Quick save button on controllers?

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
As a PC gamer one thing that always bothered me about console games was the lack of a quicksave feature. I love the quicksave feature and the only good reason I can see that consoles don't have it is because there is no good way to implement it.

I present to you an idea:
A quick save button. It'd probably be hanging out in the middle of the controller chillin until you want to press it and save your game.

Of course now that the PC gaming landscape is in general changing to become more console friendly I'm finding more and more games without a quicksave feature which I find ridiculous. Let me save my damn game. I'm a busy man and I have to go eat dinner and then do some bowling and I don't want to leave my console on pause the whole time. There are men getting black lung to power that thing and I don't want to perpetuate that shit.

Quick. Save. Button.

To all you assholes that want some sort of tension built up from not having a quicksave, who the hell are you? Why should I suffer for your masochism? Just don't press the damn button I say. Resistance would've been a much more enjoyable experience if when I died I didn't get set back 5 to 10 minutes. Halo 3 would've been much more enjoyable if I could quicksave instead of the game saving for me when I have a pretty good chance of dying.

I'm not saying all games have to use it, but should we let quick save function just die out? Hell no. Long live F5/F6.
 
RockmanWhore said:
Why bothering with a save button? You can always pause the game and save manually, you don't need to save every 5 seconds.

Yeah, Bioshock and Mass Effect did this well. As long as the option to quicksave from the pause menu is there I don't see a need for a new button.
 
I would like a 'suspend' facility in all games, sure.
I want to be able to 'pause' my game and then turn it off, just like Tetris DX, and Virtual Console.
 
RockmanWhore said:
Why bothering with a save button? You can always pause the game and save manually, you don't need to save every 5 seconds.
Because it's a lot faster... It's instant.

edit: @the dudes above this post:
quicksaving is a frustration-breaking mechanic.
 
a quicksave key would lead to different game design to compensate for quicksave abuse. I'm not sure I would like to see it.

a suspend feature, on the other hand, would be really awesome.
 
In 1999. me and my friend finally got a chance to buy PlayStation console and to get our hands on Resident Evil game.

But - you couldn't buy no Memory Cards in my country these days, so saving was just not an issue.

We played whole resident Evil (Jill mission) without any saving, just by restarting the game after we got killed. Of course, in the moment when Hunters jumped in the scene, process became very often. Indiana Jones moment was also something. When we couldn't play any more in particualr day, we just left PS running on pause-screen untill next day.

I still can't beleive we survived the final encounters with Tyrant (both labs and helipad) from the first try, and actually finished the game after 5 days of playing.

It was THE SINGLE GREATEST gaming experience in my life, and because of it today I can rembember every single detail about maps, doors, keys, locks, objects, ammo and ALL stuff in Resident Evil game.

Purpose of this story?

Save is for wussies. Real man never save anything. If you die - go from the beggining.
 
soqquatto said:
a quicksave key would lead to different game design to compensate for quicksave abuse. I'm not sure I would like to see it.

a suspend feature, on the other hand, would be really awesome.
PC games have done it for ages. It's a pretty fleshed out mechanic already. It's not something new or anything. People have already figured out how to deal with it.
 
Yeah, no. I wouldn't want a platformer with quicksave; that'd be stupid. Quicksave is for Shooters and RTS; not much else. And in Multiplayer, the button would have no effect; so... bad idea :]

But a function to pause the game and pick it back up at that point (deleting the "save") would be nice. Just like closing the DS.
 
:Motorbass said:
Yeah, no. I wouldn't want a platformer with quicksave; that'd be stupid. Quicksave is for Shooters and RTS; not much else. And in Multiplayer, the button would have no effect; so... bad idea :]
RPGs, I can't immagine playing Icewind Dale without a quick-save bind key on my "q" key.
 
:Motorbass said:
Yeah, no. I wouldn't want a platformer with quicksave; that'd be stupid. Quicksave is for Shooters and RTS; not much else. And in Multiplayer, the button would have no effect; so... bad idea :]
Why not? You can't make some stupid jump so now you have to go back, oh what? 5 minutes? Ten? I think it applies just as much to platformers.
 
I hate quick saves as it breaks any challenge and risk taking in games. Good checkpoints with "save anywhere, only allowed to load the save file once" system is my optimal saving system.
 
Quick saves would be nice for those games where checkpoints are few in the level. There were some parts in Resistance where the checkpoint usually started right at fighting those headcrab enemies for like 3 minutes, then you get to those enemies with augers who killed me before. It gets annoying to do the first part over. I don't care if they even penalize you or something like that.

Last games I really used Quick Save a lot in were Oblivion and STALKER. STALKER was only after every battle because I would usually just go through peoples dropped weapons and gear, and since the game doesn't pause when you are in your inventory, it gets really annoying when a random enemy pops out and starts shooting you in the back constantly while you are trying to quit out and murder him for dropping your suit down a few percent levels.
 
really, Gears had the best save system, period

seamless checkpoints where the player doesn't have to worry at all should be the new standard
 
Half-Life 2 had this. Basically, just let us save when we want to. It isn't that hard. Although it does kind of cheapen the experience depending on what game it is.
 
Games should just have checkpoints liberally strewn about levels. There should be no reason for me to go back 30 minutes and do a whole bunch of easy shit again just because of one difficult part. That doesn't increase difficulty.
 
You know what I want more then a quicksave button? A Fastforward button (like the ones on emulators). I realize it must be a pain to put it in new games, but anything on XBLA, PSN, or the VC could have it. FastForward is freaking AWESOME for RPG's.
 
Xyphie said:
I hate quick saves as it breaks any challenge and risk taking in games. Good checkpoints with "save anywhere, only allowed to load the save file once" system is my optimal saving system.

That is a great system if you ask me. Have checkpoints after "segments" and have a quick save system that overwrites when opened, so you can stop any time to head to work or sleep.
 
Frester said:
Yeah, Bioshock and Mass Effect did this well. As long as the option to quicksave from the pause menu is there I don't see a need for a new button.



I like it in mass effect how you cannot save during a fight, that's the way it should be...I remember in KOTOR I felt like such a noob saving and loading every 10 seconds when I was fighting malak or whatever his name was.

A quick save button is noobish, no thanks. I feel bad enough nowadays where we dont have those long checkpoints.
 
amar212 said:
In 1999. me and my friend finally got a chance to buy PlayStation console and to get our hands on Resident Evil game.

But - you couldn't buy no Memory Cards in my country these days, so saving was just not an issue.

We played whole resident Evil (Jill mission) without any saving, just by restarting the game after we got killed. Of course, in the moment when Hunters jumped in the scene, process became very often. Indiana Jones moment was also something. When we couldn't play any more in particualr day, we just left PS running on pause-screen untill next day.

I still can't beleive we survived the final encounters with Tyrant (both labs and helipad) from the first try, and actually finished the game after 5 days of playing.

It was THE SINGLE GREATEST gaming experience in my life, and because of it today I can rembember every single detail about maps, doors, keys, locks, objects, ammo and ALL stuff in Resident Evil game.

Purpose of this story?

Save is for wussies. Real man never save anything. If you die - go from the beggining.

Respect, man. That's awesome.
 
thetrin said:
Games should just have checkpoints liberally strewn about levels. There should be no reason for me to go back 30 minutes and do a whole bunch of easy shit again just because of one difficult part. That doesn't increase difficulty.

It's only a problem when the checkpoints are badly implemented. In Halo or Resistance, you always have many ways to apprehend a fight, and if the gameplay is good and the levels well designed, then replaying isn't annoying at all. It's a pain when the game are linear or when I don't like them.
 
As others said, quicksave opens the door for abuse. Just the other day I caught myself exploiting Half-Life 2's save system (which is functionally identical to quicksave, minus a couple extra button inputs). I was playing through Ravenholm for the Zombie Chopper achievement, which requires the whole chapter to be completed using nothing but the Gravity Gun. I found myself stuck in a series of alleys, enemies pouring at me from every direction, with nothing but a single sawblade to use as a makeshift weapon. Every few times I fired it with the GG the blade would ricochet off a wall and skitter away on the ground, never to be seen again. In short order I fell into a pattern of saving, killing one enemy, then saving again. Every time I lost the blade I'd reload my most recent file. I must have reloaded close to thirty times before clearing that area. Afterward, I remember thinking that that was no way to play a game.

A well designed checkpoint system like that of the Halo series is the best way to go.
 
Quick saving is an ugly habit and once it's there I'll do it constantly. So please leave it behind...
 
I absolutely hate quick saves as it becomes an almost OCD-like obsession for me. I prefer intelligent checkpoint design where the developers really take care to place challenges between proper checkpoints.

Of course, the KengSingTon Vii has you covered with the "S" button.

vii-2-white.jpg
 
acm2000 said:
quick save is just a cop out


Ditto. I like checkpoints in games, and then having challenges in between checkpoints. And if you die, go back to a checkpoint within the past 3-10 minutes or so. If its too hard, play on an easier difficulty.
 
RoH said:
How about HalfLife Orange Box PlayStation 3? Hold start for a few seconds and quick save?
That's pretty perfect actually.

edit: Then holding the select button down to quick load.

edit2: I think the best save system (not for all games of course) is you get 5 or so quicksaves per level depending on the difficulty. IIRC Max Payne did this and I loved it.
 
Quicksaving is awesome. More console games should have it, I agree. But dedicating a whole button to the function seems excessive. Just use on of the gazillion buttons available on the controllers already.
RoH said:
How about HalfLife Orange Box PlayStation 3? Hold start for a few seconds and quick save?
Yeah, like that.

PetriP-TNT said:
*Runs*
F5
*Gets Hit*
F7
*Gets Hit*
F7
F5
F7
F5
F5
F7
F5...
What the fuck are you talking about?

Quickload goes on F9.


also lol @ all the people claiming it's not a good feature because "I'll abuse it" - develop some goddamn willpower, you pussies. :D
 
Autosaving/Checkpoint system > Quick save.

Mass Effect ANNOYS THE FUCK OUT OF ME because of the lack of a checkpoint system. One time I got killed after playing for two hours without saving a single bit.

Fantastic!

Not.
 
Brashnir said:
Quicksave is a game-breaking mechanic most of the time.
BobsRevenge said:
quicksaving is a frustration-breaking mechanic.
I see a great many reasons for implementing standard "suspend" features across games, as seen in the VC releases and many DS titles. I have a hard time thinking of any reasons to use "quick saves", as the only special functionality they serve is to allow folks to remove an element of challenge from the game.
 
Haunted One said:
Quickload goes on F9.
It does?! Meh, I have been playing on some stuff on emulator lately where quicksave is f5 and load is F7, but I quess you are right. Last game I played that had quicksaves was Half-Life 2 and that was like 6 months ago. Whatever, you got my point anyway, and abusing the quicksaves isn't just lack of willpower, it just happens that way, whether you want it or not.
 
also lol @ all the people claiming it's not a good feature because "I'll abuse it" - develop some goddamn willpower, you pussies.
It's not necessarily just about abuse, however. When a game relies on the quick save, it does actually have an impact on the design of the game itself. Checkpoints keep the pacing in check and tend to result in a smoother gameplay experience while games which rely on quick saves instead have often featured less than optimal pacing as a result. Now, some PC games mix the two and that works fine, but quick saves still really aren't all that necessary.
 
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