throwing mobile and browser in there is pretty unfair as the barrier to entry to those markets is essentially nil (well, $99/year for mobile. hosting for browser.)
So iOS/PC/etc. is cheating because the barriers to entry are so low? It's not PC's fault that the barriers to entry on consoles are so high.
What you are saying is that this problem is systemic to consoles. I agree.
More choice I guess ?
Not to a Vita, yet, but to just about any Android device (that have cheaper memory cards anyway).
If I'm not mistaken, the Shield's screen is higher resolution and it can display streamed games at 60fps while the Vita is locked at 30.
I think console-centric gamers have a warped sense of what "good indie support" is compared to the rest of the industry.
The PS4 is doing better than the Xbox One or Wii U with indies, surely. But compared to PC? iOS? Android? Browser gaming? I don't think people realize how many indie games come out for those platforms a day let alone every month. This could certainly change, mind you. I just think people look at a system like the PS4 and see a few award winning indie games on the way and think this qualifies as good support because their point of reference is exclusively older consoles which had little or no indie support at all.
But it's also more expensive. It's twice as heavy and much bulkier. And streaming is limited to the local network, not over the internet.
To an Android device using touch controls? Or requiring a separate controller? Does not sound like a great option to me.
But it's also more expensive. It's twice as heavy and much bulkier. And streaming is limited to the local network, not over the internet.
How does streaming to more devices help? You only need it to stream to one. And until something surpasses the Vita (unless for some reason you think the Nvidia Shield already does), then it provides the best remote play option.
Good indie support is an open publishing platform, with open, available tools for anyone to download and use.
I didn't include PC in there because, while you can distribute on your own website, real sales dollars really need to come from online stores which are a much closer barrier to entry as say PS4 or XBONE.
Huge mistake mentioning PC. It's the sole focus of the thread now.
544 to 720 on the resolution, so yeah, the Shield wins that. And it does allow 60fps streaming versus the Vita's 30fps.
But it's also more expensive. It's twice as heavy and much bulkier.
As a developer who has already jumped through the hoops and could be approved for PS4 development (I sadly do not have the time right now), approval for indie PS4 development is largely just busy work for serious devs. Now I can't speak to the tools themselves.. But at the very least Unity and Unreal are available with the standard licensing agreements for those systems. And from friends I've talked with, the system APIs are pretty much what you'd expect compared to iOS, Android, DirectX, OGL, etc.Good indie support is an open publishing platform, with open, available tools for anyone to download and use. The consoles are nowhere near that at the moment - Xbox Live Indie Game Arcade was pretty much that, but with stupid restrictions on the games themselves.
fair enough. I don't think it's entirely false, but you make a big point with the largest titles being independently distributed. It's still a closer mix than one OR the other though.This is patently and demonstrably false. Many of the biggest hits on the PC in the last few years (e.g. Minecraft, League of Legends, Chinese MMOs) have been distributed independently. In case you thought these were the rare exceptions, consider F2P ad supported browser based games, which are a huge industry in themselves and have no centralized store front.
Obviously, you can use a storefront like Steam to help your game find an audience more easily. But the suggestion that it is a prerequisite for success on PC suggests a relative lack of PC knowledge.
Whereas previous gens were very much about AAA tier publisher output, PS4 seems focused on maintaining a very versatile game output. The majority of post-launch titles have been indie..
Mostly. But I've never seen a PC stream games to a Vita before.
Both Nintendo and Sony meet these criteria.
It was almost all these two companies talked about last year, from giving away free development kits, to providing free Unity licenses, to removing almost all restrictions on publishing, and allowing self publishing and pricing.
I'd argue more versatile than PC too if it didn't have mods, but that's another thing all together.
I'll be interested to see if Sony and Microsoft give up so much time at E3 a couple of years from now. I feel like as soon as the AAA train gets going they will be quickly be pushed to the background just like last-gen.
Due to PC's not being a closed platform, that's actually not true.
Also, using that god awful back touch panel as buttons is acceptable to you? For real?
As a developer who has already jumped through the hoops and could be approved for PS4 development (I sadly do not have the time right now), approval for indie PS4 development is largely just busy work for serious devs. Now I can't speak to the tools themselves.. But at the very least Unity and Unreal are available with the standard licensing agreements for those systems. And from friends I've talked with, the system APIs are pretty much what you'd expect compared to iOS, Android, DirectX, OGL, etc.
fair enough. I don't think it's entirely false, but you make a big point with the largest titles being independently distributed. It's still a closer mix than one OR the other though.
No, they don't.
I can't download the SDK, start developing, then test on my PS4 as it stands. I have to go to Sony and beg for a development kit and a deal to publish in the PlayStation store.
This is still 100 miles away from good indie support.
The front page of GAF is starting to look like a fucking Craigslist of PlayStation adverts.
I think console-centric gamers have a warped sense of what "good indie support" is compared to the rest of the industry.
The PS4 is doing better than the Xbox One or Wii U with indies, surely. But compared to PC? iOS? Android? Browser gaming? I don't think people realize how many indie games come out for those platforms a day let alone every month. This could certainly change, mind you. I just think people look at a system like the PS4 and see a few award winning indie games on the way and think this qualifies as good support because their point of reference is exclusively older consoles which had little or no indie support at all.
Wii U uses Unity, and PS4 will as well, so you can download Unity Free and start developing on your PC immediately while working out all the other details. Indie self publishing is made easy on the systems also, with "no concept approval", as detailed by Nintendo last year during their indie push.
If you want to just post a zip file on your website for anyone to download, great. However if you wanted to get your game on Steam, you would have to jump through some hoops as well. That's the reality of any distribution system, be it retail stores, Amazon, or one of the major video game companies.
Is Sony more indie friendly now? Seems that way but it has a lot of work ahead of it to be as versatile as a PC.
On Android there isn't even any approval process!
So, with Unity - can I develop my game and then submit it to Sony? I don't need to test it on a PS4? Development tools are getting good these days! Sorry - being tied to a controlled resource that is hardware development kits is dumb and is not open. Either let me order a PS4 dev kit straight up and have it delivered no questions asked, or let me test my game on my own PS4 hardware.
http://www.cinemablend.com/games/Ni...pproval-Process-NDAs-Certification-57860.html
“In the EU and the US there is no concept approval for [a developer's] game. You can make what you please. You don't have to ask us 'Can I please make a platformer?' ...go ahead and do it.
As far as the hardware, yeah, you need to test your game and use the console development tools. Sony and Nintendo aren't going to do your QA for you. You also can't develop a PC game without a PC.
http://www.cinemablend.com/games/Ni...pproval-Process-NDAs-Certification-57860.html
In the EU and the US there is no concept approval for [a developer's] game. You can make what you please. You don't have to ask us 'Can I please make a platformer?' ...go ahead and do it.
As far as the hardware, yeah, you need to test your game and use the console development tools. Sony and Nintendo aren't going to do your QA for you. You also can't develop a PC game without a PC.
That is debatable.
Is there a mod that allows internet streaming for the Shield? It doesn't have that feature out of the box, right?
Regarding the touch panel for buttons, is it ideal? No. But for many games it doesn't all that much anyway. Take AC4 on the Vita. I think the only thing I use the back touchscreen is to use the telescope while sailing, and the front touchscreen is only used to enter Eagle Vision, or whatever the heck that's called. Really not an issue at all.
Yes, it is. That is one of the many things i like about that console.
MMO? Check
Indies? Check
Exlcusives? Check
AAA ? Check
Best version of multi plats? Check
Cheap ? Check
What i would really like it to have though is mods. The one things that console owners never had, and probably never will..
Also, backwards compatibility
That is debatable.
No, but how is that relevant? If you're going for 'out of the box' features, then all you can do with PS4 or PC is turn the damn thing on. The select what other programs you'd like. As PC is an open platform, there's a lot more out there.
Mostly. But I've never seen a PC stream games to a Vita before.
How does streaming to more devices help? You only need it to stream to one. And until something surpasses the Vita (unless for some reason you think the Nvidia Shield already does), then it provides the best remote play option.
Which is fine, if the choices are better. But if they're not, why do you need them?
To an Android device using touch controls? Or requiring a separate controller? Does not sound like a great option to me.
544 to 720 on the resolution, so yeah, the Shield wins that. And it does allow 60fps streaming versus the Vita's 30fps.
But it's also more expensive. It's twice as heavy and much bulkier. And streaming is limited to the local network, not over the internet.
Is there a mod that allows internet streaming for the Shield? It doesn't have that feature out of the box, right?
Regarding the touch panel for buttons, is it ideal? No. But for many games it doesn't all that much anyway. Take AC4 on the Vita. I think the only thing I use the back touchscreen is to use the telescope while sailing, and the front touchscreen is only used to enter Eagle Vision, or whatever the heck that's called. Really not an issue at all.
Okay, but what do you have to fucking do to make the Shield stream over the internet? Do you apply some mod patch to Nvidia's software or something? That's all I'm asking. I don't know what you have to do to make the Shield do that. It could be easy, or it could be complex. I know the Vita does it with zero effort from me.
Guys, PS4 is very cool, but are some of you really saying it's more versatile than PC?
Lol. I'm not arguing that Sony and Nintendo are stopping people from developing certain types of games.. I'm arguing that the accessibility to get going and submit it is significantly higher than other platforms like the PC (Windows, OSX, Linux) or mobile (iOS, Android, Windows Phone, etc).
I can buy a PC. I can't buy a PS4 development kit without some sort of process, can I? Lets not forget the likely hugely inflated cost of it. Can I register now to some site and download the console development tools? No approval process? Downloading Unity will not give me all I need to develop on the PS4.
PlayStation has always been the most versatile console platform.
I'd argue more versatile than PC too if it didn't have mods, but that's another thing all together.
Also you want streaming over the internet? please tell me your joking.
Are you arguing that if the PS4 can stream to the Vita and the PC can't then the PC is less versatile than the PS4?
with the exception of super high end pc's graphics and certain genres like RTS, it is
with the exception of super high end pc's graphics and certain genres like RTS, it is