Kleegamefan
K. LEE GAIDEN
Most of the PS3 demos we have seen sofar are just running on the dual thread CELL PPE with no assistance from any of the 7 SIMD SPEs ....
I realize each SPE running at 3.2Ghz can do 31B floating point ops/sec and 31B integer ops/sec....
I was wondering how much power the PPE has?
Also, how come SCEI doesn't include/add the power of the PPE when they mention the 218Gflops number in the PS3 specs??
After all, XeCPU is basically using 3 PPEs, which gives us 115B Floating point ops/sec......1/3rd of this 38Gflops, which is quite a chunk of floating point power..
Just curious about this...
I realize each SPE running at 3.2Ghz can do 31B floating point ops/sec and 31B integer ops/sec....
I was wondering how much power the PPE has?
Also, how come SCEI doesn't include/add the power of the PPE when they mention the 218Gflops number in the PS3 specs??
After all, XeCPU is basically using 3 PPEs, which gives us 115B Floating point ops/sec......1/3rd of this 38Gflops, which is quite a chunk of floating point power..
Just curious about this...