AtomicShroom
Member
You know it. It's that time of the project when you're being asked to do a 24-hour shift on a Sunday, when newer versions keep pouring in as the team rushes to get the game done on time. You're in no way obligated to do it, but you do it anyway because you care for the game you're working on. I'm heading into the last 12 hours of this 24-hour shift of testing. I'm already starting to be tired. I just stacked up on Bawls and hoping it will help.
Wish me luck!
Anyone else on this board ever experienced this?
Wish me luck!
Anyone else on this board ever experienced this?