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Question about the D-pad(Revolution)

I was going through some of Nintendo latest patents, also the revised patents. One of patents made mention of the D-pad, it was pointing to it being ineffective at degrees of motion similar to analog sticks.

So I was wondering if its possible to make a cross pad into analog? We haven't seen any changes or a evolution of the d-pad.
 
NESMax.jpeg


Revolution's controller? :)
 
OG_Original Gamer said:
So I was wondering if its possible to make a cross pad into analog? We haven't seen any changes or a evolution of the d-pad.
Not sure exactly what you mean with "make a cross pad into analog", but the d-pad buttons on the Dual Shock 2 are pressure sensative. I'm not sure about the XBox d-pad.
 
The analog buttons on the PS2 don't have enough levels of variation for me... it's either light / hard. Basically like two buttons in one. I'm sure it is better than that, but I sure as hell don't notice in most games.

I'd like a D pad where you had greater degrees of control on the axis. I'd prefer a well implimented analog D pad to cluttering up a pad with both an Analog and D Pad.
 
Some people speculated on this in another recent thread after Iwata said something about not being able to decide which is better a D-pad or an analog stick.
 
Well, the DS is suppose to be some kind of indication of what the Rev will be, right?

The DS is seen as this huge innovation... but in reality, its just a suped-up extension of the old Game & Watch.

Maybe we'll see something similiar with the Rev controller (per example, updated, suped-up versions of the above controllers)
 
Loved me the NES Max with the "cycloid" control pad area. Isnt that what they called it?

And Ascii made the best pads for the SNES/Genesis era. The only third party to give the first party a run for their money, and usually beat them at it. Loved that ascii pad.
 
All of the directional buttons (aka the "D-Pad") on the PS2 Dual Shock 2 are pressure sensitive, as are all the other face and shoulder buttons. Technically, you could get away with calling the pad "analog" if you program a game to move a character a certain speed in a certain direction depending on how firmly you press in a particular direction.

Since handling game controllers is my job, I'm quite sure of it when I say that the PS2's pad is the best of the bunch, provided the direction-buttons are firm, and aren't sinking into the controller.
 
TheDiave said:
CS1563_LG.jpg


That was my weapon of choice for the SNES... I loved that sucker, almost as much as I loved my NES Max.

That's all I've ever used as a SNES controller..just bought a near-new one 2 years ago. Mine looks different though (the asciiPad logo at the top in the pic is above the cross where Super NES is in the pic).

Such a wonderful controller.
 
The Key is:

The iPod control disk.

What?

Yes, the iPod control disk.

With a D-Pad with the form of a disk you can push the 8 directions and making rotations easy and if this type of D-Pad is analogic you can have the perfect fusion of D-Pad+Analog Stick.
 
Nightbringer said:
The Key is:

The iPod control disk.

What?

Yes, the iPod control disk.

With a D-Pad with the form of a disk you can push the 8 directions and making rotations easy and if this type of D-Pad is analogic you can have the perfect fusion of D-Pad+Analog Stick.

Hey, that's an interesting idea. A control disc could work finde with some games. I love this breakout clone that comes with an iPod.
But I'm not sure if this could benefit real 3D movement. But a great idea for some 2D games.
 
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