PSVR2 section of the PLAY Magazine May issue

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So nothing we haven't already known for ages.

And I doubt it will get RE4VR. Oculus/Meta funded that port specifically to be a Quest system seller, why would they put it on what's most likely gonna be their biggest mainstream headset competitor? I hope Alyx happens though.
 
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I can't fucking wait for this. Got my 2021 bonus monies sitting in an account ready to pull the trigger on this MF and no-one, not my wife, nor the gamestop guy is gonna hold me back!!!!!

Let's fucking go, bitches!!!
 
Come on, Sony! I'm begging you, do a big PSVR2 focused show with tons of games, price and release date (this year, please) already! I'm beyond excited and want to buy it day one, just as I bought my PS5 :messenger_smiling_hearts:
 
Eye tracked foveate rendering is a big deal and will have huge positive benefit relative to performance.
 
Looking forward to seeing PC drivers for this soon after launch unless Sony goes for some heavy duty encryption.
 
It took me a few weeks to be able to play RE7 for more than 30 minutes at a time.

VR shaky legs is a very real thing.

It's funny how different that is between people. When I got my Quest 2 I had only tried VR once before for a short time, but I just jumped right in and played for hours every day with zero issues. Doesn't matter what kind of game, what kind of locomotion, I've never really felt anything.
 
Everything looks so good. Just really hope they redesign those controllers. As someone that has done a ton of VR they seem obviously flawed in design.
 
Been waiting for this for a long time..... said I wouldn't get PSVR (1) due to the capabilities of it at the time but I am hyped for this after so long.

I have games saved up..... particularly excited for Pistol Whip, Beat Saber, Astro Bot Rescue and a few others.
 
cant wait to watch some 4k movies on this with my Sonos setup I can have my private cinema without the need for a projector. hopefully the quality is good this time.
 
I will get motion sick AF but I want one.
Only for Alyx if it is a real thing ...
Have you pinpointed what specific part makes you MS? In my case moving forwards/backwards was no problem, but rotating my view with the right stick while in smooth rotation mode is what gave me nausea before I got my legs. Using segmented turning was totally fine, try it and see how it goes.
 
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It took me a few weeks to be able to play RE7 for more than 30 minutes at a time.

VR shaky legs is a very real thing.
Let me ask you, were you able to navigate smooth motion over time? I had to rely on that other sharp turn play style but if it just takes getting used to overtime, I'd build up my tolerance.
 
What's do you see as the flaw?
The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
  • Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
  • Orbit hits your own body when interacting with hip and chest inventory.
  • Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
  • Orbit hits headset when trying to use headset controls.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.
 
Let me ask you, were you able to navigate smooth motion over time? I had to rely on that other sharp turn play style but if it just takes getting used to overtime, I'd build up my tolerance.
The following contains lots of random info that you didn't ask for, ha:

I just went straight for smooth motion, the snap turning is too jarring for me to play a game in that manner. I only got PSVR like 3 months ago and bought Astrobot & Skyrim. Both of those games were fine for me, no issues outside of eye strain. RE7 was the only one that gave me the shaky legs after 30 or so minutes. I even went and put a good amount of time in Powerslave: Exhumed in cinematic mode. That shit was awesome on the largest screen setting. RE Village too but I had to do some major tweaks to camera speed cause that made me feel a bit queasy, even after I was accustomed to RE7 and had played through the entire game in VR mode.

Elden Ring has largely taken away my VR time but I still jump into PSVR here and there, I'm kinda nervous that I could lose my tolerance and will feel sick again.

On a side note, I don't know if this is 100% accurate but it seems like the largest screen setting in PSVR is smaller on the PS5 than it is on the PS4. Village in cinematic mode is pretty damn immersive cause you still have to move your head a bit to see the sides of the screen. On the PS5 the screen seemed slightly smaller and the immersion was immediately lost. Kind of a bummer. Clearly it's not the same as VR but I was having a damn good time on the PS4 w/ Village in cinematic mode.

I tried Ghostwire: Tokyo in PSVR and that shit was awful, I think it has to do with the drop in resolution and also the slightly smaller screen. Hopefully PSVR2 retains the cinematic feature and massive screen, that could be awesome for some games.
 
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The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
  • Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
  • Orbit hits your own body when interacting with hip and chest inventory.
  • Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
  • Orbit hits headset when trying to use headset controls.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.


With the orbit on the top of the hand I dont see that as a problem. We don't turn our hands over to face our chest or other hand. The palms skim the surface areas.
 
The following contains lots of random info that you didn't ask for, ha:

I just went straight for smooth motion, the snap turning is too jarring for me to play a game in that manner. I only got PSVR like 3 months ago and bought Astrobot & Skyrim. Both of those games were fine for me, no issues outside of eye strain. RE7 was the only one that gave me the shaky legs after 30 or so minutes. I even went and put a good amount of time in Powerslave: Exhumed in cinematic mode. That shit was awesome on the largest screen setting. RE Village too but I had to do some major tweaks to camera speed cause that made me feel a bit queasy, even after I was accustomed to RE7 and had played through the entire game in VR mode.

Elden Ring has largely taken away my VR time but I still jump into PSVR here and there, I'm kinda nervous that I could lose my tolerance and will feel sick again.

On a side note, I don't know if this is 100% accurate but it seems like the largest screen setting in PSVR is smaller on the PS5 than it is on the PS4. Village in cinematic mode is pretty damn immersive cause you still have to move your head a bit to see the sides of the screen. On the PS5 the screen seemed slightly smaller and the immersion was immediately lost. Kind of a bummer. Clearly it's not the same as VR but I was having a damn good time on the PS4 w/ Village in cinematic mode.

I tried Ghostwire: Tokyo in PSVR and that shit was awful, I think it has to do with the drop in resolution and also the slightly smaller screen. Hopefully PSVR2 retains the cinematic feature and massive screen, that could be awesome for some games.
Interesting. You went Straight for it! I went straight into smooth and got my ass kicked. I have found, if it's not fitted properly the motion sickness can be doubled. Due to the time it takes to setup, I haven't touched it in years. Super excited to get back into it with the next one.
 
So nothing we haven't already known for ages.

And I doubt it will get RE4VR. Oculus/Meta funded that port specifically to be a Quest system seller, why would they put it on what's most likely gonna be their biggest mainstream headset competitor? I hope Alyx happens though.
Lone Echo 1 and 2 are Meta first party games aswell right? They are even less likely than RE4.
 
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With the orbit on the top of the hand I dont see that as a problem. We don't turn our hands over to face our chest or other hand. The palms skim the surface areas.
But it goes all the way around. It makes a complete circle does it not?
Edit: found this picture and It makes it not near as bad as I thought. Still seems excessive though and does go completely around. It's like the Duke controller of VR.
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Possible, but then the problem is it won't have mods. Mods are over half the game.

I just want to play the game, just like I've played all the HL and Portal games without mods (in fact I've never really used mods at all - I'm there to play the game the developers made).
 
The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
  • Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
  • Orbit hits your own body when interacting with hip and chest inventory.
  • Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
  • Orbit hits headset when trying to use headset controls.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.

The Polyarc developer does cover some of this in the interview:

"Their design for the tracking ring was super-interesting. You'll notice that its [positioned] more toward the back of the hand, and one cool implication of that it means it's easier if you need to have two-handed interactions that are close to each other. You can do that, because the tracking rings aren't going to bump into each other. So, that's pretty cool! [It means] you can get higher-precision interactions."
 
So nothing we haven't already known for ages.

And I doubt it will get RE4VR. Oculus/Meta funded that port specifically to be a Quest system seller, why would they put it on what's most likely gonna be their biggest mainstream headset competitor? I hope Alyx happens though.
I'm just hoping with usb-c connection that this more easily integrates with PC. If so I'll be playing alyx on pc with psvr2 headset+mods. With any luck.
 
I just want to play the game, just like I've played all the HL and Portal games without mods (in fact I've never really used mods at all - I'm there to play the game the developers made).
The mods are basically new games with the engine. Imagine dreams, but all of the community content for a VR fps.

Don't get me wrong, the campaign in Alyx is great. But don't go into it expecting a long game, or a ton of story. It's like HL2 episode 1-2 but in VR, before HL2 happens.
 
The mods are basically new games with the engine. Imagine dreams, but all of the community content for a VR fps.

Don't get me wrong, the campaign in Alyx is great. But don't go into it expecting a long game, or a ton of story. It's like HL2 episode 1-2 but in VR, before HL2 happens.

Alright, that's cool, but there are just so few high quality VR games, and this is one of the few I haven't had a chance to play. I know it's not a full length game.
 
The big orbital design going around the controller. I mean I haven't used it myself but some examples where I see it being a problem.
  • Orbit bumps headset when trying to sheath a weapon on back or put an item in backpack
  • Orbit hits your own body when interacting with hip and chest inventory.
  • Orbit hits Orbit on other controller when trying to do close hand to hand things like passing an item from one hand to the next or manually reloading a weapon.
  • Orbit hits headset when trying to use headset controls.
The best VR solution is a controller you forget is there. Sony seems to be doing the opposite with that design.
It actually explains in the article how they are designed to prevent exactly what you bullet pointed with a forward hand placement for the controls on the orbs.
I can understand your concerns though and guess we'll have to wait until release to see if they actually work as designed.
 
Someone needs to make a meditation/massage app for the haptics! Would not be surprised if they have a spa mini game included.
 
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