Mr Moose
Member
Please tell us where you saw that in Hitman 3

PS5 37 during cutscene.

Series X 32 during cutscene.
Please tell us where you saw that in Hitman 3
The "new OLED tech" here is actually a new panel from LG Display, Panasonic doesn't make their own OLED panels.A good FALD/LED does HDR better than OLED with a significantly higher peak brightness and sometimes higher color gamut.
C9 is well below 1000 nits and like other OLED's suffers from ABL which makes it not able hold it's already low peak brightness(in comparison)for long.
However
New OLED tech from Panasonic is supposed to reach up to 1000 nits with special cooling.
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So, in all fairness.![]()
PS5 37 during cutscene.
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Series X 32 during cutscene.
Seems thread not doneDone
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PS5 37 during cutscene.
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Series X 32 during cutscene.
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PS5 37 during cutscene.
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Series X 32 during cutscene.
VirtualLink (or similar) on PSVR2 confirmed!Displayport over USB!
So VirtualLink got shelved in the Summer of 2020, but a couple of months later AMD launches a line of GPUs supporting it and Sony supports it on the PS5?
Maybe it's coming back in some other yet-unannounced form? I did hear there are a lot of new headsets coming out in 2021.
Regardless, it looks like PSVR2 will be using a single cable for power, comms and display. No more dedicated power bricks, breakout boxes and half a dozen cables running around. One wire between the headset and the console and that's it. Great news!
This could also be the reason why the PS5 is using a 350W PSU despite showing the same power consumption as the SeriesX. The VirtualLink can send up to 27W of power towards the headset. Subtracting the wattage difference needed for powering VirtualLink from the PS5's PSU would put it practically with the same power requirements as the SeriesX (315 vs 323W).
We're taking what we've learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
You missed the Control benchmark after your meltdown absence, where again the GPU gap was proven beyond doubt.
When a PS5 game runs at higher settings with a 44% resolution advantage come back to me.
You keep holding onto your PS4 games will load in one second, PS5 has Infinity Cache, PS5 has special big L3 cache, PS5 secret sauce will be revealed at AMD RDNA2 reveal along with other unproven tripe.
Talking of laughs you gave all everyone could handle when you demanded proof of people owning a console before they were allowed to talk about it, even suggesting people owning a PS5 should be mod verified before they could comment![]()
Yup and I think Ps5 will load all ps4 games uninterupted by spash / health or contacting servers in 1 second.
Ps5 is not going to have 128 MB of L2 like an 80 CU PC part, so max half at 64 MB, but its a console so 32 MB would be a good bet....
Rogame is estimating, based on size which is hard to do from pics and big estimates, there could be infinity cache, 32 MB would be a good estimate
32MB max extra for Infinity Cache, 8MB max for extra CPU L3.Too easy.
FWIW this might've been in reference to Vega architecture, not RDNA. Some of Sony's earlier designs for PS5 used Vega GPUs as sit-ins until RDNA silicon was ready. Even if pontificating the significance of this further, the impact of more Dual CUs in the SA as questioned in these patents could've been more RDNA 1-specific; several efficiency changes in the design of the architecture have come with RDNA 2.Its the Naught dog and Cerny patent on explaining limitations of caches in CU and the solution- you can google it, which is a custom CU solution as the hardware and order of processing is very much changed. Also parameters are stored differently.
The important part is if you understand the paper, it explains clearly bottlenecks in the shader array - and goes along way to highlight why 14 CU does not always perform better than 10 CU in SOME but not all work loads (try explaing that toRiky , good luck).
The maintaining of the paremeter vertices clearly states it is beneficial in post processing efficiency (less work).
Now, the next arguement is does it exist in ps5 - well most likely, we have seen evidence of ps5 performance on post processing and some work loads that match well with this.
Or its magic, Does not matter either way, performance is there, this together with cache scrubbers and whatever GE optimisation exists matches well performance that we see on ps5.
Most of the ps5 unexpected performance such as vertices patent, GE and cache scrubbers you wont see in a die shot, as most are just looking for repeated patterns of metalisation to identify die functions..
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Oh boi. External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
Won't matter for games, as you only play one game, but other tasks will be affected.
Xbox Series has 2 lanes for internal and 2 lanes for external.
Oh boi. External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
Won't matter for games, as you only play one game, but other tasks will be affected.
Xbox Series has 2 lanes for internal and 2 lanes for external.
Oh boi. External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
Won't matter for games, as you only play one game, but other tasks will be affected.
Xbox Series has 2 lanes for internal and 2 lanes for external.
Oh boi. External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
Won't matter for games, as you only play one game, but other tasks will be affected.
Xbox Series has 2 lanes for internal and 2 lanes for external.
Yes what exactly makes you say "Oh boi"? I am eager to hear it.what type of other tasks?
Well you can't split game data... you need to have the full game data in one of the SSDs.Yes what exactly makes you say "Oh boi"? I am eager to hear it.
Yeah, i figured. So i guess it impacts pretty much nothing except having to choose between two install destinations? "Ohboi"Well you can't split game data... you need to have the full game data in one of the SSDs.
Outside that I have no ideia.
Said that Cerny already explained that both SSDs pass thought the same I/O controller so it was expected to be like that using the same PCI-E bus.
Lol, you didn't even understand what is shown here. And here it is shown that the custom flash controller is the only flash controller through which the entire streaming system will work.External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
That way it guarantee that even if the game is on expanded it will run without storage limitations.Lol, you didn't even understand what is shown here. And here it is shown that the custom flash controller is the only flash controller through which the entire streaming system will work.
Exactly.That way it guarantee that even if the game is on expanded it will run without storage limitations.
PS5 has no Unified L3 cache like it's done on Zen 3. But they could have greatly reduced inter CCX latencies, even without such a unified cache. We know the high latencies of inter CCX accesses was a concern for them on PS4 (as they talked about that in a presentation), so I won't be surprised if they worked on some way to reduce those latencies particularly when we see the CCXs are not that far away from each others and directly linked by the infinite fabric.Anyone recall the patent by Sony and Cerny showing a unified L3 CPU cache? Which is clearly not in the PS5. Assuming anything about the PS5 based on what patents have been filed seems silly. There is zero confirmation about what made it in and what did not. Or what was looked at but decided against.
Oh boi. External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
Won't matter for games, as you only play one game, but other tasks will be affected.
Xbox Series has 2 lanes for internal and 2 lanes for external.
That's not what the patent said and showed. It was clearly for a unified L3 CPU cache.PS5 has no Unified L3 cache like it's done on Zen 3. But they could have greatly reduced inter CCX latencies, even without such a unified cache. We know the high latencies of inter CCX accesses was a concern for them on PS4 (as they talked about that in a presentation), so I won't be surprised if they worked on some way to reduce those latencies particularly when we see the CCXs are not that far away from each others and directly linked by the infinite fabric.
What is a "unified L3 cache"? If CCX1 can access the CCX2 cache and work using that cache then you have a unified L3 cache. By that definition even PS4 has a unified L3 cache. Patent always deal using very general descriptions in order to fit with many cases.That's not what the patent said and showed. It was clearly for a unified L3 CPU cache.
Companies log patents for things all the time, it doesn't mean that they all get used or implemented.
My point is that using a patent as proof of something being implemented in the PS5 is basically worthless. You can use it as speculation, but there is zero guarantee it has been implemented at all.
What is a "unified L3 cache"? If CCX1 can access the CCX2 cache and work using that cache then you have a unified L3 cache. By that definition even PS4 has a unified L3 cache. Patent always deal using very general descriptions in order to fit with many cases.
A patent does not always 100% describe all the details, but mainly the principle itself. This patent describes exactly what is done in PS4 Pro and PS5 - Graphics processing enhancement by tracking object and/or primitive identifiers - Sony Computer Entertainment America LLC (freepatentsonline.com)Once again, a patent is proof of nothing.
The L3 is similar to Zen3 L3 but the L2 is not.US9892024B2 - Backward compatibility testing of software in a mode that disrupts timing - Google Patents
A device may be run in a timing testing mode in which the device is configured to disrupt timing of processing that takes place on the one or more processors while running an application with the one or more processors. The application may be tested for errors while the device is running in the...patents.google.com
Block diagram of shared cache, you will note that the L2 caches are separate. This is cleary meant to demonstrate a unified cache architecture like Zen 3. This was not implemented in the PS5 in this form. Who knows why, maybe the cost wasn't worth it?
Once again, a patent is proof of nothing. You cannot assume that because a patent exists that it is being used.
Yep, I found that patent and posted it on Era. What about it? Who confirmed in a speculation thread that it was confirmed to be in PS5?Anyone recall the patent by Sony and Cerny showing a unified L3 CPU cache? Which is clearly not in the PS5. Assuming anything about the PS5 based on what patents have been filed seems silly. There is zero confirmation about what made it in and what did not. Or what was looked at but decided against.
My point is simply that a patent is proof of nothing. No more, no less.Yep, I found that patent and posted it on Era. What about it? Who confirmed in a speculation thread that it was confirmed to be in PS5?
Well, that is as insightful as water is wet.My point is simply that a patent is proof of nothing. No more, no less.
Lol, you didn't even understand what is shown here. And here it is shown that the custom flash controller is the only flash controller through which the entire streaming system will work.
Yet if you had actually bothered to read the recent comments in the thread regarding patents, you would see what I am referring to. Some posters are using patents to explain certain PS5 rendering features, I was just commenting on the fact that the patents by themselves are proof of nothing.Well, that is as insightful as water is wet.
I was thinking this too.I would about bet that once we install more storage it will blend with the other and the ps5 will see it as one pool of storage.
Since I found the patent, I've seen nothing new discussed. Who was arguing patents as facts?Yet if you had actually bothered to read the recent comments in the thread regarding patents, you would see what I am referring to. Some posters are using patents to explain certain PS5 rendering features, I was just commenting on the fact that the patents by themselves are proof of nothing.
Below:Since I found the patent, I've seen nothing new discussed. Who was arguing patents as facts?
The poster says "well most likely"... How is that a statement of fact?Below:
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PS5 Die Shot has been revealed
I had to buy a TV anyway as my 1080p Panny plasma died, so it made sense to get a HDMI 2.1 set with the new consoles coming out. In your case it's good reason, I agree. But I have a perfectly good 4k display, that works well. If my console didn't have a stable framerate I would have a bad...www.neogaf.com
Posters post history, repeatedly using patents to explain how the PS5 is different and superior to the XSX. Then it gets picked up and banded around the forum as some sort of proof. The same occurred with the shared L3 cache, quite a number of people here were convinced it was a fact.The poster says "well most likely"... How is that a statement of fact?
Yeah, that is good advice. However, your link didn't show a patent as proof - just speculation, as being likely. Big difference.Posters post history, repeatedly using patents to explain how the PS5 is different and superior to the XSX. Then it gets picked up and banded around the forum as some sort of proof. The same occurred with the shared L3 cache, quite a number of people here were convinced it was a fact.
So I simply pointed out in this thread that a patent is not proof in of itself.
Or for that matter, a patent might not even be correct in the information it is putting forth.
Basically, it's fun to speculate with patents, but more often then not they just get used to try and score console wars points.
Stop. You keep using the word "fact", such as "statement of fact". I can't see that he said that. If you're going to nail him down to something as trivial as that specific wording, then practice what you preach and show me where he said that certain people were saying that patent was used in the PS5 as a statement of fact.The poster says "well most likely"... How is that a statement of fact?
I didn't make the claim. He can make his own argument.Stop. You keep using the word "fact", such as "statement of fact". I can't see that he said that. If you're going to nail him down to something as trivial as that specific wording, then practice what you preach and show me where he said that certain people were saying that patent was used in the PS5 as a statement of fact.
He said they were using the patents to explain certain PS5 rendering features.... Which is exactly what happened in the link he posted. Furthermore, that posters only alternative to that patent following that "well most likely" quote you threw up, was that it accomplished using "magic".
Sheesh, like how big of a prick you gonna be over something so trivial? Especially when the only result will be your embarrassment.
Oh boi. External Storage will be limited, because it has to be accessed at the same 4 PCIe lanes as internal storage.
Won't matter for games, as you only play one game, but other tasks will be affected.
Xbox Series has 2 lanes for internal and 2 lanes for external.
I read his tweets and ... I wish I hadn't. If you are interested in technical details, so be interested in them, and do not make crazy fantasies out of your ass, and even in such quantity. Shameful.blueisdumb tried to say the same thing, but this guy had a good take on it as well.