Added the following comments:
22) NBA 2K7
"Speaking of taking advantage of the PS3's power, the team has been using the computational muscle of the system to enhance a large number of standard features. Cloth physics, for example, have been assigned to one SPU so that jerseys and shorts can move realistically without taking processing power away from the rest of the game. But 2K hopes to move that realism off the court as well. Instead of running cutscenes during timeout situations, 2K has created real-time AI that governs the cheerleaders, mascots, floor cleaners and even the crowd. For example, during a game between Dallas and Miami at the American Airlines Arena, we noticed Burnie (the Heat mascot) doing much more than simply dancing on the sidelines; he would run under Dallas' basket and actively try to distract shooters at the free throw line, and he had new dance sequences during timeouts.
Of course, we wanted to take a look at some of the exclusive PS3 features, and while we couldn't get every detail during this session, we did get a demonstration of how Visual Concepts is planning to use the system's tilt feature. Specifically, players will be able to shoot free throws by moving the controller back and then leaning it forward. While you can do it with minor movements, you can also hold and tilt the controller as if you were actually shooting with a basketball. Thanks to this new system, you'll need to know the particular shooting stroke of players on your team to be successful. So while Dwayne Wade's shooting was a bit easier to handle, Shaq's laborious attempts to balance the ball threw us off every time. Defenders also have a chance to throw-off free throw shots by shaking their controller, which shakes their opponent's screen. While the system still needed some tweaking, because free throws are a little hard to make and visiting teams have way too much influence on a home team's shots, it did demonstrate how creatively the team is approaching the PS3.
Visually, NBA 2K7 has been taken up a notch, particularly in how the game is rendered. According to Thomas, the way the PS3 renders pixels gives its overall look a richer appearance when compared to the 360 version. From a personal standpoint, it looks much more organic and lifelike -- and if you thought you were watching a realistic game on the 360, just wait until you see it on the PS3."
Source: IGN
22) NBA 2K7
"Speaking of taking advantage of the PS3's power, the team has been using the computational muscle of the system to enhance a large number of standard features. Cloth physics, for example, have been assigned to one SPU so that jerseys and shorts can move realistically without taking processing power away from the rest of the game. But 2K hopes to move that realism off the court as well. Instead of running cutscenes during timeout situations, 2K has created real-time AI that governs the cheerleaders, mascots, floor cleaners and even the crowd. For example, during a game between Dallas and Miami at the American Airlines Arena, we noticed Burnie (the Heat mascot) doing much more than simply dancing on the sidelines; he would run under Dallas' basket and actively try to distract shooters at the free throw line, and he had new dance sequences during timeouts.
Of course, we wanted to take a look at some of the exclusive PS3 features, and while we couldn't get every detail during this session, we did get a demonstration of how Visual Concepts is planning to use the system's tilt feature. Specifically, players will be able to shoot free throws by moving the controller back and then leaning it forward. While you can do it with minor movements, you can also hold and tilt the controller as if you were actually shooting with a basketball. Thanks to this new system, you'll need to know the particular shooting stroke of players on your team to be successful. So while Dwayne Wade's shooting was a bit easier to handle, Shaq's laborious attempts to balance the ball threw us off every time. Defenders also have a chance to throw-off free throw shots by shaking their controller, which shakes their opponent's screen. While the system still needed some tweaking, because free throws are a little hard to make and visiting teams have way too much influence on a home team's shots, it did demonstrate how creatively the team is approaching the PS3.
Visually, NBA 2K7 has been taken up a notch, particularly in how the game is rendered. According to Thomas, the way the PS3 renders pixels gives its overall look a richer appearance when compared to the 360 version. From a personal standpoint, it looks much more organic and lifelike -- and if you thought you were watching a realistic game on the 360, just wait until you see it on the PS3."
Source: IGN