RavenFox said:I wonder how much processing power GT5 is using. Hope to see some info on that. That game is just ridiculously good looking and now with the latest info those chips seem to be in overdrive.
nuff said.Gravijah said:GT5 has an emulated Super-FX chip on the blu ray disc to make the game look so awesome.
The N64.godhandiscen said:The PS3 has been out for a year and ppl still talk about its processor? I do not remember a level of hype so high for any other console processor.
RavenFox said:I wonder how much processing power GT5 is using. Hope to see some info on that. That game is just ridiculously good looking and now with the latest info those chips seem to be in overdrive.
SamBa said:
Zen said:So is Cell being used in basically every Toshiba TV moving forward?
RavenFox said:I wonder how much processing power GT5 is using. Hope to see some info on that. That game is just ridiculously good looking and now with the latest info those chips seem to be in overdrive.
SamBa said:An interview with Housemarque regarding the stereoscopic version of Super Stardust HD:
"That was of course just the beginning: after that we had to optimise a lot, as we now had 8.3ms instead of 16.7ms to render a frame. Luckily we had 50 per cent of the SPU power left, so we tapped into that. The current version of the game heavily pre-processes the data that goes to RSX to make sure it can chew through it as quickly as possible."
"For SSHD it was mainly drawcalls and polygons - we have lots of objects with lots of polygons and massive particle effects. I solved the issue by moving vertex processing from GPU to SPU and merging as many objects as possible to one drawcall. Previously every asteroid chunk and every enemy was in a separate drawcall; in the stereo version they go out in a few fell swoops."
http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
SamBa said:An interview with Housemarque regarding the stereoscopic version of Super Stardust HD:
"That was of course just the beginning: after that we had to optimise a lot, as we now had 8.3ms instead of 16.7ms to render a frame. Luckily we had 50 per cent of the SPU power left, so we tapped into that. The current version of the game heavily pre-processes the data that goes to RSX to make sure it can chew through it as quickly as possible."
"For SSHD it was mainly drawcalls and polygons - we have lots of objects with lots of polygons and massive particle effects. I solved the issue by moving vertex processing from GPU to SPU and merging as many objects as possible to one drawcall. Previously every asteroid chunk and every enemy was in a separate drawcall; in the stereo version they go out in a few fell swoops."
http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
°°ToMmY°° said:this is interesting for the 3D debate on how it's being rendered on ps3, a 8.3ms frame means 120 fps, isn't it?
is it possible for the game to stay fullHD and up the the framerate?
°°ToMmY°° said:this is interesting for the 3D debate on how it's being rendered on ps3, a 8.3ms frame means 120 fps, isn't it?
is it possible for the game to stay fullHD and up the the framerate?
Damn 120fps trophy unlocked with Kutaragi on the side.SamBa said:The article says full 720p at 120 FPS.
Currently already an amazing game considering the insane amount of onscreen activity and effects at insane speeds with later difficulty levels.
Doesnt that mean its rendering two images, each rendering at 60fps, to produce the 3D stereoscope?°°ToMmY°° said:this is interesting for the 3D debate on how it's being rendered on ps3, a 8.3ms frame means 120 fps, isn't it?
is it possible for the game to stay fullHD and up the the framerate?
spwolf said:indeed, it seems they managed to double the fps with engine optimizations and moving things to spu... and SSHD already looked good. thats just crazy.
elohel said:oh snnap
so it is possible to completely free up some GPU resources by having the SPUs draw polygons?
MGR said:To be honest I'm slightly disappointed the so called 'magical 3d firmware' just seems to be taking advantage of the additional bandwidth of HDMI 1.4. Still up to game devs to somehow try and double the framerate or halve the resolution of current games to make them 3D capable.
MGR said:To be honest I'm slightly disappointed the so called 'magical 3d firmware' just seems to be taking advantage of the additional bandwidth of HDMI 1.4. Still up to game devs to somehow try and double the framerate or halve the resolution of current games to make them 3D capable.
MGR said:To be honest I'm slightly disappointed the so called 'magical 3d firmware' just seems to be taking advantage of the additional bandwidth of HDMI 1.4. Still up to game devs to somehow try and double the framerate or halve the resolution of current games to make them 3D capable.
TTP said:So basically it would run (in 3D) just like the current version, but at 720p top, rather than 1080p right?
RavenFox said:Damn 120fps trophy unlocked with Kutaragi on the side.
MGR said:To be honest I'm slightly disappointed the so called 'magical 3d firmware' just seems to be taking advantage of the additional bandwidth of HDMI 1.4. Still up to game devs to somehow try and double the framerate or halve the resolution of current games to make them 3D capable.
Philanthropist said:Someone please post a trophy notification with Kutaragi's smiling/laughing face (I couldn't find a decent generator :-( )
truth.SamBa said:some moderators are quite extreme and biased around here, MikeB got banned for preferring the PSN over XBox Live (free online gamig for everyone, dedicated servers together with awesome exclusive PSN games like Warhawk, no really liking XNE [like most NeoGaf members it seems], etc.)
Couldn't have been some of the blatant lunacy or shilling done could it?leehom said:truth.
It's really interesting reading about this! I was really amazed with GoW3's outstanding graphics in the gameplay, so it's a treat to read on the process of optimizing the game to reach that point.SamBa said:More details with regard to anti-aliasing on the Cell's SPUs, now regarding God of War 3:
http://www.realtimerendering.com/blog/more-on-god-of-war-iii-antialiasing/
A snip: "Contrarily to what I have read on few forums, we are not firing the SPUs at the end of the frame and then wait for the results the next frame. We couldnt afford to add any significant latency. For this kind of game, gameplay is first, then quality, then framerate. We had the same issue with vsync, we had to come up with ways to use the existing latency. So instead of waiting for the results next frame, we are using the SPUs as parallel coprocessors of the RSX and we use the time we would have spent on the RSX to start the next frame. With 3 ms or 4 ms of SPU latency at most, we are faster than the original 6ms of RSX time we saved."
SamBa said:Crysis 2 PS3 'performs better than 360 version'
http://www.computerandvideogames.com/article.php?id=242728?cid=OTC-RSS&attr=CVG-General-RSS
Doubt they did much optimizing for Blu-Ray capacity/streaming though. And likely they will be able to do much more on the platform with future low level OS / game engine optimizations for the eight 3.2 Ghz processors inside the PS3.
Nice to read coming from a highly acclaimed PC developer using a multi-platform engine.
Massa said:Crysis 2 isn't finished yet.
Now that's just nonsense... Don't forget that everything on the PC 9GB DVD will be heavily compressed. It won't on a bluray.SamBa said:Of course it's possible to make further improvements.
But to optimize for Blu-Ray/capacity streaming I don't think the PS3 version will ship with higher quality / more varierty assets than the PC version, or they will have to make it a multi-DVD game.
Metalmurphy said:Now that's just nonsense... Don't forget that everything on the PC 9GB DVD will be heavily compressed. It won't on a bluray.
SamBa said:But most on Blu-Ray is at least as well compressed as well. It just makes more sense as the Cell can decompress the data faster than the Blu-Ray drive could read and is great for that.
XBox 360 DVDs can only hold 6.8 GB of game data, likely it's optimised for that.
Metalmurphy said:No, it really isn't. Compressed textures aren't the same as compressing everything in cab files for installation.
And why are you talking about Xbox 360 now when we we're talking about the PC version?
SamBa said:But most on Blu-Ray is at least as well compressed as well. It just makes more sense as the Cell can decompress the data faster than the Blu-Ray drive could read and is great for that.
XBox 360 DVDs can only hold 6.8 GB of game data, likely it's optimised for that.