PS5 and Xbox Series X’s GPU Differences Will Become More of a Factor in a Year or Two – Caverns of Mars: Recharged Dev

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We're well over two years into the current generation of consoles, and at this point in their respective lives, it's becoming clear that the PS5 and Xbox Series X are both impressive pieces of hardware with plenty of technical capabilities, even if the vast majority of developers have chosen to release cross-gen games so far and thus haven't been able to take full advantage of those advantages.

But how exactly do the two consoles compare with each other? According to Caverns of Mars: Recharged's game designer and producer Tadas Migauskas, the differences between the GPUs of both consoles are fairly minimal. In a recent interview with GamingBolt, Migauskas said that though the two obviously represent a leap over their predecessors, for most developers in the industry – especially those that build multiplatform games – their differences from each other won't make much of a difference. That said, as per him, with the advent of new rendering approaches as we get deeper into this generation, those differences will start affecting development pipelines in a more visible manner.

"You can see a general trend in games for consoles of previous generations – it takes a few years and a launch title or two for developers to realize and utilize the hardware capabilities," he said. "At the moment, the impact on development is still quite low. A ~15% increase is significant, but both GPUs are so powerful, most developers probably won't bat an eye. You can do a bit more on one of them. And since most of the games launch on both of the consoles, you have to work with the lowest common denominator. In a year or two, when newer rendering approaches are developed, more rendering work will be expected to be pushed through the GPU pipelines. Then, it's likely developers with more resources, mainly AAA companies using custom engines, will try to adhere to platform differences increasingly more."

Given the fact that we're only just now getting to a point where developers are beginning to design games exclusively around current-gen hardware, it's fair to say that it's probably going to be a while before the full extent of the PS5 and Xbox Series X's advantages and disadvantages relative to each other start becoming more apparent.

 
Sounds like more system-wars fuel. Truth is, this "generation" hasn't even really begun yet in terms of a large shift in sole development focus on the newer machines.
 
I don't see any game in MS's pipeline that will take on horizon west burning shores or likely Spiderman 2. We're past the point where raw power will push the visiual limits anymore, now its on the skill, creativity and focus of the devs. And if anyone cared about the best looking multiplat, they'd be playing on PC, not console. The series X really is the weird one out this gen, PS5 has its exclusives and place, Switch has its exclusives and place, the Series S makes sense for a 1080p budget machine, but the Series X is just weird to me when all their first party games are released on PC.
 
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The systems are what they are, that isn't going to change in either direction. Though some games will stress different choke points more than others.
 
More than two years of generation have passed, everything will continue as it has been until now in the future, some will be better on PS5, others on Xbox series X but for such a ridiculous difference that it will only serve for the console war
 
I don't see any game in MS's pipeline that will take on horizon west burning shores or likely Spiderman 2. We're past the point where raw power will push the visiual limits anymore, now its on the skill, creativity and focus of the devs. And if anyone cared about the best looking multiplat, they'd be playing on PC, not console. The series X really is the weird one out this gen, PS5 has its exclusives and place, Switch has its exclusives and place, the Series S makes sense for a 1080p budget machine, but the Series X is just weird to me when all their first party games are released on PC.
The Series X market is obvious. 12tf, ssd, 16 GB of ram + gaming specific feature set for $500. It's a value proposition.
 
I love how all these shit devs with not even good steam reviews that have made shit games have all these amazingly deep opinions that people keep shitposting on here.
 
When did PS5 became the lowest common denominator when GTX 1650 and 1060 are still the most popular GPUs? Even Series S far from being the lowest.

There is no denying Series X had a slight advantage in terms of Teraflops, but the end result would barely make any difference especially with how good reconstruction techniques are now. For example: If Series X is aiming for 2160p, then all you have to do on PS5 as a dev is to reconstruct a 1800p image to 2160p, players would hardly be able to tell any difference unless Digital Foundry does a 400% zoom in comparison video.
 
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When did PS5 became the lowest common denominator when GTX 1650 and 1060 are still the most popular GPUs? Even Series S far from being the lowest.

PS5 is not even the lowest common denominator for consoles:

Xbox is forcing MANDATORY support for Series S on EVERY single game released for Series X.

Good luck with that....
 
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They don't even mention which console will benefit the most. A lot of you look insecure in this thread.
"A ~15% increase is significant, but both GPUs are so powerful"

Assuming he's referring to the XSX GPU since it's roughly 15% more powerful teraflop-wise than the PS5's GPU.
 
Nobody is going to develop their games around a Series S with less than 20% install base. They will develop around the most common SKU, the base PS5, just lile they did the base PS4 last gen.
 
While fair, very rarely do you make a multi-plat game without taking the PC into consideration.

When did PS5 became the lowest common denominator when GTX 1650 and 1060 are still the most popular GPUs? Even Series S far from being the lowest.

There is no denying Series X had a slight advantage in terms of Teraflops, but that would hardly be a huge difference especially with how good reconstruction techniques are now. For example: If Series X is aiming for 2160p, then all you have to do on PS5 as a dev is to reconstruct a 1800p image to 2160p, player would hardly tell a difference unless Digital foundry do a 400% zoom in comparison video.

PC never was the lowest common denominator and it never will be, developers don't give a fuck what's the most popular GPU and other shit like that, they just optimize (or not LOL) to the newest architectures on the market. Series S will be TLCD for entire generation, when GTX1060 won't be able to play any new games this console will have to have playable version of every new game and devs have to make it in order to release their games on Xbox consoles. So we (gamers) will have to be okay with games designed with series s RAM amount for the next few years.
 
We entered here to know which console will be the most powerful in a couple of years... and I don't know shit after reading that!
 
PC never was the lowest common denominator and it never will be, developers don't give a fuck what's the most popular GPU and other shit like that, they just optimize (or not LOL) to the newest architectures on the market. Series S will be TLCD for entire generation, when GTX1060 won't be able to play any new games this console will have to have playable version of every new game and devs have to make it in order to release their games on Xbox consoles. So we (gamers) will have to be okay with games designed with series s RAM amount for the next few years.
They don't care about how many units they will sell based on GPU availability? Sounds like a poor financial move.
 
They don't care about how many units they will sell based on GPU availability? Sounds like a poor financial move.

You can see that with most pc games, gamers are lamenting about poor performance. So devs don't care that much, PC gamers always have option to upgrade components.

Other thing is that "thanks" to series s, GPUs with 8gb (maybe 6 but i doubt) ot vram and ~5TF of power (and DX12U features) should be able to play games with series s settings trough the generation.
 
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