah my nickname is a nod to RE and Dante from the DMC games.
It's fun reading how someone in 2016 views a classic like RE1, which I fondly remember from my childhood! Glad you enjoyed it! Now go for 2 and 3, then Dino Crisis ;-)
yeah but it's not worth the trade off.
it pretty much breaks the atmosphere for this game.
the redone tracks (no option for original) was horrendous and by a fraud composer. it's really a buttend joke with RE fans.
i highly recommend the black label directors cut with the original score intact. black label will have the additional auto aim option too. you won't miss the dual shock.
For those living in Maryland, there's an estate sale happening this weekend and there's a lot of PSOne goods available.
been playing breath of fire IV recently and liking it alot.
i ordered breath of fire III yesterday and will post pics once it comes in.
any fans of the series and play both? what's your opinion of III?