Thank you
Hopefully my email will be read, I also asked some questions for listener mail
Thank you
Episode 425 "Korn Hits The Road" said:It's time for another cartoo-oo-oon! Jon is back with both a vengeance and his thoughts on Axiom Verge -- good to hear from another satisfied Metroid fan. Guillaume makes good on a dare by playing a first-person shooter, on GameCube no less! But it's Geist, and as you may recall from our (pre-Gui) two ancient RetroActive discussions, that game is a fascinating mess. Jonny checks in on Elliot Quest, finishes Majora's Mask 3D (Oni-less), and returns to Box Boy for a more substantial look. All in all, this is a weird bunch of games for New Business, and James completes the set with Inazuma Eleven for DS... I mean, 3DS.
We're still lagging on the deluge of emails coming in since Nintendo decided to make the spring season interesting. Thanks for your patience -- more to come! But we did manage to address the last-ever Club Nintendo gold and platinum rewards, our picks for the Smash Bros. fighter ballot, a flight of fancy into gamifying some favorite rock bands, and that old chestnut of Nintendo skipping voice chat in a major online game (Splatoon, this time around). Please do keep sending those emails, which we love and cherish!
It's still a ways out, but with a game as big as Twilight Princess, this isn't too early to start playing along for RetroActive. As your thoughts and questions form, why not deposit them in our convenient forum thread for future podcast discussion? Yes, just like that.
Oooh, one last thing! Did you know that RFN has a team in the ongoing Smash Bros. online tournament, where we face off weekly against our Nintendo World Report friends? It's very dramatic and hella entertaining, especially with audio commentary from Scott and Neal to help explain every match. Check out the first few rounds, and keep up with the latest results on our NWR TV channel!
I've only been listening to the show for the last year or so, so I decided to listen to the earlier Geist episodes before taking on this one. I finished the first one last night and the segment with Jeff Kalles was really fantastic.I was the Jimmy Snuka to a Lindy streak once. Will it happen again?
http://www.nintendoworldreport.com/rfn/40065/episode-425-korn-hits-the-road
Time: 1'45"13
Downloads: MP3 | AAC
My pick for music themed video game: Weird Al Ware.
Episode 426 "Connoisseur of Chaos" said:There's something special about this episode, and it's not just that we may have set a new record for the number of emails included. No, it's that James is particularly giddy and demented, a condition incited by the recent Smash Bros. update's portal to all the custom level treasures/garbage he could ever want. Next up is Code Name STEAM, now running much more smoothly and subject to a deeper critical analysis by Jonny. At issue: what happens when a game gives you lots of interesting choices for tactical readiness, but no information upon which to base those decisions? The next Club Nintendo reward to be featured on the show comes from Lindy, who catches up with ocho authentico New Super Mario Bros. 2. That gets us talking about reviews, which leads perfectly into one of Jon's most famous reviews, for a game that Guillaume is playing for some damn reason -- The Conduit! He also tries Skip Ltd.'s experiment in charming realism, Chibi-Robo: Photo Finder. And, just because, Gui also dredges up the epitome of late 90s 3D platformers... yes, we're talking about Donkey Kong 64, now available (if you dare) on the Wii U Virtual Console.
Your email game has been strong lately, and there are way too many interesting questions to give them all the usual, in-depth treatment. So, we decided it was time to bring back an old experiment that, frankly, hasn't worked very well until now. It's the Listener Mail Lightning Thunder Round, and for once, we kept on pace to blast through a huge pack of questions. Hopefully, you'll agree that we still did some justice to these topics, despite the unprecedented pace. We may do this kind of thing more often, since it worked out quite well this time, but more substantial discussions will of course still happen as needed. Whether big or small, your email can become part of the show with just a few keystrokes!
Be sure to check out Jonny's recent guest appearance on the wonderful Radio Trivia: Podcast Edition, where he tries to stump our friend TYP. And by the way, now would be a good time to start playing Twilight Princess, as we'll be covering this lengthy game on the show in roughly one month. If you get stuck or have a keen observation, that RetroActive forum thread is up and running for just such purposes. And hey, did you know the RFN crew is actively competing in the NWR Smash Bros. Tournament? We made it to the playoffs... so be sure to follow a new round each week, right here on Nintendo World Report and the NWR TV YouTube channel!
Thanks.1. Replace 3DS XL or upgrade to New?
2. Characters we DON'T want to see in Smash
3. Impact of Unity support on New 3DS
4. Game announcement that would blow our minds
5. Guitar Hero and Rock Band revivals
6. Amiibo = new content, even if locked
7. 3D Mario with presentation of MK8
8. Strategy guides
9. Virtual Console support for new platforms
"To boot" comes from an old Anglo Saxon word that's cognate with "boat", I think. The sense of it is the same as the word booty (not a big juicy behind, but a valuable bundle of goods, such as what trading vessels carry), so in wheeling and dealing with an overseas trader, you might throw in an extra item as a deal sweetener to close the transaction and throw it into their cargo, so the item goes "to boot".I was listening to some random back-catalogue eps of Radio Free Trivia, and one of the featured games was an NES title I had never heard of - Ufouria. The music was fine, but what really got me interested was Jonny's description - an NES game that tries (and SUCCEEDS?!) at being intentionally funny? One that controls well to boot (I've never understood "to boot" as an idiom)? It really piqued my interest.
Are there any RFN episodes that discuss this game? And it's on the 3DS eshop - correct?
I guess I set myself up for that one, lol. I'm glad to hear you are enjoying it overall.Re: Code Name STEAM -- I'm really feeling it! Just frustrated by some clunky design things, but I still think it's really cool. The shooting mechanics have a different kind of satisfaction when you take out an enemy, as compared to dispatching an enemy with your sword in Fire Emblem. It's a long and tough game, and I don't cram like James, so I'll talk about it more if and when I get to the end.
I came to this conclusion while playing through the demo and as a result I implemented a more defensive approach... But then the game started throwing spawning enemies at me. Should I play defensively in order to avoid walking into enemy traps? Or should I play offensively in order to stay ahead of waves of spawning enemies? Make up you mind, game.I have the exact same problems with Codename S.T.E.A.M. (I couldn't even finish the demo because of it).
To me it's not a strategy game, it's an improvisation one. Strategy implies on information given not only beforehand to formulate a plan, but also the changes in strategy that comes with "input" from the battle itself. But there's a enormous lack of information.
You're thrown out in a map you never seen, and have no idea of enemy placements nor the structure of the map. You can't plan efficiently, because more often than not (at least in the demo) there were aliens hiding behind something. You go execute your plan just to fall on an enemy's overwatch. The map design IMO does not fit well with the style of gameplay. I know they're different, but if you look at Valkyria Chronicles you can see why. In VC the maps are pretty big and open, which let's you see enemies clearly. There are high point the give you even more visibility and let's you see hidden enemies. The thing is, in VC you can move freely and if get in an enemy line of sight, it will start shooting you, but you can just move out of range. So I can explore freely without worrying too much. In STEAM if an enemy does an overwatch you're locked in place and the steam you used to get to that point is lost. You're basically punished for exploring and being aggressive. You have to be constantly on the defensive, always using overwatch.
Fantastic. Thank you, Jonny! This episode is going to be bonker-levels of fun to listen to...Definitely on Wii and maybe 3DS too. Ufouria is bizarre and so cool. I'll tell you how I look up these things -- just search for the game on NWR, and it will bring up categorized results. One of those categories is for podcasts, and there you'll find every episode of every show on the site that marked that game as related content. I tag games for every episode, so this has become a powerful index for the podcast's coverage over so many years.
Sin & Punishment 2? Spidey DS talk? 3DS (a system that ended up as my favorite Nintendo handheld ever) launch discussion? Jon taking a month off so he can set himself up for a streak? I think this episode will take precedence over the newest Bombcast on my commute tomorrow.Jon is taking a month-long hiatus from RFN while he moves to a new city, and we're very pleased to have Michael "TYP" Cole fill his seat this week. Mike is riding the Ufouria joy train but may be derailed by crappy touch-screen controls for Dark Void Zero. James finally returns to reviews with a withering overview of Pirates! for Wii, but he's somewhat happier with ESPN3 support in the New (New) Xbox Experience. Greg reflects Treasure-envy by "importing" Silhouette Mirage, a game famously ruined during its English localization. Jonny catches up with Sin & Punishment 2 and shares some final thoughts on Spidey's latest DS adventure.
While we usually leave news analysis to the Newscast, this week's 3DS event was so big that we figured you could handle two podcasts covering it. We share our thoughts on the price, release date, game announcements, hardware features, etc. That discussion segues beautifully into Listener Mail, where we answer your questions about Nintendo's possible arrogance with 3DS pricing, whether to upgrade now to DSi or wait for 3DS, and a quick word on Animal Crossing and Memory Card 59.
This is just excellent, viciouskillersquirrel. I *love* entymology - it's an absurdly fascinating topic. Thanks for enlightening me on the phrase, brother! I never knew "to boot" had such an awesome wheelin-and-dealin naval backstory."To boot" comes from an old Anglo Saxon word that's cognate with "boat", I think. The sense of it is the same as the word booty (not a big juicy behind, but a valuable bundle of goods, such as what trading vessels carry), so in wheeling and dealing with an overseas trader, you might throw in an extra item as a deal sweetener to close the transaction and throw it into their cargo, so the item goes "to boot".
We've lost that sense of the word in everyday speech though, so the phrasing of the idiom just seems random.
Hey Guys!
Love the show! Started listening a couple months back, and I really like some of the discussions that you guys focus on!
I also started listening to the Radio Trivia show. Can someone please tell the host that he HAS to play some songs from Gimmick! It is the best OST from the NES. Or can I get an e-mail so I can send a request?
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https://www.youtube.com/watch?v=aU0GEcU63qw
Episode 427 "In Defense Of Lanky Kong" said:We are very pleased this week to have returning guest Curtis Bonds, one of the bright youngsters behind NWR TV. He's here on a special assignment, but that comes later. First, Curtis has some very early impressions of the new Mario Kart 8 tracks, and we all chip in thoughts on the Mode 7 recreations, F-Zero mysteries, and more. Curtis also plays Donkey Kong Country 3 for the first time -- will he join the fan club? Jon Lindemann continues the retro love with a sneak preview of our upcoming RetroActive feature discussion, as he serves up impressions and stages a brief discussion of Twilight Princess. Meanwhile, James temporarily returns our focus to brand new games with his nuanced thoughts on Affordable Space Adventures, which Guillaume has also played. Jonny has a follow-up report on Box Boy!, while Gui anchors this long segment with the new StreetPass mini-games. We close this edition of New Business with a much-hyped debate over the merits of Donkey Kong 64. Curtis admits that it's one of his personal favorite games, but can he carry its torch through a modern examination? The rest of the gang, including first-timer Guillaume, also take a deeper look at this game that is now digitally available for the first time.
Listener Mail is up next, and it's back to the normal tempo... for now. Our first email is an eloquent defense of cross-platform emulation, most notably the recent addition of GBA and DS support for Wii U's Virtual Console. The next email turns playful with a survey of our guiltiest gaming pleasures, and the final bit of business concerns Nintendo's support of independent games on the eShop. Please keep sending your emails, big or small, to support the show and introduce new topics for us to explore.
Thanks for listening, and be sure to watch Curtis on NWR TV and CurtDogg Gaming!
Episode 428 "Ham-Fisted Villian O'Clock" said:This week's New Business starts off more like business news, as Jon leads us through reactions to Konami's continued retreat from their roots as a video game legend. Gui provides a tonal upturn with his impressions of Amiibo Tap, Heart Beaten, and the obscure Gargoyle's Quest 2. He also looks back at the solo campaign of Eurocom's Goldeneye 007 for Wii, focusing on the other half of a game that we used in RetroActive as a send-off to Nintendo WiFi Connection. James tells us how Wild Arms kept the age of Super Nintendo RPGs going right into the PlayStation era. Jonny bats clean-up with effusive praise for the Mario Kart 8 downloadable content, Geometry Wars 3, and the almost-complete NWR Smash Bros. Tournament.
After the break, we launch into another Thunder Round edition of Listener Mail. This set isn't quite as brisk as the last, but we still covered a lot of ground in about half the usual time. As always, we love hearing from everyone and highly encourage you to send questions and comments to the show. And don't forget about the next RetroActive! You can still join the vibrant discussions in our special forum thread for Twilight Princess.
He's not wrong. In today's climate, we're dinosaurs. One day, we might look back on console gaming, and especially out of Japan, as a relic of the past.Man, what Jonny said, about Nintendo being the only one left, hit close to home. I'll go sleep right now, but will try to expand on that tomorrow.
He's not wrong. In today's climate, we're dinosaurs. One day, we might look back on console gaming, and especially out of Japan, as a relic of the past.
Oh, they've tried...The other solution would be to have Japan start marketing their games towards big markets like the US and countries like China, India, Brasil, Russia (which are supposedly on the rise).
The other solution would be to have Japan start marketing their games towards big markets like the US and countries like China, India, Brasil, Russia (which are supposedly on the rise).
I wonder if the Japanese market for traditional games will just die, and all we're left with is the western games. I wonder if things will get better before any of these happen.
Episode 429 "Valkyrie Needs Bucket Badly" said:Guillaume revs up this episode with a fresh look at ExciteTruck and the cult hit Might & Magic: Clash of Heroes that started on DS before getting a sluggish console port. Next is our special guest, Karen, who finally makes an appearance on RFN after years of being mentioned in Gui's multiplayer impressions. They've both been playing free digital copies of Animal Crossing: New Leaf, and Karen explains how it's the perfect follow-up to their Tomodachi Life antics. James celebrates the official launch of Kerbal Space Program by getting extremely addicted to this PC simulation, but he breaks free long enough to revisit the original Final Fantasy: Crystal Chronicles. Jon tried the new demo for Puzzle & Dragons: Super Mario Bros. Edition on 3DS, and it leaves him with more questions than answers. Jonny closes out this first segment with a take on Nintendo's own "endless" runner, HarmoKnight, plus quick thoughts on dredging Typing of the Dead: Overkill from his Steam library.
That's not the last mention of Steam either, because Listener Mail gets straight into our shameful backlogs and how each one of us tries to hold back the surging tide of games. You'll also hear an extended preview of our hopes and fears for Splatoon, especially after its own Direct and surprise beta test. Last but not least, we give serious thought to the potential for Hideo Kojima to come work with Nintendo in his post-Metal Gear career phase. Ridiculous? Maybe not.
We love hearing from all listeners, so please send your own email to the show! Also, the tentative date for RFN RetroActive is set for the week of May 25th. If you've already started playing Twilight Princess, keep going -- this is the home stretch, and there's so much to consider in this huge and complex game. If you have any particular thoughts or just need a helping hand, this is your new favorite bookmark.
Nice episode! Karen did really well, she's a great guest.