Quantum Break PC performance thread

I hope you redeemed it before posting it here, right? :P

Btw: it tells me I need to update to Windows 10 to download this. But I have Win10 installed... probably not enough HDD space left, right?

You have to have the newest build of Windows 10...do you know if you have it?
 
Got my code as well. Guess they were being literal when saying within 7-10 days, lol.

Definitely going to back up my Bone save before attempting to pick up my game on W10.
 
Agree with this, to those not buying it you are missing out on a great game. It's more than playable but I appreciate it's certainly not ideal. Definitely not broken, just not as well optimized as it should be

Why should I pay £50 for a game that has been shoved out the door with the bare minimum done to it?
 
Boo, people are getting Windows 10 codes and I've yet to receive even the Alan Wake codes that were sent out earlier to most people. I have a feeling I'm going to be fighting with the support team few days from now and ultimately get nothing.
 
Boo, people are getting Windows 10 codes and I've yet to receive even the Alan Wake codes that were sent out earlier to most people. I have a feeling I'm going to be fighting with the support team few days from now and ultimately get nothing.

Why? If you pre-ordered the game then why would you be afraid you will get nothing?

I also haven't received anything from them, you are not alone.
 
Much worse than on Xbox One, actually.

Medium settings at 1080p (upscale from 720p) are more or less equivalent to Xbox One graphics.

Speaking of, here's the medium chart:

qb_medium.png


It's not dramatically lower.
 
I'm baffled as to why people are excited for their win 10 codes. Yeah, it's free, but that's about all the good that can be said about it.

Many are selling their keys. And others who are still interested in the game (me) can buy them for a price that feels reasonable without giving MS money directly.
 
Is the game being sold by itself on the Windows 10 store, or do you have to buy the Xbox One version to get the PC version? I'm not on Windows 10 so I don't think I have access to the store, and searching for "buy quantum break pc" only leads me to the Xbox store page.
 
Is the game being sold by itself on the Windows 10 store, or do you have to buy the Xbox One version to get the PC version? I'm not on Windows 10 so I don't think I have access to the store, and searching for "buy quantum break pc" only leads me to the Xbox store page.

You have to buy it from the Windows store, and it requires DirectX 12, which is only on Windows 10.
 
I doubt that, but even if it's true, jumping around between 22-30 is going to be a lot more distracting than 40-55 which is what I would guess I'm seeing on my own rig.

If you won't play it in its current state, that's a fine stance to take. But I still stand by my statement that telling everyone that it's unequivocally and objectively unplayable, is misleading.

You doubt what exactly? Every review of PC version has specifically stressed how bad the frametimes is and how the game isn't even running on console performance level in 1080p on a several times more capable h/w. What do you doubt in this and why?

The game's PC version is FUBAR at the moment, there's nothing doubtful about this. It is partially because of MS and their UWP nonsense but for the most part it's just a badly ported renderer which doesn't adhere to things which are considered as a minimal standard on PC these days.

When I say that the game is unplayable that means that I can't play the game in it's current state, and I kinda assume that this what "unplayable" mean to those who say this. If you can then that's your choice but in no way does it diminish my own experience with QB at launch.

I could've probable coped with running in 30-50 fps area in general but with the stuttering and the quality of what is being on the screen I just feel like this isn't something I want to do. And since I've bought the game and I have the "recommended" configuration for "Ultra" basically I'm expecting Remedy to fix that shit otherwise it would be hard for me to ever buy anything from these guys again.
 
Picked my code up from eBay for £17. That's money from me you will never see M$, and I would have bought it release day if it wasn't so bad.

Now to patiently wait for them to fix it.
 
I'm baffled as to why people are excited for their win 10 codes. Yeah, it's free, but that's about all the good that can be said about it.

My parents are visiting and tie up the TV and Xbox One when I could be playing Quantum Break if I already had the PC version. Plus I'm confident my PC will handle the game okay.
 
You doubt what exactly? Every review of PC version has specifically stressed how bad the frametimes is and how the game isn't even running on console performance level in 1080p on a several times more capable h/w. What do you doubt in this and why?

What I doubt is your assertion that it's so much worse than anything we saw in gen 7. Uncharted 1 is an example of a game that bugged me WAY more in terms of framerate (just ONE example of many) and that one had bad tearing too.

And which PC reviewers were failing to exceed 30fps at 1080p on medium settings (what sounds to be similar to xbox one level) or even high settings? 40-50 FPS albeit with inconsistent frame times doesn't equal "below console performance".

Also, what's with those benches that AndyD has been posting? Are they total bullshit? (Serious question.) Seems to contradict what DF was reporting, unless they're using 144hz displays I guess?
 
What I doubt is your assertion that it's so much worse than anything we saw in gen 7. Uncharted 1 is an example of a game that bugged me WAY more in terms of framerate (just ONE example of many) and that one had bad tearing too.

And which PC reviewers were failing to exceed 30fps at 1080p on medium settings (what sounds to be similar to xbox one level) or even high settings? 40-50 FPS albeit with inconsistent frame times doesn't equal "below console performance".

Also, what's with those benches that AndyD has been posting? Are they total bullshit? (Serious question.) Seems to contradict what DF was reporting, unless they're using 144hz displays I guess?

They were using 144hz displays, by design UWP games run with vsync on so the only way to benchmark a game is to use the fastest displays available.
 
So how do I expect this to run @ 1440p with the following:

2500k @ 4.7ghz
980ti reference 250+ core 350+ mem
16gb of ram.

Surely I can get a somewhat decent performance at decent visuals?
 
So how do I expect this to run @ 1440p with the following:

2500k @ 4.7ghz
980ti reference 250+ core 350+ mem
16gb of ram.

Surely I can get a somewhat decent performance at decent visuals?

Some will say "unplayable".

Realistically, don't lock it at 30fps and you should get above 30fps (might have to go down from ultra to high to be sure) but the framerate will likely be somewhat inconsistent and the experience definitely won't be entirely smooth (and the IQ won't quite be what you'd expect with 1440p normally). If that worries you significantly, hold off. If you're okay with that, it's a great game otherwise imo. If it ends up being intolerable for you, various people on gaf have had success getting refunds from MSFT after buying.
 
Can't imagine why people like something that is free and will hopefully be patched?

Wut?

(now lets hope for that patch)

Remedy have said that several of the things people take issue with are part of their engine/vision for the game which means they won't be patched.
 
Worth using my code on a msi970oc and a 4690k?

I loved it on X1 and was planning for a second hard run on PC if possible, especially for taking better screenshots as well

If i'm not looking for a decent step up I might as well sell the code and stick to X1
 
Remedy have said that several of the things people take issue with are part of their engine/vision for the game which means they won't be patched.

I can tolerate their reconstruction technique, the fim grain even, but not the performance.
 
TL;DR: Things I absolutely cannot tolerate are - uneven framepacing, not being able to enable triple buffering, not being able to get 60fps at 60Hz.

Long version:
The game has three problems which make it unplayable for me:
1) I have 60Hz display (HDTV), so I will never achieve 60fps even on a Titan X (I have 980Ti) because the game has a bizarre bug causing the framerate to cap at 5/6 of the refresh rate, so in case of 60Hz it will be 50 fps, and displaying 50 frames over 60 refreshed will inevitably cause stutter/judder - hence the game is unplayable until this is fixed, so that 60Hz display will equal 60fps (with proper frame pacing, of course). Digital Foundry stated that they never before came across such weird issue. If I tolerated tearing (and I do not), I could theoretically disable vsync to achieve higher framerate, but thanks to UWP I cannot - vsync is forced.

2) The game is double buffered (which is in itself bizarre, because up until now all borderless apps were always triple buffered - at least that has been my experience so far), so if there is even a tiny drop from 60 to 59, the framerate will drop like a rock to 30fps instantly, and then instantly go back to 60 - which feels like watching a move on a normal speed and randomly holding fast-forward button for a few seconds - hence unplayable until triple buffering is re-enabled.

3) Even if I capped at 30fps to work around the framerate being 5/6 of refresh rate (and play at high res to mitigate the effects of reconstruction which destroys IQ) I will still get an experience INFERIOR to Xbox One version, because frame pacing at locked 30 fps is broken, which causes stutter - hence unplayable until framepacing is brought up to par with XBONE wersion. Ironically, this problem could have probably been fixed by an external tool, if not for UWP, so thanks again for that, Microsoft.
 
So how do I expect this to run @ 1440p with the following:

2500k @ 4.7ghz
980ti reference 250+ core 350+ mem
16gb of ram.

Surely I can get a somewhat decent performance at decent visuals?

If you want to play it on ultra at your native res (which for the game is 4K), forget it. You will encounter massive slowdowns in certain areas, almost everywhere actually. If otherwise you are going to choose for the "fake" 2k res it will be much more playable but the framerate won't be solid anyway.
 
Some will say "unplayable".

Realistically, don't lock it at 30fps and you should get above 30fps (might have to go down from ultra to high to be sure) but the framerate will likely be somewhat inconsistent and the experience definitely won't be entirely smooth (and the IQ won't quite be what you'd expect with 1440p normally). If that worries you significantly, hold off. If you're okay with that, it's a great game otherwise imo. If it ends up being intolerable for you, various people on gaf have had success getting refunds from MSFT after buying.

If you want to play it on ultra at your native res (which for the game is 4K), forget it. You will encounter massive slowdowns in certain areas, almost everywhere actually. If otherwise you are going to choose for the "fake" 2k res it will be much more playable but the framerate won't be solid anyway.

Cheers guys, I will be happy with anything over 30fps and visuals that are better than console quality.

Easily pleased.
 
Anything above 1080p will be better than console (check the screens on the pc screenshots thread in case) and if you own a 120/144Hz monitor you'll be able to partially avoid the 5/6 refresh rate cap, getting a much more consistent framerate. On the other hand, some stutter and -as I said- some significant framerate drop will be there in any case...
 
What I doubt is your assertion that it's so much worse than anything we saw in gen 7. Uncharted 1 is an example of a game that bugged me WAY more in terms of framerate (just ONE example of many) and that one had bad tearing too.

And which PC reviewers were failing to exceed 30fps at 1080p on medium settings (what sounds to be similar to xbox one level) or even high settings? 40-50 FPS albeit with inconsistent frame times doesn't equal "below console performance".

Also, what's with those benches that AndyD has been posting? Are they total bullshit? (Serious question.) Seems to contradict what DF was reporting, unless they're using 144hz displays I guess?

Ehm, tearing has nothing to do with stuttering, and I played UC1 rather late and after several patches probably but I never had any fps issues in it that I can remember of now. Exceeding 30 isn't the issue, the issue is that because of stuttering and microstuttering even when you're reaching 90 you're still running with lower perceived framerate - closer to 50 than 90 you're seeing in the measurements. And since some of us are running 60Hz displays what we're getting is an unstable stuttery 40s which is definitely below a stable 30 performance of QB on XBO and most of gen 7 games. And that's on 980Ti, I have to add.
 
I just played the first act and while not perfect, it plays fine. I dislike the grain effect though and the fact that for some reason it feels like the characters are responding super-slow to my inputs when I'm not in a fight. Oh, and the live-action show stutters like crazy, but that probably got something to do with the absurd file size and the streaming speed.

What I found super weird is that you've got presets for low, medium and ultra, but not for high even though all the graphics options go low-medium-high-ultra.
 
I'm trying to download it on the Windows Store but it has just completely stopped at 40.2GB - has anyone had any similar problems?
 
I'm trying to download it on the Windows Store but it has just completely stopped at 40.2GB - has anyone had any similar problems?

Disregard whatever the WinStore progress bar is showing you - apparently MS can't program progress bars these days. Just wait for it to finish and turn into an "Open" button.
 
Mine downloaded quickly on a 250mbit connection. Progress bar was working, I was additionally monitoring the download using performance monitor, I was getting over 160mbit/s.

Still no quit button tho
 
Mine finally downloaded and installed. I noticed the GPU using being incredibly low (below 10%) and often dropping to 0 when playing on 2560x1440, whereas at 1920x1080 it was 99%. Maybe the unplayable nature of it at those resolutions is just a bug and it'll get fixed?

Either way, at 1080p it's incredibly blurry and it looks even worse in the distance. I didn't actually expect it to look that bad.
 
Is there a cheap place to get a PC code for this? I love Remedy games and I'm pretty excited to give it a try but after all the impressions it doesn't seem like a good idea to pay full price for it yet. I mean, maybe I should so I can support Remedy but at the same time I don't want to support a broken port.
 
I'm baffled as to why people are excited for their win 10 codes. Yeah, it's free, but that's about all the good that can be said about it.

Seems like more than a few people say it is somewhat blown out of proportion. At this point if it works as well as the xb1 version then I will have fun.
 
i5-2500k @ 4.5ghz
GTX 970
8GB RAM

Well, somehow it performs worse than I even anticipated.

On max settings its completely unplayable, seems like Ultra volumetric lighting just murders the 970.

On the Ultra preset its playable while out of combat, but the frame pacing and frame rate seem so unstable that its unplayable during combat.

Game feels like a smooth 60fps on Medium settings, but that seems to look exactly like the Xbone version.

All topped off by a really blurry IQ from the reconstruction technique. It feels like its running an Xbone emulator, not the PC version, and that its running worse than on Xbone. I'll stick to the Xbone version to finish my first playthrough and hope its patched up for my second on PC.
 
I have a projector that can do 120hz if I knock the resolution down to 720p. Given that this game never displays native 1080p anyway, that might not be such a bad thing, but if I drop the actual display resolution down, QB is going to render sub-720p, correct?

Is there any way to make the game upscale to 1080p, and then downscale to 720 again, somehow? I'm guessing not...
 
i5-2500k @ 4.5ghz
GTX 970
8GB RAM

Well, somehow it performs worse than I even anticipated.

On max settings its completely unplayable, seems like Ultra volumetric lighting just murders the 970.

On the Ultra preset its playable while out of combat, but the frame pacing and frame rate seem so unstable that its unplayable during combat.

Game feels like a smooth 60fps on Medium settings, but that seems to look exactly like the Xbone version.

All topped off by a really blurry IQ from the reconstruction technique. It feels like its running an Xbone emulator, not the PC version, and that its running worse than on Xbone. I'll stick to the Xbone version to finish my first playthrough and hope its patched up for my second on PC.

That's not encouraging when I see that from someone with my exact specs, down to the CPU overclock.

But I would settle for Xbone settings at a higher framerate. The frame pacing is concerning though.
 
Remedy have said that several of the things people take issue with are part of their engine/vision for the game which means they won't be patched.

The main thing I want them to fix is the stupid 5/6-of-refresh-rate fps cap. There's no way that's part of their "vision"... right?
 
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