PS5 Pro vs Rough Equivalent PC Specs

Nobody on consoles is dreaming about HW Lumen!

People don't buy consoles because they want the ultimate in performance, they mostly just want the convenience of a low friction platform to play games they like on.

If like me, you're sufficiently happy to pay a modest premium for double the storage and slightly improved performance on the Pro its still not in the same ballpark price-wise as a top-end PC.

I really do not understand the defensiveness!

Play on whatever you want, personally I couldn't care less. Just don't pretend that PC gaming is somehow perfect and above even the mildest criticism when it obviously isn't.
I don't see how you can say that after claiming verbatim every time you launch a game on PC, it's a problem.

It's not perfect, but it's great most of the time and the trade-off of convenience for freedom can definitely be worth it if you know what you're doing.
 
Back the the ol console vs pc.

I like my ps5 and my pc. It is a luxury to have both. You could do great with either. Great, as in, play a lot of good games.
 
Nobody on consoles is dreaming about HW Lumen!

People don't buy consoles because they want the ultimate in performance, they mostly just want the convenience of a low friction platform to play games they like on.

If like me, you're sufficiently happy to pay a modest premium for double the storage and slightly improved performance on the Pro its still not in the same ballpark price-wise as a top-end PC.

I really do not understand the defensiveness!

Play on whatever you want, personally I couldn't care less. Just don't pretend that PC gaming is somehow perfect and above even the mildest criticism when it obviously isn't.
People don't buy consoles for ultimate performance because they don't have the option. Pro consoles exists to be closer to ultimate performance. And no one ever said PC gaming is perfect. It is just the closest to perfection by far.
 
Even a pretty bad port (Rise of ronin) looks 10 times better on PC than on a PS5amateur.

But you gotta pay to play!

Hyperbolic much???

Give me a break....

PCMR actually WISHES it was 10 times better to justify the crazy hardware prices they are forced to pay to NGreedia.

Too bad it's just diminishing returns now....
 
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PS5 Pro won't be getting FSR4 in its exact same form:

in an interview with Digital Foundry, PlayStation lead system architect Mark Cerny says that "our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR."

Emphasis on the "very similar".

Edit: I think so long as it represents a big improvement over PSSR, most will be happy with this.
 
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PS5 Pro won't be getting FSR4 in its exact same form:



Emphasis on the "very similar".

Edit: I think so long as it represents a big improvement over PSSR, most will be happy with this.

Sorry buddy, you are wrong. The algorythm is exactly the same

Check my post in the previous page...

 
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Sorry buddy, you are wrong. The algorythm is exactly the same

Check my post in the previous page...

if it is exactly the same it could already be out already for some non RDNA4 GPUs and PS5 Pro.
 
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People don't buy consoles for ultimate performance because they don't have the option. Pro consoles exists to be closer to ultimate performance. And no one ever said PC gaming is perfect. It is just the closest to perfection by far.
For you. Not everybody is looking for the same things as you or values the same things as you so perfection is different for each person.

Person A and person B may value vastly different things.

Person A may value a simple life in the countryside or a minimalist lifestyle or just coming home pressing a button and playing a match of FIFA to relax after work.

On the other end person B may value a big house and a fancy car full of fancy things and may want to come home and experience the highest resolutions, settings, and frame rates.

Perfection is not objective as humans are not a single collective being.
 
For you. Not everybody is looking for the same things as you or values the same things as you so perfection is different for each person.

Person A and person B may value vastly different things.

Person A may value a simple life in the countryside or a minimalist lifestyle or just coming home pressing a button and playing a match of FIFA to relax after work.

On the other end person B may value a big house and a fancy car full of fancy things and may want to come home and experience the highest resolutions, settings, and frame rates.

Perfection is not objective as humans are not a single collective being.
Nope. Perfect IQ, perfect performance, perfect controls, etc are not subjective things.
 
Sony managed to convince people that the "pro" is a cutting edge gaming machine that is also "future proof" while shipping it with a low end zen2 CPU and what appears to be a what.. mid tier GPU? I don't know if we can call it that.



Really an intelligence insulting situation all around.
 
PS5 Pro won't be getting FSR4 in its exact same form:



Emphasis on the "very similar".

Edit: I think so long as it represents a big improvement over PSSR, most will be happy with this.
You mean a console is going to be using something custom made for it? I'm shocked! SHOCKED!
 
Sorry buddy, you are wrong. The algorythm is exactly the same

Check my post in the previous page...


From the FSR4 source code leak, AMD is working INT8 version. PS5 Pro and the rest of the PC's RDNA 3.0 and 3.5 (Strix Point, Strix Halo) will get FSR4 boost.
 
Except I wasn't talking about raster at all, I was just talking about the AI/ Ray Tracing part of the hardware

PS5 Pro has more CUs and AI TOPs than both 9070 GRE (that is actually worse than the standard) and the standard 9070
That's meaningless with RDNA 4.0 CU's double texture capability and next-gen WMMA. AMD RT is reliant on the texture I/O path, and it's double the performance on RDNA 4.0.

RDNA 4.0 supports newer WMMA FP8.

The PlayStation 5 Pro's AI accelerator has 300 INT8 TOPS (Tera Operations Per Second).


Peak 8-bit Precision (FP8 Matrix) Performance with Structured Sparsity (E5M2, E4M3): 779 TFLOPs
Peak 8-bit Precision (INT8 Matrix) Performance with Structured Sparsity: 779 TOPs
Peak 4-bit Precision (INT4 Matrix) Performance with Structured Sparsity: 1557 TOPs

RX 9700 GRE is 75 percent of RX 9700 XT i.e. 584 TOPS INT8 and 1167 TOPS INT4.
RX 9600 XT is 50 percent of RX 9700 XT i.e. 389 TOPS INT8 and 778 TOPS INT4.
 
So when you said "PS5 Pro ray-tracing hardware is better than a RX 9070 Vanilla", you meant that if 9070 owners downclocked their cards to match the PS5 Pro's clocks, the Pro would be faster?
Funny how he keeps dancing around that factually incorrect claim.
 
That's meaningless with RDNA 4.0 CU's double texture capability and next-gen WMMA. AMD RT is reliant on the texture I/O path, and it's double the performance on RDNA 4.0.

300 INT8 TOPS WITHOUT Sparsity for the Pro

Stop comparing apples with oranges...

You have to cut your fake numbers in HALF....

9070 XT = 389
9070 = 289
9070 GRE = 274
 
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300 INT8 TOPS WITHOUT Sparsity for the Pro

Stop comparing apples with oranges...

You have to cut your fake numbers in HALF....

9070 XT = 389
9070 = 289
9070 GRE = 274
As has been pointed out, reported AMD (and Nvidia) clocks speeds are conservative. The 9070 operates between 2.7-2.8 GHz, which means 310-321 TOPs. It also has FP8 capability which the PS5 Pro lacks entirely.

TFLOPs is even more meaningless, the 9060 XT is 13.1 TFLOPs but slightly outperforms the 16.7 TFLOPs PS5 Pro because the RDNA4 architecture is just so much better vs RDNA2/3.
 
300 INT8 TOPS WITHOUT Sparsity for the Pro

Stop comparing apples with oranges...

You have to cut your fake numbers in HALF....

9070 XT = 389
9070 = 289
9070 GRE = 274
This is completely irrelevant. The performance gap between the 9070 and the Pro is almost as large as the one between the Pro and base PS5, so I don't even know what you're arguing.
 
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As has been pointed out, reported AMD (and Nvidia) clocks speeds are conservative. The 9070 operates between 2.7-2.8 GHz, which means 310-321 TOPs. It also has FP8 capability which the PS5 Pro lacks entirely.

TFLOPs is even more meaningless, the 9060 XT is 13.1 TFLOPs but slightly outperforms the 16.7 TFLOPs PS5 Pro because the RDNA4 architecture is just so much better vs RDNA2/3.
I thought it was 26?
 
How do we find out? The page on AMD says single but not sure if it's talking about the same thing.
Peak Single Precision (FP32 Vector) Performance 25.6 TFLOPs

Good question. Not really sure. Maybe Gaiff Gaiff knows. Or K KeplerL2
Single precision refers to the 32 bit floating point operations (FP32). RDNA4 has the ability to use VOPD to run double FP32 per compute unit. So 13.1 TF becomes 26.2 TF, but it is still of limited use in games as far as I know. Hence the 13.1 TF is likely more accurate.
 
Single precision refers to the 32 bit floating point operations (FP32). RDNA4 has the ability to use VOPD to run double FP32 per compute unit. So 13.1 TF becomes 26.2 TF, but it is still of limited use in games as far as I know. Hence the 13.1 TF is likely more accurate.
Does Nvidia do the double stuff as well or is it just AMD?
 
Does Nvidia do the double stuff as well or is it just AMD?
Nvidia is a bit different, the SM has the capability to issue two FP32 instructions at once, which it can actually execute as once. It works fine for games but the performance is not really double as not everything the GPU or SM is doubled as well. So the AMD approach requires specific workloads and compiler optimisations while Nvidia has consistent benefits and doesn't require games to change to take advantage of it.
 
Does Nvidia do the double stuff as well or is it just AMD?
Not exactly the same, but the logic is similar (in that the number doesn't tell the whole story) and Jensen tried to sell you the TFLOPs number as being relevant to gaming. That's why the 35 TFLOPs 3090 isn't almost 3x the performance of the 13 TFLOPs 2080 Ti.
 
Does Nvidia do the double stuff as well or is it just AMD?

Of course they do: bigger numbers sell better...

Remember the whole 33.5 TFlops about the PS5 Pro? Cerny never used it in official presentations and was trashed for it... LOL

It's the world reversed: when you say the truth, now you become a liar :)
 
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300 INT8 TOPS WITHOUT Sparsity for the Pro

Stop comparing apples with oranges...

You have to cut your fake numbers in HALF....

9070 XT = 389
9070 = 289
9070 GRE = 274
Sparsity is a major feature with machine learning.

Machine learning-based AMD FSR 4 algorithm leverages FP8 precision and structured sparsity hardware for enhanced performance, particularly on the RDNA 4 architecture.

NVIDIA's Tensor cores support sparsity. https://developer.nvidia.com/blog/s...hitecture-and-applications-in-search-engines/

PS5 Pro's so-called machine learning hardware solution doesn't support sparsity.

NVIDIA Ampere GPU architecture introduces sparsity support in its matrix-math units with its tensor cores. The PS5 Pro's AI is 3 generations behind Blackwell in terms of AI cores.

RDNA 4.0's sparsity with FP8 makes it on par with NVIDIA's ADA LoveLace on tensor-related hardware features.

NVIDIA Ampere introduces sparsity, while Hopper introduces FP8. Both Hopper and ADA have 4th-gen tensor cores.
.
The defacto AI hardware standard is NVIDIA, not Sony!

Try again.
 
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Of course they do: bigger numbers sell better...

Remember the whole 33.5 TFlops about the PS5 Pro? Cerny never used it in official presentations and was trashed for it... LOL

It's the world reversed: when you say the truth, now you become a liar :)
Who thrashed Cerny for this lol?
 
As has been pointed out, reported AMD (and Nvidia) clocks speeds are conservative. The 9070 operates between 2.7-2.8 GHz, which means 310-321 TOPs. It also has FP8 capability which the PS5 Pro lacks entirely.

TFLOPs is even more meaningless, the 9060 XT is 13.1 TFLOPs but slightly outperforms the 16.7 TFLOPs PS5 Pro because the RDNA4 architecture is just so much better vs RDNA2/3.
PS5 Pro lacks sparsity and FP8. PS5 Pro is a generation behind NVIDIA's Ampere's tensor cores' sparsity and two generations behind ADA Love Lace's FP8 tensor core improvements. RDNA 4.0 introduces both sparsity and FP8 features for the Radeon family.

9600 XT's dual issue 25 TFLOPS FP32 is backed by double texture sampling rates. RDNA 3.0 dual issue feature is missing the double texture sampling rate improvement.

9700 XT is effectively 128 CU RDNA 3.0 with its double texture sampling rate improvement, which is bottlenecked by last-gen 256-bit GDDR6-20000 memory bandwidth. Per CU basis, RDNA 4.0 superior texture hardware when compared to RDNA 3.0. The other major improvements with RDNA 4.0 are with register allocation.

For graphics, the stream processor needs graphics load-store units i.e. textures and raster op hardware. GPU is not DSP.
 
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Not exactly the same, but the logic is similar (in that the number doesn't tell the whole story) and Jensen tried to sell you the TFLOPs number as being relevant to gaming. That's why the 35 TFLOPs 3090 isn't almost 3x the performance of the 13 TFLOPs 2080 Ti.
2080 Ti has 13 TIOPS and 13 TFLOPS. Ampere SM's integer cores gain FP32 support. No increase in texture resource on a per SM basis.
 
Nope. Perfect IQ, perfect performance, perfect controls, etc are not subjective things.
I'm a PC gamer since 1999, i would not describe PC gaming performance as "perfect", especially in the days of non-existant optimizations, shader/traversal stutters and UE5.

A lot of games can't even be brute forced to "perfection" even if you get the best hardware money can buy.
 
I'm a PC gamer since 1999, i would not describe PC gaming performance as "perfect", especially in the days of non-existant optimizations, shader/traversal stutters and UE5.

A lot of games can't even be brute forced to "perfection" even if you get the best hardware money can buy.
Too bad NV dropped SLI. I'm sure you could bruteforce UE5 titles with 4x5090 in SLI while pulling 4KW from the socket.
 
I'm a PC gamer since 1999, i would not describe PC gaming performance as "perfect", especially in the days of non-existant optimizations, shader/traversal stutters and UE5.

A lot of games can't even be brute forced to "perfection" even if you get the best hardware money can buy.
Read all the discussion. No one said PC gaming has perfect anything.
 
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PS5 is like a voodoo 2 card, but you need them SLI to achieve pro levels.

creative-labs-3dfx-voodoo2.jpg
 
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