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Question about N3: Ninety Nine Nights...

Beowvlf

Banned
Call me slow, but I just read that N3 isn't solely developed by Q Entertainment, but rather is a joint project between Phantagram and Q. Does anyone know how much involvement each studio has? Is it more skewed towards Q (hope so) or more towards Phantagram (hope not)?

I know Q isn't that large, whereas Phantagram is, so I'm kinda worried as I'm not that big of a fan of Phantagram, and it wouldn't surprise me in the least if Q was 'co-developing' simply for Mizuguchi's name. I'm quite wary of a Mistwaker/Artoon/Feel Plus kinda deal. Any info would be appreciated, especially if it indicates Q is the primary developer of the title.
 
I'm pretty sure Blue Side (devs of Kingdom Under Fire) did most, if not all, of the programming. That's what I am led to believe by the previews at least. I like Blue Side though, so I don't see a problem with that.
 
LightningZero5 said:
I'm pretty sure Blue Side (devs of Kingdom Under Fire) did most, if not all, of the programming. That's what I am led to believe by the previews at least. I like Blue Side though, so I don't see a problem with that.
Actually Blue Side is a "spin off" studio of Phantagram created to develop KUF:Heroes. The main Phantagram crew is the one working on N3.
Q is doing the game design, scenario, character design, and Phantagram is doing the coding and the graphics.
Every important choice for the game is done by Mizuguchi, not Phantagram. So no sucky metal for the music, voice acting should be excellent, and the gameplay was already excellent at TGS.
 
I think the music is being worked on by Nakamura, the guy who made most of the Lumines and Meteos tunes. He's been to Seoul a couple of times while Mizuguchi was there, so it would make sense.
 
Jonnyram said:
I think the music is being worked on by Nakamura, the guy who made most of the Lumines and Meteos tunes. He's been to Seoul a couple of times while Mizuguchi was there, so it would make sense.
From my interview at TGS :
Q:Who did the music for this game?
M: A female composer, who lives in LA. She's also making movie music. She's still young but she's got a great talent.

Mizuguchi actually told her name but I simply couldn't understand what he said :/
 
Blimblim said:
From my interview at TGS :
Q:Who did the music for this game?
M: A female composer, who lives in LA. She's also making movie music. She's still young but she's got a great talent.

Mizuguchi actually told her name but I simply couldn't understand what he said :/
Crap, I guess I am confused with E3 :(
 
footage of the game will lead you to believe that this game is just going to have Mizuguchi's name slapped onto the credits.

it's clearly not up to Mizuguchi's caliber. as far as the japanese line up goes, it really just seems like MS is having big named producers over see the games.
 
as Blimblim has alluded to above, the collaboration between (Mizuguchi / Q Entertainment) and Phantagram has actually been quite extensive.. i.e.: it's not like N3 is purely a Phantagram game, with Mizuguchi's name stamped on..;


We understand that Phantagram is developing Ninety-Nine Nights in collaboration with Tetsuya MizuguchiÂ’s Q Entertainment studio. Could you explain how the partnership works?

Sang Youn Lee: Simply put, Phantagram is responsible for the overall development, including game design, programming and graphics. Q Entertainment is in charge of concept design and producing. But itÂ’s more than a company-to-company relationship. Within PhantagramÂ’s studio, staff from both Phantagram and Q are working together as a team. For example, I am the Director, Mr. Mizuguchi is the Producer, and the design team includes staff from Phantagram, Q, and even Microsoft.
[source: http://www.oxm.co.uk/articles/news/beat_em_up/interview_ninety_nine_nights ]


















(I first heard about that interview from: http://forum.teamxbox.com/showthread.php?t=383773 )
 
Maybe this game has been delayed in Japan so they can include Live support?
Or perhaps the project is just running behind schedule.
 
phantomile co. said:
footage of the game will lead you to believe that this game is just going to have Mizuguchi's name slapped onto the credits.

it's clearly not up to Mizuguchi's caliber. as far as the japanese line up goes, it really just seems like MS is having big named producers over see the games.

apparently your psychic powers are being wasted posting on message boards. gameplay is apparently pretty good/great from hands on and yet footage tells you all this ...wow i am impressed
 
Blimblim said:
Every important choice for the game is done by Mizuguchi, not Phantagram. So no sucky metal for the music, voice acting should be excellent, and the gameplay was already excellent at TGS.
O rly? Awesome. All the impressions I had read said the opposite (very shallow or w/e).
 
phantomile co. said:
footage of the game will lead you to believe that this game is just going to have Mizuguchi's name slapped onto the credits.

it's clearly not up to Mizuguchi's caliber. as far as the japanese line up goes, it really just seems like MS is having big named producers over see the games.

:lol
 
Wunderchu said:
as Blimblim has alluded to above, the collaboration between (Mizuguchi / Q Entertainment) and Phantagram has actually been quite extensive.. i.e.: it's not like N3 is purely a Phantagram game, with Mizuguchi's name stamped on..;
We understand that Phantagram is developing Ninety-Nine Nights in collaboration with Tetsuya MizuguchiÂ’s Q Entertainment studio. Could you explain how the partnership works?
Sang Youn Lee: Simply put, Phantagram is responsible for the overall development, including game design, programming and graphics. Q Entertainment is in charge of concept design and producing. But itÂ’s more than a company-to-company relationship. Within PhantagramÂ’s studio, staff from both Phantagram and Q are working together as a team. For example, I am the Director, Mr. Mizuguchi is the Producer, and the design team includes staff from Phantagram, Q, and even Microsoft.
Source: http://www.oxm.co.uk/articles/news/beat_em_up/interview_ninety_nine_nights
That basically says that Phantagram is doing the majority of the game, obviously they aren't going to say "Q and Mizuguchi's names are just stamped on." Mizuguchi's involvement is just as a producer, he's responsible for assigning tasks for the game like who does the design, who does the music, etc. Other then that he doesn't seem to be involved.
 
what is the genre for this game?? does it have rpg elements??

from the footage i've seen, u just kill a bunch of enemies at one time.

i'm hoping that there's a little bit of platforming or something else besides all that beatemup.

with that being said, the cutscenes are really nice. :)
 
tetsuoxb said:
FFS, Q? is a 20-30 person staff! The people who are responsible for how the game looks and feel are members of this 20 person staff. They moved to Korea to oversee the Phantagram production. When Phantagram says "Game design" that means level design. However, they are making the levels off a Q? designers design document. Phantagram programmers are doing the AI and graphics, etc.

Q? = Design
Phantagram = implementation
While I'd admit some people are underestimating Q's involvement, I think there are also some who are overrating their involvement as well. It's pretty obvious that Phantagram is more responsible for the core of the game.
 
Teknopathetic said:
"what is the genre for this game?? does it have rpg elements??"

It's a hack and slash a la Dynasty Warriors.
ok.

do u know if it involves other things other than hacking & slashing??

from the videos, it just seems like all that can get too repetitive.
 
Why are some people so intent on questioning what percentage of involvement there is from either side, anyway? It's not like you'll be able to figure out if it's going to be great, not-so-great, or crap just by knowing that. This is all Nighttrain's fault.
 
"do u know if it involves other things other than hacking & slashing??"

No, I don't, unfortunately.

If you don't like Dynasty Warriors, I wouldn't bother.
 
Teknopathetic said:
"do u know if it involves other things other than hacking & slashing??"

No, I don't, unfortunately.

If you don't like Dynasty Warriors, I wouldn't bother.
alright. i never played DW so i don't know what to think.

i just hope it doesn't feel as repetitive as the vids looked.
 
Teknopathetic said:
"do u know if it involves other things other than hacking & slashing??"

No, I don't, unfortunately.

If you don't like Dynasty Warriors, I wouldn't bother.
We have only seen the mindless slaughter so far. There should be a rather simple strategy part where you give orders to allies controlled by the AI. Also some levels should involve the physics engine rather heavily.
From my interview with Mizuguchi and Lee
A lot of people have been comparing this to Dynasty Warriors. What do you think separates this game from the Dynasty-games?

Mr Lee: They look very similar to the basic action. Speaking of action, in Ninety Nine Nights you fight against massive units compared to Dynasty Warriors. Compared to any other games. Including Dynast Warriors. So the goal of this game is to give some very dynamic feelings to the user who plays this game cause it deals with massive units.
In this build we didn't show a feature, the guardian system. The guardian system is to control the troops, not just the character. By using such kind of guardian system, we can give more versatility to the gamers because we can show more various game styles. So each thing, each object, so we have this physics system too. We didn't show the feature properly in this build because we are still working on the physics engine right now. We can show it, you will see some examples when using the old spark feature. Every element, every object - they move according to the physics, it's just not an animation.
Each element affects each other. For example, when the tree falls, the enemy under the trees gets killed.
The goal of using a physics engine is to describe more reality, just like a real battlefield. When the player gets used to play this game, he can give more various strategies to... (Stops).
So, that's why it's different from Dynasty Warrior. The character are fighting against the enemy in wide fields, that's way they are pretty similar, but when you look more deep inside, the games gets totally different.
 
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