I can't imagine June ending without a HUGE PlayStation show at this point. Sony is just holding too much close to their chest right now. It's VR2, 18 studios developing games, etc...Oh this is definitely coming this holiday.
When I played RE7 for the first time, I didn't have the PSVR fit properly and got super motion sick.I will get motion sick AF but I want one.
Only for Alyx if it is a real thing ...
I can't imagine June ending without a HUGE PlayStation show at this point. Sony is just holding too much close to their chest right now. It's VR2, 18 studios developing games, etc...
It took me a few weeks to be able to play RE7 for more than 30 minutes at a time.When I played RE7 for the first time, I didn't have the PSVR fit properly and got super motion sick.
It took me a few weeks to be able to play RE7 for more than 30 minutes at a time.
VR shaky legs is a very real thing.
She said? She said.Get your face in the game
Have you pinpointed what specific part makes you MS? In my case moving forwards/backwards was no problem, but rotating my view with the right stick while in smooth rotation mode is what gave me nausea before I got my legs. Using segmented turning was totally fine, try it and see how it goes.I will get motion sick AF but I want one.
Only for Alyx if it is a real thing ...
Everything looks so good. Just really hope they redesign those controllers. As someone that has done a ton of VR they seem obviously flawed in design.
Let me ask you, were you able to navigate smooth motion over time? I had to rely on that other sharp turn play style but if it just takes getting used to overtime, I'd build up my tolerance.It took me a few weeks to be able to play RE7 for more than 30 minutes at a time.
VR shaky legs is a very real thing.
The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.What's do you see as the flaw?
Literally the first and only part of it I read so far. I was like "did they just confirm half life alyx"?That Alyx bait
The following contains lots of random info that you didn't ask for, ha:Let me ask you, were you able to navigate smooth motion over time? I had to rely on that other sharp turn play style but if it just takes getting used to overtime, I'd build up my tolerance.
The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.
- Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
- Orbit hits your own body when interacting with hip and chest inventory.
- Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
- Orbit hits headset when trying to use headset controls.
Interesting. You went Straight for it! I went straight into smooth and got my ass kicked. I have found, if it's not fitted properly the motion sickness can be doubled. Due to the time it takes to setup, I haven't touched it in years. Super excited to get back into it with the next one.The following contains lots of random info that you didn't ask for, ha:
I just went straight for smooth motion, the snap turning is too jarring for me to play a game in that manner. I only got PSVR like 3 months ago and bought Astrobot & Skyrim. Both of those games were fine for me, no issues outside of eye strain. RE7 was the only one that gave me the shaky legs after 30 or so minutes. I even went and put a good amount of time in Powerslave: Exhumed in cinematic mode. That shit was awesome on the largest screen setting. RE Village too but I had to do some major tweaks to camera speed cause that made me feel a bit queasy, even after I was accustomed to RE7 and had played through the entire game in VR mode.
Elden Ring has largely taken away my VR time but I still jump into PSVR here and there, I'm kinda nervous that I could lose my tolerance and will feel sick again.
On a side note, I don't know if this is 100% accurate but it seems like the largest screen setting in PSVR is smaller on the PS5 than it is on the PS4. Village in cinematic mode is pretty damn immersive cause you still have to move your head a bit to see the sides of the screen. On the PS5 the screen seemed slightly smaller and the immersion was immediately lost. Kind of a bummer. Clearly it's not the same as VR but I was having a damn good time on the PS4 w/ Village in cinematic mode.
I tried Ghostwire: Tokyo in PSVR and that shit was awful, I think it has to do with the drop in resolution and also the slightly smaller screen. Hopefully PSVR2 retains the cinematic feature and massive screen, that could be awesome for some games.
Lone Echo 1 and 2 are Meta first party games aswell right? They are even less likely than RE4.So nothing we haven't already known for ages.
And I doubt it will get RE4VR. Oculus/Meta funded that port specifically to be a Quest system seller, why would they put it on what's most likely gonna be their biggest mainstream headset competitor? I hope Alyx happens though.
Lone Echo 1 and 2 are Meta first party games aswell right? They are even less likely than RE4.
But it goes all the way around. It makes a complete circle does it not?P
With the orbit on the top of the hand I dont see that as a problem. We don't turn our hands over to face our chest or other hand. The palms skim the surface areas.
Not, I want that. The psvr port is half asked. Would be nice just the controls updateAm I bad person as I want them to port Skyrim to this? Cause I do
I hope Alyx happens though.
I will get motion sick AF but I want one.
Only for Alyx if it is a real thing ...
That Alyx bait
Possible, but then the problem is it won't have mods. Mods are over half the game.Literally the first and only part of it I read so far. I was like "did they just confirm half life alyx"?
NahPossible, but then the problem is it won't have mods. Mods are over half the game.
It's literally a menu under new game.
Yeah but Og Alyx is good enoughIt's literally a menu under new game.
Possible, but then the problem is it won't have mods. Mods are over half the game.
The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.
- Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
- Orbit hits your own body when interacting with hip and chest inventory.
- Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
- Orbit hits headset when trying to use headset controls.
I'm just hoping with usb-c connection that this more easily integrates with PC. If so I'll be playing alyx on pc with psvr2 headset+mods. With any luck.So nothing we haven't already known for ages.
And I doubt it will get RE4VR. Oculus/Meta funded that port specifically to be a Quest system seller, why would they put it on what's most likely gonna be their biggest mainstream headset competitor? I hope Alyx happens though.
The mods are basically new games with the engine. Imagine dreams, but all of the community content for a VR fps.I just want to play the game, just like I've played all the HL and Portal games without mods (in fact I've never really used mods at all - I'm there to play the game the developers made).
The mods are basically new games with the engine. Imagine dreams, but all of the community content for a VR fps.
Don't get me wrong, the campaign in Alyx is great. But don't go into it expecting a long game, or a ton of story. It's like HL2 episode 1-2 but in VR, before HL2 happens.
It actually explains in the article how they are designed to prevent exactly what you bullet pointed with a forward hand placement for the controls on the orbs.The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.
- Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
- Orbit hits your own body when interacting with hip and chest inventory.
- Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
- Orbit hits headset when trying to use headset controls.
With a 'happy ending'.Someone needs to make a meditation/massage app for the haptics! Would not be surprised if they have a spa mini game included.