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PSSR Could Potentially Be More Important Than Direct Increase in GPU Power – Dying Light: The Beast Dev

Lunatic_Gamer

Gold Member
PS5-Pro.jpg


In a recent interview with GamingBolt, the series’ franchise director Tymon Smektała said, “We’re just starting to discover the full capabilities of PS5 Pro, but it’s already exciting as it gives us a lot more flexibility with graphics and performance. The boost in GPU will allow us to push visual fidelity, especially with complex environmental details like weather effects, which are very core toDying Light: The Beast’s experience.”

“This kind of power also means generally smoother gameplay at higher resolutions, and that’s something very important for a game like ours, where the highest level of immersion is of utmost importance.”

However, he feels that PlayStation Spectral Super Resolution (PSSR) could be “even more important” in the long run. The proprietary AI upscaling solution is a major factor in hitting 4K (and, in some cases, 8K) resolution for titles at 60 frames per second.

As Smektala notes, “Sony’s PSSR is a substantial push for the supersampling tech that other companies are experimenting with. It’s a great initiative as, in the future, this can allow developers to focus slightly less on performance and have bigger creative liberty. If what Sony is proposing will become a new standard, then PSSR could potentially turn out to be even more important than the direct increase in GPU power that the console delivers.”


Improve Mixed Martial Arts GIF by UFC
 

PaintTinJr

Member
IMO the real long term benefit of PSSR is that it will help drive down development costs and team sizes and allow smaller teams to make games at the Gamecube level where PSSR will do a lot of the heavy lifting to take the core of fx at poor fidelity and make them look fantastic, and thereby letting devs waste less time on optimising heavy processing fx, and instead allow them to get back to gameplay and performance concerns as they did in better earlier gens.
 

Dorfdad

Gold Member
Naw I’d rather duck around with every pc setting I don’t understand and update and downgrade my drivers on a per game basis. Overclocking my cpu / memory and GPU while troubleshooting game crashes and hoping some third party person will release a stutter fix patch or workaround while logging into 15 launchers and accounts to game on…

That said I love my 4090 but pc gaming is a pain in the ass unless you play very few games!

Long live #PSMR
 
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PSSR is probably the most interesting and important feature for the console. FSR is not good enough and this clearly shows in games where it is enabled. PSSR and the additional GPU power will squeeze a lot of extra frames into games that are GPU bound whilst buffing out some of the rougher edges.

After seeing some comparisons, I've gone from 'The Pro can fuck off! I'd rather spend £2000 on a GPU' to 'Hmm my 3080 is still going really strong, I wonder when the PS5 external disc drives will come back in stock...'

I'm definitely interested in seeing how some of the games I own run on it. I may even end up grabbing one nearer the holiday if those disc drives come back in stock.
 
I dunno man, if you are not on the high end, it seems upscalers are a crutch, but IF you are on the high end, upscalers are kind of funny thing to use.
 

DeepEnigma

Gold Member
Tv shows and movies have been magically creating sharp photos from horribly blurred pixels since the 90s. Magic!!!
Unfortunately you don't get pristine 35mm or the like source material on network or over the air TV, thus the need for AI upscaling that they were pioneering in the imaging sensor front.

There is a reason they're the most highly sought after imaging sensor company from top vendors, from Apple to everything in between.

We just had a thread last year where Apple was crying they couldn't have access to more of those sensors and tech for their VR solution.

It's okay to give credit where credit is due.
 
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Sethbacca

Member
Unfortunately you don't get pristine 35mm or the like source material on network or over the air TV, thus the need for AI upscaling that they were pioneering in the imaging sensor front.

There is a reason they're the most highly sought after imaging sensor company from top vendors, from Apple to everything in between.

We just had a thread last year where Apple was crying they couldn't have access to more of those sensors and tech for their VR solution.

It's okay to give credit where credit is due.
I was being an idiot and referencing how every show back in the day had that one scene where a detective or fbi agent says “Sharpen and enhance” on a shitty photo and magic pixels appear from thin air and they catch the culprit. But yeah I get what you’re saying
 

ap_puff

Member
Sigh. you will always need more GPU power. AI upscaling will help but you cant stick AI upscalers in a PS4 and expect it to have PS5 graphics. thats not how any of this works.
The problem is GPU power isn't increasing as fast as it used to, isn't getting cheaper like it used to, and stuff like pathtracing can easily scale exponentially if you allow multiple light bounces. So in a sense, AI upscaling is going to be the way forward in the short term.
 

yogaflame

Member
And PSSR ML will continue to improve and learn and game developers will continue to adjust. It is the game changer. I just hope it does not evolve to kill human kind, be self aware ala Terminator. hehe!
 

Kataploom

Gold Member
I'm on with temporal antialiasing but it's also true that IQ before it also was cleaner and had it's thing. I'm ok with anything that makes games get made easier as long as it's not used as an excuse to skip optimizations
 
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