Pochacco said:
The Analog sticks actually look more comfortable now..
Whereas on the DS2, your left thumb was bent at more of a 90-degree angle, it looks like your thumb is at a more natural angle now.
Ugh, that's another point against the new controller. Note the way that the top of the D-pad seems to be aligned to the angle of your thumb while holding it, rather than to the top of the controller like the current gamepads out there. It looks like it's rotated slightly clockwise. (I
hope that's just the pic, but I'm afraid it isn't.)
I want the up position on my sticks and d-pad to be
up, not 'push the stick a few degrees to the left or right of vertical to move up'.
Sony, do not tilt my fucking sticks like that. Thank you.
vatstep said:
The problem I have with the controller is that they didn't change what actually needed to be changed. Same D-pad, same analog placement, still no triggers. The thing that I really loved about the Dual Shock - the shape - is the only thing that's different. Great.
I'd
love a real Nintendo-style cross-key D-pad on a first-party Sony controller, but I don't see it happening. I also think the new casing design sucks--it looks incredibly uncomfortable compared to the the Dual Shock, which fits my hands perfectly. On the other hand, I
really hate the analog placement on the Xbox and GC controllers (one analog stick high, the other low... wtf?), and I'm glad that they at least carried
that over, since they seem to have screwed up just about everything else.
