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PS3, Xbox 360 & Revolution block diagram

McFly

Member
nextgen.JPG


Posted by version at B3D, no idea how close it is to the real thing.

Fredi
 
Of course just speculation on someone's side ;)
Only the idea of 32 unified shaders for Xenon GPU and 32 pixel shaders for PS3 GPU could be accurate.
The idea of the embedded memory in the GPU for HD frame buffer rumored for Xenon GPU has been taken and used for all the consoles.
Also too much memory especially for PS3.
 
uhoh.gif


Can someone write this in casual talk for us? how do these compare? Even if their fake I wanna see the difference between them. Thanks ahead of time.
 
Firest0rm said:
uhoh.gif


Can someone write this in casual talk for us? how do these compare? Even if their fake I wanna see the difference between them. Thanks ahead of time.

There aren't many differences.
According to this picture all the three consoles will have the same GPU except for the fact that in the PS3 GPU all the shaders units will be dedicated to pixel lighting (because as it's speculated all the vertex work will be done by the powerful Cell SPUs)
Then we would have Cell (PS3) > triple PPC core (Xenon) > double G5 (Revolution) on the CPU side.
You can see the memory quantities by yourself (absurd in the PS3 case).
Anyway it's not accurate,just speculation.
 
Cerrius said:
Someone translate this for us.

SPECULATION.

Though it wouldn't be that big a deal for the memory controller in xenon to be on the GPU, would it? Wasn't xbox like that?
 
Does this say that Revolution is the most powerful.
confused.gif
 
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